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41号(Build 10266)升级档+游侠原创免DVD补丁
使用说明:1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏已包含之前所有升级档更新说明:机翻:修正阶段教练结算启动技能的bug
修正了当英雄被保存,没有选择的技能
在封锁城镇的活动中移除成本显示器
去掉成本显示,如果看守政府在城里活动原文:Fixed stage coach clearing starting skills bug
Fixed crash when hero was saved with no skills selected
Removed cost display on blocked town activities
Removed cost display if caretaker in town activityby thegfw
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40号(Build 10221)升级档+游侠原创免DVD补丁
使用说明:1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏已包含之前所有升级档更新说明:机翻:构建#10217(PC和Mac)尸体和心脏病发作可以通过选项菜单中禁用(只能访问一旦你开始竞选,而这些设置是活动专用)
成本预览活动显示酒馆和修道院
修正了错误的地方暴击会造成下PROC生效卷,而不是更高的PROC其目的原文:Build #10217 (PC and Mac)Corpses and Heart Attacks can be disabled via the Options menu (Accessible only once you've started a campaign, and these settings are campaign-specific)
Cost preview in Activity display for Tavern and Abbey
Fix to bug where crits could cause lower proc on effect rolls instead of higher proc which was intendedby thegfw
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39号(Build 10171)升级档+游侠原创免DVD补丁
使用说明:1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏已包含之前所有升级档更新说明:机翻:游戏更新建设 - 日
构建#10171(PC和Mac)
“有进步,你们是否会向前或向后!事情是动!” - 凯西HOTFIX#10171:疗养院崩溃的bug修复和治疗费用比例(与英雄的决心水平)恢复。构建#10154
尸体不能错过
尸体都没有做出,如果击杀了一个暴击
尸体要继承坏点,如果他们被打死青衫,而不是
降低小尸HP略英雄
驯:修复了缩放的bug在那里没有得到正确的PROC率,因为他拉平(哨子,减益魔法)
驯:增加基础伤害
驯/猎犬的拉什:提高精度,增加标志奖金,加轻微出血,移动PROT DEBUFF进入口哨
驯/哈里:提高精度,增加伤害
驯/口哨:使它成为标准标志;加入PROT的debuff和thie DEBUFF相对上升到上一个猎犬的拉什PROT的debuff)
驯/酒杯:增加伤害,加强眩晕
驯犬与人在胳膊不能自我防范
赏金猎人/赏金收集:轻微调低至账户由HM具有标志增加团队协同,太
赏金猎人/勾拳:加入强大的击晕
劲弩/盲射:提高伤害
劲弩/喇叭:做partywide并添加光
瘟疫医生/盗墓贼:局部放电和GR耽误了攻击,提高精度,以帮助减轻风险PROC
强盗:略减高端的基础伤害,并略微降低散弹爆炸的伤害
盗墓贼:增加基础伤害
盗墓/抛出匕首:增加了抗流血DEBUFF,以增加团队的协同效应
盗墓/闪烁匕首:伤害增加一点怪兽
PROT:调整了部分初始值和减少发展对缩放等级越高的怪物
调低L3和L5一些怪物
L1的怪物 - 降低暴击
一些指定怪物的攻击为不能暴击,以消除一些边缘情况和奇数的情况下(如哈尔暴击)
蛆:下降PROT虽然是真诚的诱惑只是称他们为“装甲蛆”,并完成
调整下来SKEL队长和后卫的skel的PROT
调低SKEL队长multistun位
不洁巨头:点击更像是一个麦克F-卡车
巨人有一个新的大脑有利于他的树枝
信徒女巫有一个新的大脑有利于铸造压力
猪鼓手有一个新的大脑有利于击鼓压力
食尸鬼和skel中众将:略微降低整体威胁
猪坏蛋更闪
猪浆纱少闪
大锅不能错过好哇
更高级别的大炮老板有时召唤更多Fusemen(好哇再次)经济
经济通:扩大了中期和后期的游戏费用(英雄升级,英雄待遇,建筑升级),作为平衡经济通部分
英雄升级成本:降低初始成本,但扩大了以后升级费用显著
建筑升级成本:中期成本增加,后来升级显著
增加额外的宝藏从黑暗的条件下(低火炬/暗运行),从而尽量使风险值得
英雄的治疗成本的增加与英雄级别决心。毕竟,退伍军人的英雄需要更多的工作来解决,酒喝多了,需要更多的反省,并有离奇的偶像!杂项
加入到关闭教程消息(参见选项屏幕)的选项
RNGesus:修修补补引擎盖下方,以减少一些怪物暴击或躲闪的最古怪的序列
探秘代:所有新的逻辑来生成任务,更好地满足您的名册。这应该减少,你有5秒的完整名册的情况,但只获得L1任务,反之亦然。
时间的推移在城市:时间将不再通过在城里,如果你开始一个任务,并立即撤退。你必须取得一些进展(在几个测量方法之一)的时间通过。如果时间没有通过,英雄不会彻底治疗,任务将不会重新卷,阶段教练不会填充等,这*不应过分*倒霉的惩罚运行,因为一些进步的措施将占为了这。该功能主要是旨在防止加载地牢和退出退了出来只是滚镇。
另外,如果长时间不的袭击中通,撤退的英雄不会得到怪癖或疾病。然而,他们仍然会遭受撤退的压力。
死亡之门:同样在战斗中减少压力的处罚多次死亡的大门。让我们面对现实吧 - 你已经在同一个战场盯着死后几次,怕减少...
出血和天灾(英雄和怪物):确保所有具有在触发几率方面有5步的进展所以没有盲点,在升级2和4
效果:去除时间覆盖了一定的影响,其中它不打算在自己的作用分离出来的标记副作用
药材不再治愈出血/疫病(这是一个bug)Bug修复
在英雄的文件清理多余的“,”打印
串修正/缺少字符串(E,G,疾病治疗)
修复树皮的过渡。
处理,如果没有人可在小镇的压力演示吠叫。
在heirarchical_file Bug修复。修复问题的选项没有被正确保存。
固定另一个bug与更新在活动日志的英雄等级最高条目的名称。
确保从以前的RAID授予饰品不包括在小饰品,可以由一个英雄的活动是错位的游泳池。
分配英雄疗养院槽固定时,负怪癖成本利用。
修正了在防止被应用,直到阵营的骷髅肾上腺素作用效果。
移动最初的交换是交换间隔已被设置后。潜在的蒸汽覆盖修复。
修正了当有过多的物品掉落框。
修正了不授予怪癖,如果追求没有完成,而是采用了一个星期是完整的条件。
修复了错误的地方,你可以装备两个相同类型的饰品。
怪物不应该试图针对友好尸体。
重新格式化减排目标。
更新开始保存到新的RAID版本。最后,小装饰品记:我们知道,他们仍然需要大量平衡的爱。我们没有忘记!目前,我们正在努力让海湾完成,准备PAX,然后定定地看着他们。原文:Gameplay Update Build - Aug 18th 2015
Build #10171 (PC and Mac)
&There is progress whether ye are going forward or backward! The thing is to move!& --Edgar CayceHOTFIX #10171: Sanitarium crash bug fixed and treatment cost scaling (with hero resolve level) restored. Build #10154
corpses cannot be missed
corpses are not made if killing blow was a crit
corpses should inherit remaining DOTs if they were killed by a normal hit instead
lowered small corpse HP slightlyHeroes
Houndmaster: fix to scaling bugs where wasn't getting proper proc rates as he leveled up (whistle, debuffs)
Houndmaster: increased base damage
Houndmaster/Hound's Rush: increased accuracy, increased mark bonus, added minor bleed, moved PROT debuff into Whistle
Houndmaster/Harry: increased accuracy, increased dmg
Houndmaster/Whistle: mad added PROT debuff and increased thie debuff relative to prev Hound's Rush PROT debuff)
Houndmaster/Blackjack: increased dmg, added Strong Stun
Houndmaster and Man-at-Arms cannot guard self
Bounty Hunter/Collect Bounty: slight tune down to account for increased team synergy from HM having a Mark, too
Bounty Hunter/Uppercut: added strong stun
Arbalest/Blindfire: improved dmg
Arbalest/Flare: made partywide and added Light
Plague Doctor / Grave Robber: Increased accuracy of PD and GR blighting attacks to help mitigate PROC risk
Highwayman: slightly reduced top end base damage and slightly reduced damage of Grapeshot Blast
Grave Robber: increased base dmg
Grave Robber/Thrown Dagger: added a Bleed Resist debuff to increase team synergies
Grave Robber/Flashing Daggers: increased dmg a bitMonsters
PROT: adjusted some starting values and reduced progression scaling on higher level monsters
tuned down L3 and L5 monsters some
L1 monsters - lowered crits
Designated some monster attacks as Can't Crit, to eliminate some edge cases and odd situations (like Howl crits)
maggots: dropped PROT although was sincerely tempted just to call them &Armored Maggots& and be done
tweak down PROT of Skel Captain and Skel Defender
Tuned down Skel Captain multistun a bit
unclean giant: hits more like a Mack f-in truck
Giant has a new brain to favor his tree branch
Cultist Witch has a new brain to favor stress cast
Swine Drummer has a new brain to favor stress drumming
ghouls and skel captains: slightly reduced overall threat
swine wretch dodges more
swine slasher dodges less
cauldrons can't be missed HUZZAH
Higher level cannon bosses sometimes summon more Fusemen (HUZZAH AGAIN)Economy
Economy pass: scaled up mid and late game costs (hero upgrades, hero treatment, building upgrades) as part of economy balance pass
Hero upgrade costs: lowered initial costs but scaled up later upgrade costs significantly
Building upgrade costs: increased costs of mid and later upgrades significantly
Increased extra treasure resulting from dark conditions (low torch/dark runs) to try to make the risk worthwhile
Hero treatment costs increase with hero Resolve Level. After all, Veteran heroes take more work to fix, drink more, need more soul-searching, and have weirder fetishes!Misc
Added the option to turn off Tutorial messages (see OPTIONS screen)
RNGesus: tinkering underneath the hood to reduce some of the most outlandish sequences of monster crits or dodges
Quest Generation: all new logic to generate quests that better match your roster. This should reduce the situations where you have a full roster of 5s but only get L1 quests, or vice-versa.
TIME PASSING IN TOWN: time will no longer pass in town if you started a quest and immediately retreated. You must make some progress (in one of several measured ways) for time to pass. If time doesn't pass, heroes won't complete treatment, quests won't re-roll, stage coach won't refill, etc. This *shouldn't* overly penalize unlucky runs because some of the measure of progress will account for this. The feature is mainly designed to prevent loading a dungeon and quitting back out just to roll town.
Also, If time does not pass during the raid, the retreating heroes won't get quirks or diseases. However, they will still suffer retreat stress.
Death's Door: reduced stress penalties for repeated Death's Doors during the same combat. Let's face it--after you've stared down Death several times in the same battle, the fear diminishes...
Bleeds and Blights (heroes and monsters): ensured all have a 5 step progression in terms of proc chance so there aren't dead spots at upgrades 2 and 4
EFFECTS: removed duration overrides for some effects where it was not intended, separated out mark side effects in to their own effects
Medicinal Herbs no longer cure bleed/blight (this was a bug)Bug Fixes
cleaned up extra && printing in the hero files
string fixes / missing strings (e,g, disease treatment)
Fixing bark transitions.
Handling if nobody is available to bark during town stress presentation.
Bug fix in the heirarchical_file. Fixes problem with options not being saved properly.
fixed another bug with updating the name in the activity log's hero level up entry.
making sure that awarded trinkets from the previous raid aren't included in the pool of trinkets that can be misplaced by a hero in an activity.
Fixed negative quirk cost exploit when assigning a hero to a sanitarium slot.
Fixed bug in effects which prevented the Skull Adrenaline effect from being applied until camp.
Moved the initial swap to be after the swap interval has been set. Potential steam overlay fix.
Fixed up loot box when there are too many items.
fixed bug where quirks weren't awarded if the quest wasn't completed instead of using conditions for a week being complete.
Fixing up bug where you could equip two trinkets of the same type.
Monsters shouldn't try to target friendly corpses.
Reformated saving of goals.
Updating starting save to new raid version.Finally, a note on Trinkets: We know they still need a lot of balancing love. We haven't forgotten! We are currently working to get the Cove finished and ready for PAX, and then will be looking at them.by thegfw
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38号(Build 9909)升级档+游侠原创免DVD补丁
使用说明:1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏已包含之前所有升级档更新说明:机翻:修复了Mac专用的臭虫在城里解雇英雄有时会造成压力损坏剩余的名册。注:其他bug修复和预期在一台PC的一些平衡的变化/ Mac的落地建设下周。目前,我们正在针对8月19日,但是这可能会改变一两天任一方向。原文:Fix to Mac-specific bug where dismissing heroes in town would sometimes cause stress damage to the remaining roster.Note: Additional bug fixes and some balance changes expected in a PC/Mac build landing next week. We are currently targeting August 19th but that may shift a day or two either direction.by thegfw
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37号(Build 9834)升级档+游侠原创免DVD补丁
使用说明:1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏已包含之前所有升级档更新说明:机翻:小更新与杂项bug修复活动日志,在战斗结束双尸死亡FX,双显示统计,怪物等级有时不被创建时,战斗设置,还增加了一些幕后的东西。原文:Small update with miscellaneous bug fixes to activity log, double corpse death FX on end of combat, double stat displays, monster rank sometimes not being set upon creation of combat, and a few more behind the scenes things.by thegfw
下载地址: 游客,如果您要查看本帖隐藏内容请
36号(Build 9758)升级档+游侠原创免DVD补丁
使用说明:1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏已包含之前所有升级档更新说明:机翻:修复了小丑的结局,如果有少于4人在党
修复崩溃时加载游戏保存在战斗回合开始
修复了各种口吃和呃逆/性能问题,尤其是那些发生而游戏是自动保存
优化节能名册
无形的肉老板变异动画不再是PC上缺少/导致崩溃在Mac原文:Fix to Jester's Finale if there were fewer than 4 people in the party
Fix to crash when loading game saved at start of combat round
Fix to various stutters and hiccups/performance issues, particularly those that occurred while the game was auto-saving
Optimized roster saving
Formless Flesh boss mutate animations no longer missing on PC / causing crashes on Macby thegfw
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33号(Build 9706)升级档+游侠原创免DVD补丁
使用说明:1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏已包含之前所有升级档更新说明(机翻):BUILD 9706#(PC和Mac)
(添加修复 - 见下文)快速了解驯犬英雄!
在游戏名词解释:通过单击镇书本图标对其进行访问
疗养院返工:锁定正怪癖,治疗疾病
疾病和怪癖现在分开
敌人换成提示全敌面板!
在战斗尸体
药材圣水现在耗材
一流的调整和变化的技巧
很多普通平衡和微调
...和更多!HOTFIX附加建立9706
添加选项调试输出观看:通过选项画面切换它
添加更多的控制屏幕上的文字
男人在胳膊/惩戒NERF到最初的攻击伤害,缩放还击伤害加成,暴击还击奖金
真菌炮兵ACC +
L3 / L5怪物伤害和暴击+
固定缺少医疗病房串
固定失踪驯“打气”露营技巧
调整后的百分比惊喜
暗增加一些压力
修正了一些bug,并绘制错误详细构建说明此更新具有新功能和修复一吨。这么多,其实,我们可以不适合这一切在这个职位! 12页的详细铆钉THAN哈珀·李的(假定)的新小说!阅读完整的讨论,看到了在这里列出。 [](UN)快乐冒险!--The最黑暗的地牢更新说明:BUILD #9706 (PC and Mac)
(hotfix added--see below)QUICK OVERVIEWHoundmaster Hero!& &
Steam Cloud Save& &
In-Game Glossary: access it by clicking the BOOK icon in town& &
Sanitarium reworked: lock positive quirks, treat diseases& &
Diseases and Quirks now separate& &
Replaced enemy tooltip with full enemy panel!& &
Corpses in combat& &
Medicinal Herbs and Holy Water now consumable& &
Class adjustments and skill changes& &
Lots of general balancing and tuning& &
Audio enhancements& &
…and more!HOTFIX Additions Build 9706
added option for Debug Output viewing: toggle it on via the OPTIONS screen
added more CONTROLS screen text
Man-at-Arms/Retribution NERF to initial attack damage, scaling riposte dmg bonus, riposte crit bonus
fungal artillery acc+
L3/L5 monsters dmg and crit+
fixed missing Medical Ward strings
fixed missing Houndmaster &Pep Talk& camping skill
adjusted suprise percentages
increased dark stress some
fixed a few bugs and draw errorsDetailed Build NotesThis update has a TON of new features and fixes. So many, in fact, that we couldn't fit it all in this post! 12 PAGES MORE RIVETING THAN HARPER LEE's (supposed) NEW NOVEL! Read the full discussion and see the list HERE. [](un)Happy Adventuring!--The Darkest Dungeonby thegfw
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32号(Build 9172)升级档+游侠原创免DVD补丁
使用说明:1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏已包含之前所有升级档更新说明(机翻):怪物采摘已经改善了与怪物大如炮工作。
通过英雄人物显示屏上循环时,在固定位置,首选和首选目标,更新不及时。
修复了叙述历史城镇储蓄。
修复击晕有关的死亡事故更新说明:Monster picking has been improved to work with larger monsters such as the cannon.
Fixed the preferred position and preferred targets not updating when cycling through heroes on the character display.
Fix to narration history in town saving.
Fix to stun related death crashesby thegfw
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31号(Build 9138)升级档+游侠原创免DVD补丁使用说明:1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏已包含之前所有升级档更新说明(机翻):修正了在用户体验的随机崩溃的音频库的更新造成的。暂时恢复旧的音频库和年长的音频文件。有些声音可能消失,因此除非我们能够追踪原因。稳定性总体有待提高。
在招募的英雄出现,试图打开字符面板上的英雄在马车固定崩溃。
修正了在物品窗口使用的物品。更新说明:Fixed bug where users were experiencing random crashes caused by audio library updates. Temporarily reverted to an older audio library and older audio files. Some sounds may disappear as a result until we are able to track down the cause. Stability overall should be improved.
Fixed crash in the Stagecoach occuring after recruiting a hero and trying to bring up the character panel on the last hero.
Fixed bug with trying to use items in the loot window.by thegfw
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Lv.2游侠会员, 积分 95, 距离下一级还需 105 积分
帖子精华0积分95金钱1113 荣誉0 人气0 评议0
Fixed crash at end of dungeon raid caused by incompatible quirks
UID8050491主题阅读权限20帖子精华0积分59金钱459 荣誉0 人气0 在线时间185 小时评议0
Lv.2游侠会员, 积分 59, 距离下一级还需 141 积分
帖子精华0积分59金钱459 荣誉0 人气0 评议0
louzhu xinku a
UID2125958主题阅读权限20帖子精华0积分43金钱1662 荣誉0 人气0 在线时间627 小时评议0
Lv.2游侠会员, 积分 43, 距离下一级还需 157 积分
帖子精华0积分43金钱1662 荣誉0 人气0 评议0
.....................
UID1136737主题阅读权限20帖子精华0积分158金钱6047 荣誉0 人气0 在线时间2976 小时评议0
Lv.2游侠会员, 积分 158, 距离下一级还需 42 积分
帖子精华0积分158金钱6047 荣誉0 人气0 评议0
dddddddddddddddddddddd
UID122391主题阅读权限30帖子精华0积分313金钱6722 荣誉0 人气0 在线时间3992 小时评议0
Lv.3游侠中级会员, 积分 313, 距离下一级还需 187 积分
帖子精华0积分313金钱6722 荣誉0 人气0 评议0
真是快耶,又出更新版了
謝謝大大分享
沉默の狙击手
UID8223244主题阅读权限100帖子精华0积分1277金钱20737 荣誉10 人气405 在线时间5299 小时评议6
帖子精华0积分1277金钱20737 荣誉10 人气405 评议6
UID818579主题阅读权限20帖子精华0积分53金钱2218 荣誉0 人气0 在线时间854 小时评议0
Lv.2游侠会员, 积分 53, 距离下一级还需 147 积分
帖子精华0积分53金钱2218 荣誉0 人气0 评议0
thank you for sharing th is
UID4609723主题阅读权限20帖子精华0积分162金钱1707 荣誉0 人气9 在线时间1419 小时评议0
Lv.2游侠会员, 积分 162, 距离下一级还需 38 积分
帖子精华0积分162金钱1707 荣誉0 人气9 评议0
geyihan,如果您要查看本帖隐藏内容请
UID1945188主题阅读权限20帖子精华0积分13金钱309 荣誉0 人气0 在线时间65 小时评议0
Lv.2游侠会员, 积分 13, 距离下一级还需 187 积分
帖子精华0积分13金钱309 荣誉0 人气0 评议0
无言了,什么时候才是正式版
UID2179170主题阅读权限40帖子精华0积分534金钱8547 荣誉5 人气0 在线时间15670 小时评议0
Lv.4游侠高级会员, 积分 534, 距离下一级还需 466 积分
帖子精华0积分534金钱8547 荣誉5 人气0 评议0
顶顶顶顶顶顶顶顶顶
UID1061464主题阅读权限20帖子精华0积分11金钱137 荣誉0 人气0 在线时间18 小时评议0
Lv.2游侠会员, 积分 11, 距离下一级还需 189 积分
帖子精华0积分11金钱137 荣誉0 人气0 评议0
UID8488167主题阅读权限20帖子精华0积分15金钱253 荣誉0 人气0 在线时间72 小时评议0
Lv.2游侠会员, 积分 15, 距离下一级还需 185 积分
帖子精华0积分15金钱253 荣誉0 人气0 评议0
如果您要查看本帖隐藏内容请回复
UID8305668主题阅读权限20帖子精华0积分5金钱250 荣誉0 人气0 在线时间62 小时评议0
Lv.2游侠会员, 积分 5, 距离下一级还需 195 积分
帖子精华0积分5金钱250 荣誉0 人气0 评议0
>参与/回复主题
UID3867925主题阅读权限20帖子精华0积分17金钱679 荣誉0 人气0 在线时间256 小时评议0
Lv.2游侠会员, 积分 17, 距离下一级还需 183 积分
帖子精华0积分17金钱679 荣誉0 人气0 评议0
回复看看.........
UID2328148主题阅读权限20帖子精华0积分130金钱1651 荣誉0 人气0 在线时间462 小时评议0
Lv.2游侠会员, 积分 130, 距离下一级还需 70 积分
帖子精华0积分130金钱1651 荣誉0 人气0 评议0
UID857915主题阅读权限20帖子精华0积分36金钱232 荣誉0 人气0 在线时间45 小时评议0
Lv.2游侠会员, 积分 36, 距离下一级还需 164 积分
帖子精华0积分36金钱232 荣誉0 人气0 评议0
好!!!!!!!!!!!!
UID857915主题阅读权限20帖子精华0积分36金钱232 荣誉0 人气0 在线时间45 小时评议0
Lv.2游侠会员, 积分 36, 距离下一级还需 164 积分
帖子精华0积分36金钱232 荣誉0 人气0 评议0
好!!!!!!!!!!!!
UID2832655主题阅读权限20帖子精华0积分24金钱532 荣誉0 人气0 在线时间136 小时评议0
Lv.2游侠会员, 积分 24, 距离下一级还需 176 积分
帖子精华0积分24金钱532 荣誉0 人气0 评议0
xiexiefenxiang~
版主评议达到4,勤于处理版务
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