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怎么用steam登陆国服dota2
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进入STEAM,在游戏库中找到DOTA2,右键点击属性,在设置启动选项中输入-perfectworld
我以前玩 的是外服的,用完美的激活码又激活了一遍,现在就成国服的了
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NBA 2K15-Steam平台序列号使用方法
-- & 评论:
  今早登陆steam就发现序列号已经发过来了,给steam小伙伴说下用法。
  steam发的序列号不需要登录网站,首先打开steam库,找到《NBA 2K15》,然后看到右边有序列号,点击,会出现你的序列号,如图:
  记住这个序列号,然后进游戏。找到选项 - 储物柜代码,然后将上面的序列号输进去。输入无误确认后就可以得到预购的礼包了。
  由于MT模式一直进不去,所以...很蛋疼...有木有小伙伴和我一样的...
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大小:41.2GB
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What the developers have to say:
Why Early Access?
&DO NOT BUY this game unless you want to support the development of something really new and original in the sandbox genre. You will encounter bugs along with various other issues in playtesting. This is Early Access Alpha and your support, understanding and becoming involved with the development process will be something remembered as we move on towards the Beta stage and then on to the final Release version.
We want your feedback and support with the testing and balancing of our current systems. Gameplay improving suggestions are strongly encouraged and direct interaction with the dev team will be a normal part of the development cycles.
We have communicated clearly that the game is not in a finished state, but you can judge for yourself that we have more gameplay content than most games that consider themselves a released final product.
Unlimited terraforming combined with a free building system, innovative combat formation systems, physics based melee combat, alchemy, skill cap and stat cap systems. We think by playing you will begin to see just how deep the rabbit hole goes with creative and exciting gameplay opportunities.
Thank you in advance! You’re awesome and without you this gaming opportunity would not have been developed!&
Approximately how long will this game be in Early Access?
&If the goals in the Alpha and Beta development cycles are met we plan to release the final product Q3 2015.&
How is the full version planned to differ from the Early Access version?
&We plan to have fully implemented and balanced skills and abilities from the skill book including secondary and minor skills. We also plan to deliver rock solid stability with the client and server code in the Release version.
NO, we WILL NOT abandon this project! Actually this project will evolve into a full scale Sandbox MMORPG of which we are already running pre-alpha testing at this time.&
What is the current state of the Early Access version?
&We have almost all primary crafting skills and abilities implemented and even some secondary skills and abilities available now. All basic combat skills and even some advanced features of combat are working currently. Some abilities have yet to be implemented and will require extensive testing as they affect combat balancing and overall gameplay quality.&
Will the game be priced differently during and after Early Access?
&Currently we plan only event based discounts during Early Access with increasing the price on Release once the game has all features implemented and better overall quality.&
How are you planning on involving the Community in your development process?
&1. Actively submitting bug and crash reports
2. General gameplay suggestions and improvements
3. Giving us a morale boost from your kind words or a kick in the pants from constructive criticism&
Buy Life is Feudal: Your Own
SUMMER SALE! Offer ends 22 June
-33%$39.99$26.79 USD
Buy Life is Feudal: Your Own (2-Pack)
SUMMER SALE! Offer ends 22 June
-33%$64.99$43.54 USD
"A RPG/Sandbox that immerses you in a medieval times period to build, rule, plunder, steal, & kill. Do you think you got what it takes to run a kingdom?"
Recent updates
This patch is mostly devoted to fixing several old and new bugs in Life is Feudal. We have also implemented collision detection of your hands with your victim - so if you swing your two-handed sword against your enemy at a point blank range, you will hit them slightly with your hands, rather than missing completely and performing a full swing into nothing. Clinching some two-handed weaponry is a mor)
Patch notes (ver. 0.5.1.0):
New features:
Added player arm hit detection system that works while performing swings with any weapons
Added beehives mechanics. Honey can now be extracted from beehives every morning. More about beehives:
Implemented mead alcohol production
Repair ability no longer decreases Maximum durability of buildings and objects
Any 2 handed pole weapon can now be disarmed with unarmed combat
Changed camera behavior on horses, on foot and in “overlook mode” (hold V)
Bug fixes:
Provided a fix for random crashes while connecting and loading other worlds
Fixed bleeding wounds blood loss speed to more adequate levels
Horses should properly execute walking and running animations now
Fixed client crash related with invitation to guild
Horse sounds should no longer loop after its death
More horse related bugfixes and features are incoming!
Dear players! According to your responses
we are releasing a slightly unfinished version of basic horse mechanics. They are stable and you should not have any serious issues with them - still, it is Early Alpha after all, so be prepared for anything. We have warned you!
Along with horses, we are presenting alcohol brewing (mead and honey making will be introduced later). Alcohol is a necessary ingredient in alchemy and excessive use of spiced alcohol will result in certain effects) We all know that a large amount of alcohol might lead to some bar brawls, that is why we have implemented unarmed combat: a good way to solve your disputes without killing someone accidentally!
Alchemy potions are now in fact alcoholic cocktails, which can provide you with a set of positive or negative effects. These can also be used to poison melee weapons!
Jewelry now provides you with an increased “Luck” effect, and affects almost EVERY action that you perform in your world. Now is a good time for you to level up your Jewelsmith skill!
Oh, and we have a weeklong -40% discount for our game. This could be the last chance to get a HUGE discount on our game before we have our full release launch. Make sure to let your friends know!
Patch notes (ver. 0.5.0.1):
New features:
Horses mechanics are partially released. You can tame and breed horses and use a new building to train them into warhorses for riding
Unarmed combat is implemented. It is available for everyone, but it can only be somewhat effective with a high level of Unarmed skill. Disarming of polearm weapons with unarmed parrying has been implemented
Alcohol brewing crafting chain is implemented. Look out for new Brewing tank object in your construction menu
The wine press can now be used to squash apples and grapes to produce raw materials for a Brewing Tank
The cooking pot can be used to produce malt for further beer brewing in a Brewing tank
You need any bottle of alcohol now to finish creation of your alchemy potion. Alchemy potions are now called “cocktails”
Cocktails (ex. potions) will now give positive or negative effects upon drinking and can be used to poison your melee weapons
Placeholder alcohol intoxication (“Full”) visual effect implemented
Some crafting outfits now provide a significant bonus to several crafting skill values
Luck now can be increased by wearing jewelry. Luck affects almost all crafting and combat abilities and actions now
Tamable wild horses now appear in the wilderness
Bug fixes:
Fixed a recent bug with some terrain textures appearing black and some fields becoming paved roads and vice versa. Server maintenance must be performed to have these textures fixed
Fixed bug that allowed you to stack unit formation bonuses that resulted in an imbalanced amount of positive effects
Fixed camera bobbing in some cases, especially during melee combat
Fixed some cases where you were unable to see the blocking/parrying animation of your enemy properly
Numerous minor fixes
P.S. Mounted combat IS NOT implemented properly yet.
Report bugs and leave feedback for this game on the discussion boards
About This Game
GAME IS IN EARLY ALPHA STATE. DO NOT BUY IT UNLESS YOU WANT TO SUPPORT DEVELOPMENT.
In appreciation of your support all Life is Feudal:YO owners will receive Life is Feudal:MMO currency which later upon the release of the MMO version can be used to purchase a ticket for one character to gain full permanent access to the gameworld in Life is Feudal:MMO.
“Life is Feudal: Your Own” (LiF:YO) is a 64 player 3km x 3km gameworld that places you in a realistic medieval setting with the ability to host your own private world with your own rules. The game is set in a world with free terraforming and free building features. You can build your own house anywhere in the world! Team up with your friends and build a village or city and repel attacks by other players who want to steal your lands and slaughter your cattle! A good castle with a moat and tall city walls might help you protect yourselves and your precious cattle.
The combat system in our game is quite unique. It is a no target and physics-based combat system. The direction of your attack depends on mouse movement. Basic movements combined with directional attacks can be mixed together into deadly combos with special effects. Battle formations are a new way to collaborate and control the situation on the battlefield with your fighting team. Depending on the battle situation, a group leader must issue the right commands to manage formations during a battle. The more group members that make up a given formation the bigger the advantages they enjoy. A well organised group will always prevail over a bunch of chickens with their heads cut off.
True use of sandbox mechanics and not just the &sandbox& label being applied to the game. A great example is that player skill progression is not limited by artificial classes or roles. The Skill cap and Stat cap systems allow you to design a character which fits your style of play perfectly. The crafting system contains a lot of sand and boxes too. :) An excellent example is how alchemy works almost the same way as it did in TES:Oblivion (C). The wikipedia and your friends won’t be able to help you because all the recipes are randomized for each character and the only way to learn them all is by experimentation.
Farming will demand a sound understanding of different crops, soil fertilization and knowledge regarding when to plant or harvest your crops according to the current weather. A great example of farming knowledge is knowing your crop fertilizer comes from your stables and barns which you need to manage and clean in order to breed the best war horses on the continent! You also will need to feed and tend your other livestock as well.
Food is very important for character development and skill progression. The higher the quality of the food your character eats the faster they will progress through their skills. This places a cook on the same level as other craftspeople such as blacksmiths, carpenters or alchemists.
Unique Features:
Free Terraforming & Tunnel Building. 100% free terraforming and tunnel building! Dig tunnels, mines and moats and expand them in all dimensions almost without limit! You can raise and lower ground levels with a landfall effect. Substances include soil, rock, granite, ore veins, clay, sand, and much more!
Battle Formation System. In massive battles you can react accordingly to the combat situation and provide your unit with certain bonuses, but to receive these bonuses, unit members must be well organized and always stay inside the formation shape.
Unlimited Number of Unique Alchemy Combinations. There are over 40,000,000 alchemy combinations unique to each player! Unlike other online games, you need to learn, experiment and create your very own unique combinations. Alchemy is not simply a matter of character skill as it strongly emphasises spending time and resources on creating good recipes and combinations.
Complex Food & Cooking System. Cooking is no longer a secondary or non-existent skill. Being a good cook that knows many complex and tasty recipes means that you and your friends will be better fed and will receive skill bonuses!
Realistic Player Damage System. Based on human anatomy with fractures and bleeding wounds you can create unique and deadly combat tactics.
Double Health & Stamina Bars. Double health and stamina bars represent better information about the status of your body. Players can be knocked unconscious or killed. They can also be temporarily out of breath or totally exhausted.
These are only a few features that are listed. Craft and construct hundreds of items and build unique structures to create the world around you. Your imagination will be your only limitation as hundreds of personal choices and customization will offer endless combinations in Life is Feudal: Your Own.
System Requirements
Minimum:
OS: Windows 7,8
Processor: Intel(R) Core(TM) i5 or AMD Phenom II X4 with at least 2,5 GHz
Memory: 4 GB RAM
Graphics: GeForce 260/Radeon HD 4800/Intel HD 4600 with at least 1024 MB RAM or more and should be a DirectX 10-compatible
DirectX: Version 9.0
Hard Drive: 5 GB available space
Recommended:
OS: Windows 7
Processor: Intel(R) Core(TM) i7 or AMD Phenom II X6 with at least 3,5 GHz
Memory: 8 GB RAM
Graphics: GeForce 660/Radeon HD 6970
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 10 GB available space
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1 person found this review funny
185.6 hrs on record
Early Access Review
I do not recommend the game, it's been many months and the development of the game is practically non-existent.Their rate of progression is laughable, which is probably cause of their focus on the MMO version (probably will end in tears). The game could be nice eventually but that won't happen in years.I would advice looking els where for your doze of medieval sandbox gaming.Game development is very long process, but this game has barely improved within a year. The community fixed lot of the optimization problems within days (or maybe even hours), when game was released for early-access. (Yet it took months for devs to integrate community solved fixes in to the game)
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115.0 hrs on record
Early Access Review
Lots of potential and i mean A LOT of potential. For now it's all it is though. I just wish there was a middle thumb for &Buy at your own risk.& But there isn't. For now I wouldn't recommend it it's still in early access and even if it's supposed to come out this year... I doubt it. there's really too much work to be done in optimization and content.Depending on the server you choose, you will be able to top your level in either a day or a month. Same goes for construction, some servers make it easy and fast, on other you will definetly feel the grind. Personally, i prefer the later it makes it more realistic, you're actually gonna need workers to build a basic town. Combat is... Well hard to explain. Skill based ? Compared to other similar titles it fairs pretty well but you're probably just gonna get an arrow between your eyes before you even know you're in a fight. Crafting is mediocre just grind grind grind and manage your stuff in a very messy inventory. Stuff just goes everywhere in there, if you're gathering for a while you open your inventory and it looks like someone took your bag and just smashed it against a couple of rocks before giving it back. So... If you're looking for a medieval fighting melee arena look elsewhere because this game is SLOW and the fighting is a really small part unless you're a thief (And usually you have a lot of rules to follow or else you will get kicked from the server) If you're looking for an historical medieval life simulator... With all the work and hardships, you're probably at the right place. I wouldn't recommend to buy it for now. I know devs need money to develop the game but at this state it's not worth 1/2 the asking price...
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15.1 hrs on record
Early Access Review
The game is supposed to be coming out of Early Access in September, but I don't see it.
It still takes half an hour just to start a local session, hosting is an almost prohibitively complicated process, and, while there's definitely potential for a great game here, &potential& seems to be what makes up most of its feature list.I really enjoyed playing what little game there is, but with developer responses like &we know combat sucks, but we haven't even implemented the system, nevermind balanced and polished it,& with three months to go?(As of this writing, and combat still sucks.)Save your money, and look elsewhere.
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2 people found this review funny
111.3 hrs on record
Early Access Review
It is very interesting, and if you're dedicated and have the patience for this game, then it's for you. It's a nice medieval game full of crafting and adventuring, although, here's where you'll have to be patient: You could work on getting all of your stuff built and grown for 100 hours and some random people could come over, do something stupid, and then all of a sudden BAM. You're back at hour 1 again. The server could restart too, and BAM. You're literally at hour 1 again. You can't just spend 30 minutes to build stones walls and gates around your little village, no no... It can take about 10 hours to finish of none stop gathering. Oh and is there a little cliff that you need to expand to get more land? No problem, as long as you got a couple of weeks of nonstop playing. And then there's the fact that you'll most likely be told that the server will restart in a month or so right after you're done. So if you got a lot of time on your hands and you have the patience to start all over again, even if you spent 300 hours on it, then here's a game for you!
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4 people found this review funny
5.2 hrs on record
Early Access Review
If I wanted to Grind for hours of my life for a reward I'd go to work or become a male stripper.
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Includes 150 Steam Achievements
Title: Life is Feudal: Your Own
Genre: , , , ,
Developer:
Publisher:
Release Date: 19 Sep, 2014
VAT included in all prices where applicable.&&
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那我怎么在steam上找到美国陆军呢?
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