这配置的电脑能不能玩使命召唤6电脑配置5?

请问一下使命召唤5电脑最低配置. - 3DMGAME论坛 - Powered by Discuz!
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标题: 请问一下使命召唤5电脑最低配置.
作者: qinrhua& & 时间:
标题: 请问一下使命召唤5电脑最低配置.如题,使命召唤5对电脑要求高不高,给个科学的配置.看看我的机器能不能玩.11月11号就要发布了,官方应该给出最低配置了吧.一说使命召唤5,就让我想到了4的中文版,使命召唤4是不是很难汉化,都出了一年,这么久都没有汉化补丁?急哇.今年大作一个接一个来,英文的游戏多啊.希望在出使命召唤5以前能有4的中文补丁下载.
作者: & & 时间:
好像说和COD4的最低一样
作者: nickllee& & 时间:
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作者: zhxjj& & 时间:
和使命4一样,你能玩4就能玩5.
作者: nikey82& & 时间:
期待中...希望我的电脑配置还能顶住.
作者: maozi456& & 时间:
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作者: zh135160& & 时间:
跑得动4就跑得动5
作者: zh135160& & 时间:
不会有4那么流畅
作者: 乔巴大俠& & 时间:
9550 不知道 还能抗不
4我是 勉强抗了[em01]
作者: sosu22& & 时间:
我的是集显也可以玩4。780g+5000+.期待5上市。
作者: sky123117& & 时间:
应该没多大问题COD系列还是很厚道的
作者: 空谷梵韵& & 时间:
和COD4是一个引擎,很玩4的话5应该也没什么问题
作者: 81Spirit& & 时间:
参考BETA版的最低配置要求~
-=MINIMUM SYSTEM REQUIREMENTS=-
SOFTWARE REQUIREMENTS:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c
HARDWARE REQUIREMENTS:
CPU: Intel(R) Pentium(R) 4 3.0 GHz or AMD(R) Athlon(TM) 64 3200+ processor or better supported
RAM: 512MB RAM (1GB for Windows Vista)
VIDEO CARD: 256MB NVIDIA(R) GeForce(R) 6600GT or better or ATI Radeon(TM) 1600XT or better
SOUND CARD: 100% DirectX 9.0c compatible sound card
HDD SPACE: 1.5GB of free hard drive space
HOSTING: To host Multiplayer matches, a 2Ghz dual-core or better processor is recommended.
INTERNET: Broadband connection and service required for Multiplayer Connectivity
In order for the game to run, Windows Vista users will need to install the update for DirectX 9.0c available at
This is necessary even if DirectX 10 is installed.
作者: qinrhua& & 时间:
我刚从电驴上给出的使命召唤5给出的最低配置;
最低PC系统要求:
- AMD 64 3200+/Intel 奔腾4 3.0GHz或者更好
- 8 GB 可用硬盘空间
- 512MB 内存(XP)/1GB 内存(VISTA)
图形处理:
- 支持Shader 3.0或者更高的显卡
- 256MB Nvidia Geforce 6600GT/ATI Radeon 1600XT 或者更好
这样的话也没多高哇,我的机器应该能跑得起.
作者: wzwzwz666& & 时间:
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作者: w& & 时间:
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作者: lancarster& & 时间:
看图感觉画面不错,不知道实际游戏画面怎么样啊,游戏还在下载中...
作者: playcmnew& & 时间:
显卡强制必须支持SM3.0否则黑屏,十分不厚道,InfinityWard是绝对不会这么干的
作者: a& & 时间:
标题: 回复 14# qinrhua 的帖子[em60] 我的电脑双核,9300GF显卡,2G内存.& & 玩不了啊
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使命召唤5玩不到,鹰击长空玩得到为什么,鹰击长空的配置不是比使命召唤5配置高吗?谁可以解释一下。
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升级显卡驱动,再不行升级游戏
这是个漫长的战争,也是一场艰苦的战争,你们英勇并骄傲的为祖国作战,你们是不平凡的一群,彼此紧密相联,这样的友谊只存在于战斗中。
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: Could not load xanim &pb_crouch_hold_run_satchel&.
Error: Could not load xanim &pb_hold_run_left_satchel&.
Error: Could not load xanim &pb_hold_run_right_satchel&.
Error: Could not load xanim &pb_hold_run_back_satchel&.
Error: Could not load xanim &pb_hold_run_satchel&.
Error: Could not load xanim &pb_sprint_hold_satchel&.
Error: Could not load xanim &pb_crouch_hold_idle_satchel&.
Error: Could not load xanim &pb_hold_idle_satchel&.
Error: Could not load xanim &pb_prone_hold_satchel&.
Error: Could not load xanim &pt_hold_prone_throw_satchel&.
Error: Could not load xanim &pt_hold_throw_satchel&.
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
&&Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
&&Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
&&Domain is any number from 0.001 to 1000
-----------------------------------
PunkBuster Client: Connected to Server
Server changing map pel2, gametype cmp
DynEnt_WriteGameState wrote 2 bytes
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material &nightvision_overlay_goggles&.
Error: Could not load material &decode_characters&.
Error: Could not load material &decode_characters_glow&.
Error: Could not load material &killicondied&.
Error: Could not load material &killiconcrush&.
Error: Could not load material &killiconfalling&.
Error: Could not load material &killiconsuicide&.
Error: Could not load material &killiconheadshot&.
Error: Could not load material &killiconmelee&.
Cmd_AddCommand: cg_photoufo already defined
LOADING... collision map
LOADING... graphics
LOADING... maps/pel2.d3dbsp
Foliage: --------------------------
Foliage: smodelCount = 15722
Foliage: foliage model count = 15722 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------
vertex stream 2: --------------------------
vertex stream 2: needs 964468 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...&&- textures
Error: Could not load material &headicondisconnected&.
Error: Could not load material &headiconyouinkillcam&.
Error: Could not load material &objective_up&.
Error: Could not load material &objective_down&.
Error: Could not load material &compassping_friendly&.
Error: Could not load material &objective_friendly_chat&.
Error: Could not load material &compassping_enemy&.
Error: Could not load material &compass_radarline&.
Error: Could not load material &compass_objpoint_airstrike_busy&.
Error: Could not load material &compass_objpoint_airstrike_friendly&.
Error: Could not load material &hud_flashbangicon&.
LOADING...&&- models
LOADING...&&- items
LOADING...&&- inline models
LOADING...&&- server models
Error: Could not load fx &vehicle/treadfx/fx_treadfx_sherman_mud&.
Error: Could not load fx &explosions/artilleryexp_dirt_brown_test&.
Error: Could not load fx &weapon/grenade/fx_american_smoke_grenade&.
Error: Could not load fx &misc/fx_flare_sky_white_10sec&.
Error: Could not load fx &weapon/grenade/fx_gas_grenade_22sec&.
Error: Could not load fx &weapon/molotov/fx_molotov_burn_trail&.
Error: Could not load fx &weapon/molotov/fx_molotov_burn_trail2&.
Error: Could not load fx &weapon/molotov/fx_molotov_wick&.
Error: Could not load fx &env/fire/fx_fire_player_sm_smk_2sec&.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
&&Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
&&Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
&&Domain is any number from 0.001 to 1000
Error: Could not load fx &treadfx/heli_dust_default&.
Error: Could not load fx &treadfx/heli_water&.
Error: Could not load fx &smoke/smoke_trail_white_heli&.
Error: Could not load fx &smoke/smoke_trail_black_heli&.
Error: Could not load fx &fire/fire_smoke_trail_L&.
Error: Could not load fx &fire/jet_afterburner&.
Error: Could not load fx &vehicle/water/fx_wake_lvt_churn&.
LOADING...&&- game media done
LOADING... clients
Error: Could not load menufile &ui/scriptmenus/briefing.menu&.
Error: Could not load menufile &ui/scriptmenus/loadout_splitscreen.menu&.
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
WARNING!&&Map too large for complete burn map coverage.&&reducing burn map
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material &terrain_scorch_bark&.
Error: Could not load material &terrain_scorch_brick&.
Error: Could not load material &terrain_scorch_carpet&.
Error: Could not load material &terrain_scorch_cloth&.
Error: Could not load material &terrain_scorch_concrete&.
Error: Could not load material &terrain_scorch_dirt&.
Error: Could not load material &terrain_scorch_flesh&.
Error: Could not load material &terrain_scorch_foliage&.
Error: Could not load material &terrain_scorch_glass&.
Error: Could not load material &terrain_scorch_gravel&.
Error: Could not load material &terrain_scorch_ice&.
Error: Could not load material &terrain_scorch_metal&.
Error: Could not load material &terrain_scorch_paper&.
Error: Could not load material &terrain_scorch_plaster&.
Error: Could not load material &terrain_scorch_rock&.
Error: Could not load material &terrain_scorch_snow&.
Error: Could not load material &terrain_scorch_water&.
Error: Could not load material &terrain_scorch_wood&.
Error: Could not load material &terrain_scorch_asphalt&.
Error: Could not load material &terrain_scorch_ceramic&.
Error: Could not load material &terrain_scorch_plastic&.
Error: Could not load material &terrain_scorch_rubber&.
Error: Could not load material &terrain_scorch_cushion&.
Error: Could not load material &terrain_scorch_fruit&.
Error: Could not load material &terrain_scorch_paintedmetal&.
Error: Could not load material &terrain_scorch_player&.
Error: Could not load material &terrain_scorch_tallgrass&.
CL_InitCGame: 10.85 seconds
Com_TouchMemory: 0 msec. Using sum:
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
PunkBuster Client: Connected to Server loopback
Too many visible static models - not drawing static model
Flank Japanese Artillery Positions
Objectives Updated.
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Could not find menu 'savegamesaving'
G_WriteGame 'pel2' 'Start Level Save'
time to write: 201&&ms
PunkBuster Client: PnkBstrB service installed and started successfully
ROEBUCK: Arrangements are being made
to take his body back to the states.
POLONSKY: I thought Sullivan would make
it through for sure.
ROEBUCK: We let our guard down, Polonsky.
We can't let it happen again.
G_WriteGame 'pel2' 'AUTOSAVE_LEVELSTART'
POLONSKY: So, what now?
ROEBUCK: Tojo's got a tight hold on pretty much
everything to the west.
ROEBUCK: Direct route runs right into Japanese guns.
ROEBUCK: We take the flank.
It might get us wet, but it's not going to get us killed.
We regroup with the 5th when we're through this swamp.
G_WriteGame 'pel2-1' 'AUTOSAVE_AUTOSAVE'
ROEBUCK: Stay sharp.
Checkpoint Reached.
POLONSKY: Poor bastard must have been
shot down this morning.
ROEBUCK: Fuselage is still smoking...
Check for survivors.
US MARINE: He's all snarled up on something...
US MARINE: Shit! Grenades!
ROEBUCK: BOOBY TRAP!!!
POLONSKY: SHIT!!!!
ROEBUCK: AMBUSH!!!
ROEBUCK: Keep 'em back!
POLONSKY: It was a trap!
G_WriteGame 'pel2-2' 'AUTOSAVE_AUTOSAVE'
POLONSKY: Can't believe they'd booby trap our dead...
POLONSKY: It's another damned ambush!
Checkpoint Reached.
POLONSKY: They're all around!
ROEBUCK: Keep it tight!
POLONSKY: I think we're kinda late.
Sounds like the 5th's kicking ass.
US MARINE: This is it Marines, let's get them!
ROEBUCK: MG's in the bunkers up ahead.
Nambu artillery sittin' right in front of it.
ROEBUCK: Private! Get a grenade up there!
US MARINE: On me!
Objective Completed.
Assault the Bunkers
Objectives Updated.
R_MarkFragments: Too many triangles to mark, max 255 radius 150.00 at
720.00 -23.00
G_WriteGame 'pel2-3' 'AUTOSAVE_AUTOSAVE'
ROEBUCK: Everyone! Move!
ROEBUCK: Go! GO!
US MARINE: Take that position!
Checkpoint Reached.
R_MarkFragments: Too many triangles to mark, max 255 radius 39.55 at
993.70 -19.78
R_MarkFragments: Too many triangles to mark, max 255 radius 39.70 at
997.42 -66.09
R_MarkFragments: Too many triangles to mark, max 255 radius 37.78 at
994.44 -66.28
R_MarkFragments: Too many triangles to mark, max 255 radius 34.25 at
514.18 -59.67
R_MarkFragments: Too many triangles to mark, max 255 radius 38.96 at
520.00 -74.75
ROEBUCK: I want men down both flanks!
Direct3DDevice9::Present failed: Driver internal error
UID1362513主题阅读权限60帖子精华0积分3833金钱2738 荣誉1 人气205 在线时间2728 小时评议0
Lv.6游侠黄金会员, 积分 3833, 距离下一级还需 2167 积分
帖子精华0积分3833金钱2738 荣誉1 人气205 评议0
升级显卡驱动 或者升级游戏
AMD 速龙 64X2 5400+&&黑盒
威刚内存1GX4&&= 4G
我最喜欢的游戏 红警95 红警2
UID3334057主题阅读权限20帖子精华0积分9金钱30 荣誉0 人气0 在线时间0 小时评议0
Lv.2游侠会员, 积分 9, 距离下一级还需 191 积分
帖子精华0积分9金钱30 荣誉0 人气0 评议0
不会升级显卡驱动 或者升级游戏
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