英雄无敌3破解版6beta1.3破解版包含全部...

& SLG经典力作回归,《英雄无敌6》beta版尝鲜评测 ...
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15:18:35 上传
游戏名称:魔法门之英雄无敌6游戏发行:Ubi Soft游戏制作:Black Hole
游戏语种:英文游戏类型:策略模拟
【评测配置】
显卡:GT240 1G
系统:Win XPSP3
【最低配置】
oCPU:Intel Pentium Core 2 Duo E4400 @ 2.0 Ghz/ AMD Athlon X2 5000+ @ 2.6 Ghz
o内存:1.0G for xp/ 1.5G for vista or win7
o显卡:nVidia GeForce 8600GTS/ ATI Radeon HD 2600XT,512M显存
【游戏下载】
beta1.2硬盘版下载地址:
14:59:30 上传
【游戏内容简述】
  在这里笔者先给没接触过英雄无敌系列的同学作一下小科普,虽说以英雄无敌当年的辉煌,很少有同学没听说过他的。不过在当今RTS快餐泛滥的年代,还是有必要说明一下。首先英雄无敌系列是一类回合制策略游戏,而且绝对可以说的上是该类游戏中的代表之作。所谓SLG,也就是在角色扮演的基础上加入了更多的扩张,侵略等因素,我想大家对WAR3并不陌生吧,其实现在很火的这类即时战略游戏就是由SLG衍生出来的,所以说SLG可以算的上是它们的鼻祖了。
& && & 好吧,回到正题,英6这次给我们带来的历险故事的叙述时间先于《英雄无敌5》的情节时间达400多年,展示了一个英雄之家刺激、史诗般的故事,在那里天使们密谋重演未完成的战争。传奇天使长首领在前世的种族战争中被杀害,带着复仇之心重获新生。以为准备即将到来的恶魔入侵为借口,他集结亚山的民众以消灭他的世仇。然而,他却低了人性化的格里芬公爵王朝的力量。而他也正是我们玩家所扮演的角色。
14:59:32 上传
【游戏画面8.5/10】
& && & 时隔5年,在画面的表现力上的差异还是显而易见的,相比英雄无敌5的粗糙纹理,画面明显变的细腻的多,不仅仅是角色上的纹理细节,小到一草一木,大到整个世界,各种建筑,山林,流水等等,真的很难挑到刺。那种层次感给你一个很明显的感觉就是你不再是在一个平面世界里游荡。可以说在视觉表现上比以往而言游戏是完全脱胎换骨了。我进入游戏后的第一感觉就是一个次世代的War4(这这这,哪跟哪啊。),好吧,笔者的配置还不能开到全效果,配置好又是画面党的同学不妨试试所有可以调的效果都VERY HIGH~然后再用鼠标滑轮倍放之后看看~作为一款SLG来讲,绝对不会让你失望,而且这还仅仅是测试版~~
15:06:35 上传
【游戏声乐8.0/10】
& && & 游戏音乐更是另人怀念,我想玩过英2的同学们绝对不会陌生,你刚进入singleplayer模式的背景音乐~悲壮且宏大,听上去仿佛有种在空中掠过悲哀的战场的感觉,说吧,此刻你的脑海深处是不是浮现出种种美好回忆,内心是不是有种阔别已久的冲动。当然了,不仅仅是音乐,音效上自然是没话说,虽为beta版,但是打部分打斗声及自然的流水声鸟鸣都可以听个一清二楚了,玩家们大可自己亲身体验一番。话说,一款游戏如果能有让人久久流连不能忘却的音乐,那么它在多年之后肯定会成为神作。好吧,以上是我多年玩RRG的一点心得。当然前提是其他方面也得好,那么音乐就不仅仅是锦上添花之效了。因为时隔多年之后你可能啥画面啊操作啊都不记得了,但当你听到那首动人熟悉的曲子,你却猛然回忆起来了,因为音乐是让人印象最深的语言~
15:06:43 上传
【游戏性8.5/10】
& && & 作为SLG的经典代表作,游戏性自然不在话下,毕竟SLG的4E(就是Explore、Expand、Exploit、Exterminate的简称)标准,就是在英雄无敌中成型的。游戏的操作系统非常简洁,游戏战略地图上的界面比起前面几代有了更加简洁和人性化的设计,基本操作和快捷键,比如战斗中按空格防御等等。这样可以让老玩家容易上手。而且有了一个经典而又创新的设定——英雄可以不带兵在地图上行动。并且每个兵种战斗时都会出现特写镜头,非常的华丽。而在RPG要素上,比如在天赋上,则更是琳琅满目,眼花缭乱的技能树,笔者都不知道先学什么了。。至于其他更详细的方面,大家可以去陆夫人的帖子里看看。我想在正式版中,其游戏性绝对更为出彩。
15:06:45 上传
【游戏总评8.8/10】
& && & 《英雄无敌6》beta版在保留了前几作主要特色外,在画面、音效、联网和UI上都进行了不同程度的改进,为玩家呈现了一个有华丽全新外表和熟悉游戏内涵的游戏,虽然在系统上的开发,本作比较保守,但是我们确实看到了《英雄无敌》的重生。在带给玩家以全新的视音效果延续过往该系列游戏的感觉的同时,本作更多的带给玩家的是对《魔法门之英雄无敌》复活的欣喜和对未来该系列发展的希望。本作值得热爱《英雄无敌》系列的玩家来尝试,也适合热爱回合策略游戏的新玩家加入这个世界!~
【游戏截图欣赏】
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文章不错,继续努力!
总评分:&金钱 + 1&
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第一,SLG鼻祖不是英雄无敌。。前有文明,再前有国王的赏金,还有日系的一款80年代的小游戏。。。嘛。。一般人不会像我这么学究。。。
第二,格瑞芬当时不是王朝。只不过是猎鹰王朝下的一个国家。。3~400年后狮鹫才变成老大的。
第三,有些VERY HIGH是无效的。。。。喔~尽量别和魔兽比。。。
最后。。卫士有防御光环,士兵站在卫士旁边可以减少伤害。。别站那么远
录制游戏历程,录制游戏人生,诸位玩家好,我是陆夫人
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本帖最后由 蓝殇催 于
15:37 编辑
我写着的是SLG是RTS类游戏的鼻祖~~
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- -喔原来是这个意思。
补充一下豆知识,其实呢SLG是很多游戏的原身
各种模拟类,策略类。。。
但是不是很多人能接受的。。
你看,大富翁,神鬼寓言,刺客信条,魔兽争霸,帝国时代,红色警戒,虚拟人生,鹰击长空,英雄无敌,文明,大航海家,太阁立志传,三国志,盟军敢死队。。。
他们都是SLG。这虽然是事实。。╮(╯▽╰)╭不一定很多人都能接受滴。
录制游戏历程,录制游戏人生,诸位玩家好,我是陆夫人
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居然就有破解版的玩了
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支持~~~~~~~~~~~~~~~~~~~~~~~~~~
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画面如何啊?让我们看看
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d顶~~~~~~~~~~~~~~~~~~
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看看!!!!!!!!!!!!!!!!!
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嘛,这样说的话几乎全部游戏都逃不了RPG了,,,,,扯远了,,,其实现在的游戏在细分类的同时也总喜欢加入点别的元素以满足各种不同口味的大众需求,。。比如夫人上面说的那些个RPG啊ACT啊都有点模拟经营的成分~~~
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看下好不好玩再下载
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头像被屏蔽
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[害怕][害怕]要回复
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kankan& && && && && && && && && && && && &
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从来是看人玩,没玩过,看看
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看下好不好玩再下载
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强势围观~~~~~~~~~~~~~~~~~~~~~~
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RPG是游戏成分。
SLG是游戏方法。
ACT是操作模式
SO。。看你游戏分类的时候从什么角度出发了
录制游戏历程,录制游戏人生,诸位玩家好,我是陆夫人
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围观。。。。。。。。。。。。。。。。。。。。。。。
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经典侠客竞技
来推荐第一工作室预算有限只能自己推荐下,第二是因为游戏很多瑕疵,比如画面阿,游戏的玩法发掘因
无法定位程序输入点SKidrow于动态链接库什么玩意儿.....试了很多办法也没法解决
头发细,而且头发少!如何可以让头发变多0
辣鸡?电脑带不动H7,而且H6对比几年前也降价了不少,挺想入一份玩 另外问一下是不是经常连不上聚合
如图。。。
我是很久没玩英雄无敌6,最近想玩,无法更新,就删了重新去UPLAY下了一个,线上存档还在,王朝等级都
花了钱玩不了什么鬼啊
第一个问题是间断性地连接不到聚合,这是电脑问题还是育碧问题? 除了最开始几次之外都无法把游戏进
如题。问了游戏官方微博屁也不回,死人一个,求吧友解答。
Ghosts Of The Past钢琴演奏/v_show/id_XMzAwNDc3ODQ4NA==.html?x&sharef
Tears Such As Angels Weep 整合几首H6的曲子/v_show/id_XMjk5MjI4NTU5Mg==.html?x&sharef
新人求问,H6有单机版的嘛,在哪里下
之前有吧友说H6官方地图自定义图太少了,现在福利来了,不多说,上J8
英雄无敌6 V2.1版本的,对应2.1版本的二十项修改器运行后提示游戏没有运行,修改器待机中。请各位大神
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使用签名档&《英雄无敌6》圣堂之书:神圣帝国详细前瞻_游戏新闻 - 游戏爱好者
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《英雄无敌6》圣堂之书:神圣帝国详细前瞻
第一部分:简述 - Summary Description
神圣帝国是一个由中世纪骑士和僧侣所守护的神权国家。他们崇拜艾尔拉思(Elrath),光明之龙赐予他们源于自己所属元素领域的魔法力量。他们的目标是以一种艾尔拉思所教导的真理和纯洁的方式生活,以艾尔拉思的意志改变世界,将艾尔拉思的神圣之光传播到全世界。
别称:光之骑士 颜色:天蓝,白色和金色 国度:神圣帝国 首都:法肯里奇(Falcon`s Reach,神圣猎鹰帝国),之后是塔伦嘉德(Talonguard,神圣狮鹫帝国)
天使美德之剑 - The Angel Swords of Virtue
在远古时代末期,天使们由于与恶魔和无面者之间数个世纪的英勇战斗而损失惨重。为了确保光明之龙艾尔拉思有信徒可以延续,天使们决定将新生的人类王国从天空之龙神伊拉斯(Ylath)的信仰转变过来。
天使们的第一个主要行动是劝说年轻的皇帝布莱恩-法尔肯(Brian Falcon)。他们铸造了七把附魔之剑,每一个都以艾尔拉思的一个美德所命名。其中最强大的一把,授予了布莱恩,而其他六把,则赐给其最强大的追随者,各公国的大公。
狮鹫大公伊什特凡(Ishtvan,H6战役序章里那个鬼魂),出于对天使及其宗教干预的谨慎,没有使用那把被赐予的宝剑,并永远不再触碰它。作为代替,他铸造了另一把剑,精铁之羽(Iron Feather),用来守护他的皇帝布莱恩。
不过伊什特凡并没有机会在战斗中挥舞这把宝剑,在其铸造好不久,他就被谋杀了。
由于其继承人对帝国权威的忠诚,他们更愿意使用这把天使所造的宝剑,而精铁之羽则被赐予狮鹫家的次子。
虽然精铁之羽在数个世纪中一直为帝国服务,但是这把剑仍然被看作是叛逆的符号。
历史 - History
圣堂最初是由一系列不断争斗的小部落组成。猎鹰至高王――伟大的罗南(Ronan),通过杰出的领导才能、完美的外交手段和一系列政治婚姻将小部落联合在一起。当整个国家已经在其掌握下,罗南很快宣布建立猎鹰帝国,并且成为世袭的皇帝。此时亦有预言指出,猎鹰的血脉将永存于世。
在同一时期,天使们遭遇到危急的境地:由于常年与恶魔和其裔属战斗,并且损失惨重,天使的数量已经岌岌可危。
他们面临着种族的终结,同时,也是光明之龙艾尔拉思的教派的终结。
所以他们开始找寻能够转变信仰的国度,于是他们将目光望向了人类年轻的猎鹰帝国,因为帝国现在正因为烈火之战(Wars of Fire,第一次恶魔入侵)和萨-艾朗(Sar-Elam)转变为第七之龙的影响而遭遇信仰的重大变故。
天使们开始与年幼的布莱恩,罗南-法尔肯(Ronan Falcon)的曾孙接触,并帮助他将分裂的帝国转变成对艾尔拉思效忠的强大国家。在第一次月蚀之夜,恶魔们重返亚山世界。法师们创造了兽人以阻挡恶魔。但是等到了恶魔侵略的末期,恶魔们已经不再是主要问题。长期被当做奴隶部队使用并被束缚的兽人,开始反抗创造他们的七城联盟。他们宣布自己脱离龙的信仰,不对任何神明效忠。由于这种亵渎行为不能被允许,帝国迅速展开反击。于是后世所称的兽人远征开始了。帝国军队冲破了兽人营地,并将其无情地驱赶出去。残留的幸存者被迫逃向世界的尽头。一支强大的舰队准备跟随兽人远赴群岛,将其彻底消灭,但是一场突如其来的风暴摧毁了舰队。皇帝认为这是龙神的指示,于是远征结束了。
随后,是将近两个半世纪的和平,直到猎鹰的血脉被恶魔的刺客所谋杀。只有两人幸存,迪尔德丽(Deirdre)女士和她的孩子。残酷的内战就此展开,剩余的家族试图夺取猎鹰王国的宝座。最后,狮鹫家族在付出了巨大代价后,获得了胜利。皇帝帕维尔一世(Emperor Pavel I)登上了王位,将国家更名为神圣狮鹫帝国。和平重新降临,而猎鹰家族则被严密的看守着。
狮鹫王朝的统治延续了两个世纪,直到第五次月蚀和伊莎贝尔女王之战。在狮鹫家族最后一位继承人死亡后,年轻的独角兽女大公法蕾妲(Freyda)登基成为女皇。
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推荐单机游戏& 《魔法门之英雄无敌6》v1.8.1 升级档 [简体中文]
《魔法门之英雄无敌6》v1.8.1 升级档 [简体中文]
《魔法门之英雄无敌6》的历险故事的叙述时间先于《英雄无敌5》的情节时间达400多年,展示了一个英雄之家刺激、史诗般的故事,在那里天使们密谋重演未完成的战争。传奇天使长首领在前世的种族战争中被杀害,带着复仇..
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软件大小:76MB
游戏语言:简体中文
<a target="_blank" href="/review/"前瞻评测魔法门之英雄无敌6前瞻评测
游戏名称:英雄无敌6:死亡之舞DLC英文名称:Heroes 6:Danse Macabre DLC游戏类型:回合制策略类(SLG)游戏游戏制作:Blackhole Games游戏发行:Ubisoft游戏平台:PC发售时间:日官方网站:http://might-and-/游戏介绍
广受玩家喜爱的《魔法门之英雄无敌6》第二部DLC“死亡之舞”中文版将于10月16日正式发售,拥有着独特场景,新武器,神器套装,王朝宠物,跟随“桑德罗”进入更激烈史诗般的冒险。玩家可以在育碧商城购买DLC“死亡之舞”,售价为15元,同时还将推出多款合集、和周边,还有“织命女”珍藏手办。
《英雄无敌6》最新DLC:死亡之舞,由德国Limbic 娱乐股份有限公司开发。玩家将在此部DLC中体验超过10个小时的史诗冒险。在故事里,《魔法门》中被流放的恶棍,伟大的尸巫“桑德罗”(另译:山德鲁)突然间强势回归亚山,想要取代龙神们统治亚山。这次DLC将会有一件新的神器,独一无二的建筑以及全新的英雄们和一个独有的宠物。配置要求最低配置: 操作系统:Windows&#174; XP或Windows Vista&#174;或Windows&#174; 7 (32/64位均可) 处理器:2Ghz英特尔&#174; 奔腾&#174; 酷睿2双核E4400或以上 2.6Ghz AMD速龙&#8482; X2 5000+或以上 内存:1GB-Windows&#174; XP /1.5GB-Windows&#174; Vista&#174;, Windows&#174; 7显卡:NVidia&#8482; GeForce&#174; 8600GTS (512M显存)ATI&#8482; Radeon 2600XT (512M显存)或以上512 MB DirectX&#174; 9.0c兼容显卡,支持Shader Model 3.0或以上。硬盘空间:8GB 推荐配置:操作系统:Windows&#174; XP或Windows Vista&#174;或Windows&#174; 7 处理器:2Ghz英特尔&#174; 奔腾&#174; 酷睿2双核E6400或以上2.8Ghz AMD速龙&#8482;II X2 240或以上 内存: 2GB 显卡:NVidia&#8482; GeForce&#174; 8800GTX (1G显存) ATI&#8482; Radeon HD3870 (1G显存)或以上1GB DirectX&#174; 9.0c兼容显卡,支持Shader Model 3.0或以上。
硬盘空间:8GB使用说明:1. 解压缩.2. 安装升级档3. 购买激活游戏:/item.htm?id=4. 运行游戏需在已安装V1.7.1 升级档的基础下安装此升级档简体中文版适用1.7 → 1.8BUG修正 - Bug fixes战役 - Campaign/Scenarios
In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.
在墓园战役第一张地图中,通往约根的传送门在击败萨瓦托瑞之前就可以使用
In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.
在据点战役第四张地图中,在地图开始时显示的地点中,有一处没有任何意义
Kiril has two swords in his hand during the reputation upgrade scene.
在声望升级界面里,基里尔手持两把武器
In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri.
在地狱战役第四张地图中,在转化了城镇Bel-Zeri后,背景上会出现一个黑色的斑块
In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.
在地狱战役第二张地图中,当把城镇转化为地狱城镇时,转化动画会出现一些故障
In the 4th Haven campaign map, the hero is overlapped by the Inferno castle`s texture.
在圣堂战役第四张地图中,英雄会被地狱城堡的材质挡住
In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.
在圣堂战役第二张地图中,当进攻地图西面的一个要塞时,并不是所有的敌人部队都显示在遭遇窗口中
In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.
在地狱战役第二张地图中,地图西面的一个墓园要塞旁,有一个无法到达的金矿
In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.
在据点战役第四张地图中,当玩家选择Ur-Salos城的生物招募界面时,会导致游戏崩溃
Fortune of Crag Hack map - Quest item present on Multiplayer map
哈克的宝藏地图所属的任务物品出现在多人地图中
In the 2nd Dance Macabre campaign map, the VFX of the “Staff of the Netherworld” is visible when the Hero is inside a ship.
在死亡之舞战役的第二张地图中,当英雄在船中的时候,仍然可以看见所持的冥府法杖的图像
In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.
在两个守护者的传说地图中,金字塔所提供的龙法老的任务没有任何说明
In a tale of two Guardians map, the Lord Xeen`s army is triggered too early and it is too aggressive.
在两个守护者的传说地图中,希恩王的部队出现的太早且太强大
In Dance Macabre - The Mask of the Black Death campaign map, “Thunder Cup” quest item was found on the map.
在死亡之舞,黑死面具战役地图中,可以找到雷光杯地图所属的任务物品
A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn`t be able to recruit her from the Hall of heroes.
在两个守护者的传说地图中,卡琳德拉属于敌人的英雄,不应该出现在英雄大厅可招募的英雄中
Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn`t be able to recruit him from the Hall of Heroes.
在黄金版地图中,罗德哈特属于敌人的英雄,不应该出现在英雄大厅可招募的英雄中
A princess of Varn - Primary Quest marker is not displayed on the in game map menu.
在瓦恩公主地图中,主任务标记没有出现在游戏地图中
4th Inferno campaign map - Wrong deployment area for creatures in combat map.
在地狱战役第四张地图中,战斗地图中部队的部署区域错误
Gold Edition Map - Lord Haart should have a higher level.
在黄金版地图中,罗德哈特的级别应该更高
Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.
在黄金版地图中,占领矮人建筑的任务标记没有在任务完成后消失,直到占领下个建筑为止
Tutorial - The stack of Vestals does not join the hero`s army.
在教学战役中,女神官没有加入玩家的部队
Prologue - “Get attuned to the Sword of Griffin” secondary quest cannot be completed without fighting each combat manually.
在序幕地图中,次要任务“适应狮鹫之剑”只有按照顺序依次完成战斗才能完成
The Fall of the House of Bull - The quest items “Dragon Eyes” are not removed from the hero inventory after completing the quest “The Gate”.
在公牛公国的沦陷地图中,当玩家完成任务“门”之后,任务物品“巨龙之眼”没有从玩家英雄的物品栏中移除国器/特性/宠物 - Dynasty Weapons/Traits/Pets
Staff of Sandro - The description of the “Transfer Life” ability contains a placeholder value when it`s affecting a stack.
山德鲁之杖的技能“生命转换”的描述部分留出一个占位符,用来指示受到该技能影响的部队
The “Wrath of the Orcs” ability of the Malathua`s Cleaver dynasty weapon generates debug text in the event log.
玛剌刹的砍刀的技能“兽人之怒”会在事件记录里生成一个调试文档
The level 3 (Sephiel`s Voice) ability of the Heartending Song gives too little heal.
悲伤之歌的3级技能赛菲尔之声的治疗效果太弱
Alma is to small and it`s very hard to spot on the adventure map.
Alma的模型太小,难以在冒险地图里定位
The level bar of a Dynasty Weapon shows a constant value.
国器的级别栏里显示固定数值
Same color is used for the progress bar and numeric values in the Dynasty Weapon`s upgrade bar.
国器升级栏的进度条和数值的颜色相同
The Dynasty Weapons equipped by a hero can`t be changed.
英雄装备的国器不能替换
The dynasty weapon cannot be used again if the “lock dynasty weapon” option was used.
当锁定国器选项打开时,玩家不能再使用国器成就 - Achievements
The mana spent in manual combat is doubled in “Channeler” achievement`s counter.
手动战斗中使用的魔力会按照两倍的数值记录在“通灵者”成就中
Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the “Close and Personal” achievement.
近在咫尺:使用任何非近战攻击方式都会使得该场战斗不被记录在这项成就当中(原成就是不使用远程攻击)
For Blood and Honor - Inconsistency between the name of the week in the achievement`s description and in-game.
血统与荣耀:成就说明里和游戏中关于勇气之周的名字不一致
The user gets the “Tears affinity” achievement, if another user makes the Tears upgrade before him.
如果有一个玩家先进行了泪系声望升级,其他玩家都会获得“泪之亲和”成就
“No Guts, No Glory” achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature`s HP bar is fully restored.
“不入虎穴焉得虎子”这个成就只有在幽灵龙的生命条完全回满时再使用一次治疗,接着击败幽灵龙后才能获得
“Finesse” achievement is not unlocked after defeating Giovanni in the required time.
“灵巧”这个成就只有在规定时间击败乔瓦尼后才能获得英雄能力/兵种能力 - Abilities/Creatures abilites
In the abilities window the reset button had a 2nd line “(Aptitudes)”, this isn`t displayed anymore.
在技能窗口的重新分配按键下有一行“相性”,这一行不会再出现了
The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.
力量型英雄和魔法型英雄的区别的不够清楚
The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
『石头皮肤』给予的物理防御加成没有正确的显示为增加物理防御
The Lich`s “Life Drain” ability has a misleading value in its tooltip.
尸巫的技能『生命吸取』的数值显示错误
Abitity “Acolyte of Fortune” displays no description for ability in tooltip. Instead Title is displayed twice.
『命运门徒』的技能介绍里没有说明,而是将技能名重复显示两遍
“Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.
『天生领袖』的技能介绍里没有说明,而是将技能名重复显示两遍
Using the Sun Crusader`s “Sun Steed” ability will cause an existent “Guardian Angel” effect to disappear from the unit.
使用烈日十字军的技能『太阳神驹』时,可能会导致其身上的『守护天使』效果被消除
The Centaur`s “Vigilant Scout” special attribute is not used when the enemy creature is at two or less squares away from the Centaur.
半人马的技能『警戒』,当敌人的部队离半人马只有两格或更近时无法发动
The description of the Arachne`s level 5 ability contains the value 0/.
阿拉克尼的5级技能的描述里显示数值为0
The Abilities that summon elementals will summon more creatures than stated in the spell book.
召唤元素技能召唤的元素个数比法术书里所显示的数目更多
Defender I ability - Inconsistency between tooltip and behavior.
『防御I』的说明和技能效果不一致
Assailant I - Inconsistency between tooltip and behavior.
『攻击I』的说明和技能效果不一致
The “Blizzard” ability last for 1 turn although in the description says that it lasts 2 turns.
『暴风雪』的实际效果只持续1轮,而说明上显示为2轮
Yume“Ice Armor” specialization is missing.
优米的『冰霜护甲』特性缺失
The Blazing Glory`s “Searing Light” ability will cause Blazing Glories to die and not be resurrected after the combat.
耀灵的技能『烧灼之光』可能会导致耀灵战死,并在战后没有复活
The number of Blazing Glory creatures that die from using the “Searing Light” ability is not shown on the combat map.
耀灵使用『烧灼之光』死亡的部队数量不会在战斗结束的界面中显示
Blazing Glories that die when using the “Searing Light” ability cannot be resurrected during combat.
耀灵使用『烧灼之光』战死的部队不会在战后复活
The Wanizame`s “Blood Frenzy” will cause 100% of the creature`s normal damage rather than the stated 30%.
鳄鲛的技能『血腥狂暴』会增加100%的伤害,而非像说明显示的30%伤害
No icon for the passive ability awarded by “Emerald Yumi Bow” in the Spellbook.
翡翠长弓的被动技能在法术书里的图标缺失
The bonus to the “Diplomat” ability awarded by the “Master Diplomat” specialization is too small to make a difference.
『外交大师』特性给『外交』技能提供的加成奖励太小
Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.
决斗中,光系魔法技能给『天国护甲』提供的加成为0%
Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.
瀛洲物理英雄的1级声望技能在法术书里的图标缺失
Debug text can be seen when attempting to use the Mizu-Kami`s “Spirit Bond” skill on a unit when it is already active on another creature stack.
当川灵的技能『心灵羁绊』已经作用于一个单位上时,再对另一个单位使用该技能会出现调试文档
No mana will be gained through the “Meditation” skill if the hero uses the spell when under 20% mana.
当英雄的法力低于20%时,使用『冥想』技能不会回复任何法力
The Siege Master II ability is functional in normal Duel maps.
『攻城大师II』在决斗时也有效
The description of the Dreamwalker`s “Sky and earth” special ability contains the value 0.
旅梦巫的技能『天地显灵』的说明里显示数值为0
The game crashes when the user places a creature stack one square behind the designated area, during the “Tactics” phase.
当玩家在『战术』阶段部署部队时,如果将其放置在特定区域后一个的位置上,可能会导致游戏崩溃
The game crashes when the user casts the “Terror” spell on the Idol of Storms structure.
当玩家对风暴之灵使用『恐惧』魔法时,可能会导致游戏崩溃
The player can use the “Sabotage Mine” and “Plunder Mine” on his mines.
玩家可以对自己的矿井使用『掠矿』和『毁矿』
No specialization present for Acamas in the Heroic Abilities page of the Ability tree.
阿卡玛斯的英雄技能页面里没有英雄特性
Vampires and Vampire Lords cannot be attacked when they have the “Out of Time” buff.
当吸血鬼和吸血伯爵获得『跳出时光』状态时,不能成为攻击目标
The “Blizzard” spell can`t be cast 2 times over the same area
『暴风雪』不能在同一区域持续2轮
“Pressed attack” ability has the same bonus for blood and tears reputation.
『压制打击』受到血系和泪系声望的加成相同
The Lich`s “Drain Life” ability doesn`t work if the stack that is attacked dies.
如果尸巫在使用技能『生命吸取』时将敌人部队消灭,则该技能无效游戏文本 - Localization/Text fixes
Town dwellings now indicate the number of creature per week in their tooltip.
城镇兵营现在会显示其每周产量
In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.
在圣堂战役第2张地图里,战胜桥上的气元素后的对话和字幕不一致
During the 1st Prologue Mission, missing subtitles in video in Russian version.
在教学战役第1张地图里,缺少动画时的俄语字幕
During Prologue, missing translation in dialog window (text and sound).
在教学战役里,对话窗口的内容没有翻译
Missing tooltips for Kirin`s special ability.
麒麟的特殊技能没有说明栏
When an Artifact Set is equipped, the tooltip box is too small
当套装被装备上时,说明栏太小
In the Diving Attack`s tooltip there is no information about the special ability`s cooldown.
『俯冲打击』的说明栏里没有注明技能的冷却时间
In the final campaign map, Malassa`s Daughter`s monologue after having conquered the fort displays inconsistency between audio and subtitles.
在终章战役地图里,占领了要塞后出现的马拉萨之女的独白部分,对白和字幕不一致
Placeholders and not translated texts in Chinese version.
中文版中留出的占位符和未翻译文档
In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.
在地狱战役第3张地图里,兽人进攻时出现的对话里,对白和字幕不一致
Wrong and missing speaker name in intermission sequences.
过场动画里说话者名称错误或缺失
Slightly inconsistency present at intermission sequence after defeating breeder queen.
击败巢魔女皇后的对话有少量不一致
In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff
在瀛洲战役第2张地图里,当卡洛夫乘船到达并进入战斗时,显示的英雄是Katsue而非卡洛夫
In the Final campaign map, inconsistency between voice and subtitles.
在终章战役地图里,对白和字幕不一致
In Necropolis` Hall of Heroes, some of heroes` name is not localized.
在墓园城的英雄大厅,有些英雄的名字没有翻译
No translation for “My Dynasty” in main menu.
主菜单的『我的王朝』一项没有翻译
“Hz” not localized in the video settings of the main menu.
主菜单的视觉设定里的『赫兹』没有翻译
Grammar issue present in a certain string of the My Dynasty tooltip.
在我的王朝选项里,有些部分有语法错误
The name “Duke Slava” is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.
斯拉瓦公爵的名字在我最喜欢的英雄,我的王朝英雄和英雄信息界面里没有翻译
My Dynasty Heroes - Information - “ScrollLabel” not localized in Russian version.
俄语版本中,我的王朝英雄——信息一项里的『滚动标签』没有翻译
My Dynasty Heroes - Dynasty Weapon - “Label” not localized in Russian version.
俄语版本中,我的王朝英雄——国器一项里的『标签』没有翻译
Debug string present in abilities titles for Prince S&#322;awoj and Kiry&#322; in the Polish version.
波兰语版本里,Prince S&#322;awoj和Kiry&#322;的技能名里包含调试串
Sveltana`s background story is not localized
斯维尔塔娜的背景故事没有翻译
Missing translations for “Sir Jaywoods” hero name.
贾伍兹爵士的名字没有翻译
Inconsistency between text and audio during the Intro cinematic.
介绍动画里的对白和字幕不一致
Duplicate string in tooltip for “Master of water” abilities.
『水系精通』能力的说明栏里有重复的内容
Title displayed twice and missing description for all hero specialization abilities.
所有英雄的特技的说明缺失,名称则重复显示两遍
Grammar agreement issue in duel type string.
决斗类型部分的语法错误
Debug text is generated in the event log when using the “Lightning Rod” ability of the Thunder Staff.
当使用雷鸟之杖的技能『闪电鞭挞』时,可能会生成一个调试文档
“Goldmine” is not localized in German version.
德语版本里的『金矿』没有翻译
The description of the “Power of the Lich” ability of the Staff of Sandro contains a placeholder value.
山德鲁之杖的技能『尸巫的力量』的说明里包含了一个占位符
Tears Path - Debug text as the description of the Spring Spirit`s Temple.
泪之道:涧灵神庙的说明里包含调试文档
Incorrect reference in the tooltip of the “No Retaliation” attribute of the Spirits during Inferno Campaign Boss Fight.
地狱战役的boss战中,『不受反击』技能的说明栏错误
The tool tips of the “View online profile” and “Compare achievements” buttons are not localized, if accessing them in game.
在游戏中,『查看在线账户』和『比较成就』按键没有翻译
In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.
在决斗模式中,单位下面的数字太大,以至于后几位被挡住了
The Taunt ability has debug text present in the tooltips.
『嘲讽』在工具栏显示调试文档
The tooltip for “Anathema” on Polish Localization states that the enemy suffers from “- 0%” Morale
波兰语版本的游戏中,『咒逐』技能显示为减少敌人0%的士气
Wrong description of the “Haste” talent in the Hero creation menu.
创建英雄菜单里,『加速』天赋的描述错误
Incorrect message received after being defeated by the AI.
当被电脑打败后,显示的信息错误
The names of the maps are not displayed on the client`s loading screen if the host has Korean SKU installed
如果主机装了韩语插件,那么载入界面里的地图名称将无法显示
The debug text “undefined” is displayed for the faction of the open slots in the game lobby.
在游戏大厅里,阵营选项里的空格显示为『未定义』
Missing text in the “Week of the Froth Snake” description
『水蛇之周』的说明文本缺失
Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.
荒夷海盗战役里的神器属性说明部分有语法问题
In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.
在演示里,工具栏里对于不使用复数形式描述生物(不确定?)
The Stronghold “Advanced Town Portal” has no tooltip.
据点的『高级城镇时空门』没有工具栏
Incomplete text displayed for the “accept invite” button.
『接受邀请』选项的文本显示不完全
In Dance Macabre campaign, “Great Lich`s set” is not localized in game in Chinese version.
在中文版的死亡之舞战役里,『大尸巫套装』没有翻译
Warlords of XEEN - Missing translation of the names of the characters throughout the level.
席恩领主:关卡里的角色的名称没有翻译
Danse Macabre Campaign - Missing translation of several heroes` names.
死亡之舞战役:几个英雄的名称没有翻译
A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.
两个守护者的传奇/席恩领主:一些建筑的文本缺失
The Conquest of Enroth - Missing translation of the names of the characters throughout the level.
恩洛斯的征服者:一些角色的名称没有翻译
Unlocked level bonuses don`t appear as available in the tooltip description of an equipped Dynasty Weapon.
装备的国器所解锁的级别奖励没有在工具栏里显示
Missing translation in the Extra Content menu.
额外内容菜单没有翻译
The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.
恩洛斯的征服者:地图名称和描述错乱其它 - Miscellaneous
In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.
在多人地图『权力的觉醒』中,3号位,5号位和6号位玩家的初始镜头地点错误
During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.
在墓园战役第4张地图里,地图开始时,娜姆塔茹蛛母的动画有少量停顿
The exchange rates are not the same before and after making a selection in the marketplace window.
当玩家在市场里做出选择后,市场上资源的价格会发生变化
There are two “ChaosMagic” in the magic book and one of their icons is missing in Chinese version.
中文版中,法术书里有两个『混乱魔法』,其中一个的图标缺失
Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.
我的王朝里的英雄技能介绍部分用词混乱
Message “Your hero has been defeated by” appears twice in the events log.
事件记录里,『你的英雄已经被击败』出现了2次
Stone Skin Scroll - Missing description.
石头皮肤卷轴的介绍部分缺失
The chat window should not pup up on screen.
聊天窗口不应该出现在屏幕上
The text “Red Palm Tribe” is cut off in the Victory window of the 3rd Sanctuary campaign map.
瀛洲战役第3张地图的胜利界面里,『红掌部落』这段文字被截断了
In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.
在瀛洲战役第3张地图里,第一段对话动画有问题
In Duel Mode, the user`s avatar doesn`t change when AI`s turn is.
在决斗模式下,进入电脑的回合时仍然显示玩家的英雄
The areas explored by the AI`s secondary hero do not unfog.
电脑的副英雄探索的区域的战场迷雾没有揭开
The game crashed when the client joined a multiplayer session and entered the lobby.
当有新玩家加入多人房间时,可能导致游戏崩溃
In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.
在『失落灵魂之河』地图里,有一些集合旗,中立部队和资源无法到达
The heroes` background stories can be modified when entering the game for the first time.
第一次进入游戏时,玩家可以修改英雄的背景故事
Wrong camera start spot on certain maps.
特定地图上的起始镜头位置错误
In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.
在决斗模式下,如果玩家之前玩过一局遭遇战地图,则电脑的部队数量会减少
In the Duel Mode, the options from the drop down list are overlapping when changing the player`s position from attacker to defender.
在决斗模式下,如果玩家的攻守位置交换,则一些选项会重叠
The game crashes when the escape key is used to close the multiplayer menu while having the news widget open
当新闻工具打开时,若玩家使用esc键关闭多人菜单,可能会导致游戏崩溃
The game crashed when selecting “Play Manually” after being defeated in a Quick Combat.
当玩家在快速战斗模式被击败时,若玩家选择手动战斗,有可能会导致游戏崩溃
In the Bestiary, low resolution picture for Azkaal.
在生物介绍里添加阿兹卡尔的原画
The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.
在多人存储菜单下,切换地上和地下地图可能导致游戏崩溃
The game crashes on intro cinematic if the network connection is lost.
在开头动画时,如果网络断开连接,会导致游戏崩溃
The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.
当玩家在热座房间时,若他接受多人游戏邀请,会导致两个房间重叠
Any pop-up message will remain on the screen after joining a session via game invite.
加入一个游戏邀请之后,所有的弹出信息都会留在屏幕上
The Player Options Window remains opened after moving the player from the blocked list to the friends list.
将一个玩家由屏蔽列表转到好友列表后,玩家选项窗口会一直出现在屏幕上
If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI`s turn will remain stuck
如果一个玩家在电脑的回合退出游戏,会导致下一个玩家也退出游戏
When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host
如果玩家已经进入一个自定义游戏房间,当他再接受一个游戏邀请时,他会进入和邀请者不同的房间
The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.
如果玩家之前接受了一个自动配对的多人游戏后退出,当他再开始一个自动配对搜寻时,可能会导致游戏崩溃
All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.
当多人游戏中已经存在3个或以上玩家的时候,再选择自动配对将无法使用自定义的英雄
The user won`t be able to zoom or move the camera using the scroll after he uses the “Statue of Revelation” Haven building.
当玩家使用了圣堂建筑『启示雕像』后,将无法缩放或移动镜头
In the Demo, creatures` icons are doubled.
在演示里,生物的图标重复
In the Demo, tapping the arrow to switch town, does not switch town.
在演示里,点击向下的箭头不会向下移动
In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session`s client.
在火山岛地图里,其他玩家载入自动存档会使主机玩家游戏崩溃
In a Sanctuary Town screen, the “Town Portal” and “Advanced Town Portal” buildings don`t have any animation.
在瀛洲城镇界面里,城镇时空门和高级城镇时空门没有动画
Game crashed when started saved session.
开始一个存档会使游戏崩溃
The game will crash for the client that enters 2 times in the same save game.
玩家载入同一个存档2次会使游戏崩溃
Game crashed when the user left a hotseat game against an AI opponent.
玩家离开一场和电脑的热座对战会使游戏崩溃
While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.
在载入城镇界面时,如果esc键卡住,会出现图像错误
Different items are present in the Artifact Merchant after loading a game.
载入游戏后,宝物商店里的商品会刷新
A glitch revealing the fog of war from the map is present when entering the town or fort screen.
进入城镇或要塞界面后,地图上自动揭示的战场迷雾边缘部分不够平滑
The user remains stuck in the Town Screen if entering the town and by using the spellbook button.
玩家在进入城镇后使用法术书按键会卡在城镇界面
After creating 44 heroes the `Create New Hero` button is grayed out and no additional heroes can be created.
在创建了44个英雄后,建立新英雄的选项无法选择,也无法创建新的英雄
The game crashes when loading the first autosave made on any campaign map.
在任何战役地图里,载入第一个自动存档会使游戏崩溃
Switching between different duel maps will allow the user to enter the Duel lobby without a Hero
在不同的决斗地图切换会导致玩家进入一个决斗房间时没有英雄
The game crashes for the initial host after the client loads an auto-saved game
其他玩家载入一个自动存档时,会使主机玩家游戏崩溃
In Duel Mode, creature stack cannot be attacked if overlapped with another stack.
在决斗模式里,如果一支部队和另一支部队重叠,那么这支部队无法被攻击
Some of the Sandro moves are not audio co-related in Sandro theme menu.
山德鲁的一些动作和背景音乐不搭调
In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.
在黄金版地图里,第一个玩家初始地点的一些生物和资源的摆放位置错误
In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.
在失落的城市地图里,玩家在击败了守护区域的部队后,不能捡起地上的魔法卷轴
The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.
在城镇界面打开任务记录会导致二者重叠
The game crashed for the client when joining a previously saved session by the host.
玩家载入主机玩家之前的存档可能会导致游戏崩溃
Cut off text for the time log displayed in the friends list.
好友列表里的时间信息显示不完整
Danse Macadre- The game`s background music does not stop when a cutscene starts.
死之舞:游戏背景音乐在过场动画开始时仍没有停止
The game crashes when the user quits the game on the AI`s turn.
玩家在电脑的回合退出游戏会导致游戏崩溃
Quick save cannot be performed after loading a game until a new autosave is generated.
载入游戏后,直到新的自动存档生成前,快速存档选项无效
The “End Turn” button is functional only after it is pressed a second time.
『结束回合』按键只有点击2次后才生效
The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.
玩家加入一个1.5.2补丁下存储的多人游戏后,游戏会在载入画面出现时崩溃
Error message is received after confirming any purchase from the “Altar of Wishes”; the user cannot purchase anything from the “Altar of Wishes”.
在祈愿圣坛买东西时会出现错误的信息;玩家无法在祈愿圣坛购买任何东西
“Unlock” button appears “Unlocked” only after the user closes the DLC unlock window.
『解锁』选项会显示『已解锁』,直到玩家关闭DLC解锁窗口
The user can access the Load game menu in a multiplayer session using hotkeys “Ctrl+L”.
玩家可以在多人游戏中使用热键『Ctrl+L』进入存档菜单BUG修正 - Community Bug fixes
Artifact - Ring of Swiftness doesn`t increase friendly creatures` iniative.
速度指环没有增加友军部队的主动性
Miscellaneous - After an Arena battle, battle music keeps playing.
在竞技场战斗之后,战斗音乐一直持续播放平衡性修正完整列表 - Complete balancing list建筑消耗 - Building costs圣堂 - Haven
Griffin Aviary: Gold cost decreased to 3750 instead of 5000. Wood cost decreased to 5 instead of 7. Ore cost decreased to 4 instead of 5. Crystal cost decreased to 4 instead of 7.
狮鹫场舍:所需黄金降为3750;所需木材降为5;所需矿石降为4;所需水晶降为4;
Griffin Tower: Gold cost decreased to 2500 instead of 3000. Wood cost decreased to 4 instead of 7. Ore cost decreased to 1 instead of 2. Crystal cost decreased to 3 instead of 7.
狮鹫塔楼:所需黄金降为2500;所需木材降为4;所需矿石降为1;所需水晶降为3;
Altar of Radiance: Gold cost decreased to 4000 instead of 6000. Wood cost decreased to 5 instead of 8. Ore cost decreased to 5 instead of 8. Crystal cost decreased to 5 instead of 6.
光辉圣坛:所需黄金降为4000;所需木材降为5;所需矿石降为5;所需水晶降为5;
Altar of Resplendence: Gold cost decreased to 3500 instead of 4000. Wood cost decreased to 5 instead of 8. Ore cost doesn`t change. Crystal cost decreased to 6 instead of 10.
辉煌圣坛:所需黄金降为3500;所需木材降为5;所需矿石不变;所需水晶降为6;
Chapel of the Holy Sun: Gold cost decreased to 3250 instead of 4000. Wood cost decreased to 8 instead of 12. Ore cost doesn`t change. Crystal cost decreased to 3 instead of 5.
圣阳礼拜堂:所需黄金降为3250;所需木材降为8;所需矿石不变;所需水晶降为3;
Priory of the Holy Sun: Gold cost increased to 3000 instead of 2500. Wood cost decreased to 5 instead of 7. Ore cost decreased to 4 instead of 5. Crystal cost decreased to 4 instead of 5.
圣阳修道院:所需黄金升为3000;所需木材降为5;所需矿石降为4;所需水晶降为4;
Transept of Heaven: Gold cost decreased to 11000 instead of 15000. Wood cost decreased to 13 instead of 20. Ore cost doesn`t change. Crystal cost decreased to 14 instead of 20.
天堂走廊:所需黄金降为11000;所需木材降为13;所需矿石不变;所需水晶降为14;
Transept of Elysium: Gold cost decreased to 9000 instead of 15000. Wood cost decreased to 12 instead of 20. Ore cost decreased to 10 instead of 25. Crystal cost decreased to 20 instead of 11.
极乐走廊:所需黄金降为9000;所需木材降为12;所需矿石降为10;所需水晶降为11(此处疑为笔误,极乐走廊原版需要水晶20);
Advanced Marketplace: Gold cost decreased to 2500 instead of 3000. Wood cost decreased to 2 instead of 5. Ore cost doesn`t change. Crystal cost decreased to 2 instead of 5.
高级市场:所需黄金降为2500;所需木材降为2;所需矿石不变;所需水晶降为2;
Unique Building Tier 2: Gold cost decreased to 2000 instead of 2500. Wood cost decreased to 2 instead of 5. Ore cost doesn`t change. Crystal cost decreased to 2 instead of 5.
2级特殊建筑(启示雕像,天使守候):所需黄金降为2000;所需木材降为2;所需矿石不变;所需水晶降为2;
Unique Building Tier 3: Gold cost decreased to 4000 instead of 5000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost decreased to 8 instead of 10.
3级特殊建筑(信徒唱诗班,复活祭坛):所需黄金降为4000;所需木材不变;所需矿石不变;所需水晶降为8;
Marksman Tower: Gold cost decreased to 2750 instead of 3000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost doesn`t change.
弩手塔:所需黄金降为2750;所需木材不变;所需矿石不变;所需水晶不变;
Cathedral of Light: Gold cost increased to 2500 instead of 2250. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost doesn`t change.
光明大教堂:所需黄金升为2500;所需木材不变;所需矿石不变;所需水晶不变;地狱 - Inferno
Raging Kennels: Gold cost increased to 2250 instead of 2000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost doesn`t change.
怒嚎犬舍:所需黄金升为2250;所需木材不变;所需矿石不变;所需水晶不变;
Hall of Forbidden Desires: Gold cost decreased to 2750 instead of 3000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost doesn`t change.
禁欲大厅:所需黄金降为2750;所需木材不变;所需矿石不变;所需水晶不变;
Spawning Chamber: Gold cost decreased to 3000 instead of 5000. Wood cost decreased to 3 instead of 5. Ore cost decreased to 4 instead of 7. Crystal cost decreased to 3 instead of 7.
产卵室:所需黄金降为3000;所需木材降为3;所需矿石降为4;所需水晶降为3;
Spawning Hive: Gold cost increased to 3500 instead of 3000. Wood cost increased to 2 instead of 0. Ore cost decreased to 5 instead of 6. Crystal cost decreased to 4 instead of 6.
产卵巢:所需黄金升为3500;所需木材升为2;所需矿石降为5;所需水晶降为4;
Hall of Torment: Gold cost increased to 3500 instead of 3000. Wood cost decreased to 5 instead of 8. Ore cost decreased to 5 instead of 8. Crystal cost decreased to 5 instead of 6.
拷问大厅:所需黄金升为3500;所需木材降为5;所需矿石降为5;所需水晶降为5;
Hall of Agony: Gold cost decreased to 3000 instead of 3500. Wood cost decreased to 0 instead of 2. Ore cost decreased to 5 instead of 6. Crystal cost doesn`t change.
痛苦大厅:所需黄金降为3000;所需木材降为0;所需矿石降为5;所需水晶不变;
Pen of Mayhem: Gold cost decreased to 4000 instead of 5000. Wood cost doesn`t change. Ore cost decreased to 8 instead of 12. Crystal cost decreased to 3 instead of 5.
残害围栏:所需黄金降为4000;所需木材不变;所需矿石降为8;所需水晶降为3;
Pen of Chaos: Gold cost decreased to 3000 instead of 5000. Wood cost decreased to 4 instead of 5. Ore cost decreased to 5 instead of 10. Crystal cost decreased to 4 instead of 10.
混乱围栏:所需黄金降为3000;所需木材降为4;所需矿石降为5;所需水晶降为4;
Pit of Bile: Gold cost decreased to 10000 instead of 12500. Wood cost decreased to 13 instead of 20. Ore cost decreased to 11 instead of 25. Crystal cost decreased to 12 instead of 20.
愤怒之渊:所需黄金降为10000;所需木材降为13;所需矿石降为11;所需水晶降为12;
Pit of Hate: Gold cost decreased to 10000 instead of 17500. Wood cost decreased to 12 instead of 20. Ore cost decreased to 14 instead of 15. Crystal cost decreased to 13 instead of 20.
憎恨之渊:所需黄金降为10000;所需木材降为12;所需矿石降为14;所需水晶降为13;
Chaos Crucible: Gold cost decreased to 2500 instead of 3000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost doesn`t change.
混乱熔炉:所需黄金降为2500;所需木材不变;所需矿石不变;所需水晶不变;
Unique Building Tier 2: Gold cost decreased to 2000 instead of 2500. Wood cost doesn`t change. Ore cost decreased to 2 instead of 5. Crystal cost decreased to 2 instead of 5.
2级特殊建筑(鄂加斯之心,地狱之门):所需黄金降为2000;所需木材不变;所需矿石降为2;所需水晶降为2;
Unique Building Tier 3: Gold cost decreased to 4000 instead of 5000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost decreased to 8 instead of 10.
3级特殊建筑(毁灭祭坛,混乱苏醒):所需黄金降为4000;所需木材不变;所需矿石不变;墓园 - Necropolis
Unique Building Tier 2: Gold cost decreased to 2000 instead of 2500. Wood cost doesn`t change. Ore cost decreased to 2 instead of 5. Crystal cost decreased to 2 instead of 5.
2级特殊建筑(巫术密室,蛮荒之地):所需黄金降为2000;所需木材不变;所需矿石降为2;所需水晶降为2;
Unique Building Tier 3: Gold cost decreased to 4000 instead of 5000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost decreased to 8 instead of 10.
3级特殊建筑(永恒奴役祭坛,亚莎的沙漏):所需黄金降为4000;所需木材不变;所需矿石不变;所需水晶降为8;
Hall of Immortals: Gold cost decreased to 7500 instead of 10000. Wood cost increased to 5 instead of 0. Ore cost decreased to 0 instead of 5. Crystal cost doesn`t change.
不朽者大厅(原版名为英雄陵):所需黄金降为7500;所需木材升为5;所需矿石降为0;所需水晶不变;
Sepulcher: Gold cost decreased to 4000 instead of 6000. Wood cost doesn`t change. Ore cost decreased to 7 instead of 10. Crystal cost decreased to 4 instead of 7.
墓穴:所需黄金降为4000;所需木材不变;所需矿石降为7;所需水晶降为4;
Mausoleum: Gold cost decreased to 3000 instead of 4000. Wood cost doesn`t change. Ore cost decreased to 7 instead of 9. Crystal cost decreased to 6 instead of 9.
陵墓:所需黄金降为3000;所需木材不变;所需矿石降为7;所需水晶降为6;
Pestilent Tomb: Gold cost doesn`t change. Wood cost decreased to 5 instead of 8. Ore cost decreased to 5 instead of 10. Crystal cost decreased to 3 instead of 5.
瘟疫墓地:所需黄金不变;所需木材降为5;所需矿石降为5;所需水晶降为3;
Pestilent Catacomb: Gold cost increased to 3500 instead of 3000. Wood cost doesn`t change. Ore cost decreased to 5 instead of 6. Crystal cost doesn`t change.
瘟疫墓穴:所需黄金升为3500;所需木材不变;所需矿石降为5;所需水晶不变;
Vampire Mansion: Gold cost decreased to 3500 instead of 4000. Wood cost decreased to 4 instead of 5. Ore cost decreased to 5 instead of 8. Crystal cost decreased to 4 instead of 6.
吸血鬼宅:所需黄金降为3500;所需木材降为4;所需矿石降为5;所需水晶降为4;
Vampire Palace: Gold cost decreased to 2500 instead of 4000. Wood cost decreased to 3 instead of 5. Ore cost decreased to 3 instead of 6. Crystal cost decreased to 2 instead of 7.
吸血鬼宫殿:所需黄金降为2500;所需木材降为3;所需矿石降为3;所需水晶降为2;
Spider Temple: Gold cost decreased to 11000 instead of 17500. Wood cost decreased to 14 instead of 25. Ore cost decreased to 13 instead of 15. Crystal cost decreased to 13 instead of 25.
蜘蛛神庙:所需黄金降为11000;所需木材降为14;所需矿石降为13;所需水晶降为13;
Spider Sanctum: Gold cost decreased to 9000 instead of 12500. Wood cost decreased to 11 instead of 15. Ore cost decreased to 12 instead of 25. Crystal cost decreased to 12 instead of 15.
蜘蛛圣殿(原版为蜘蛛教堂Spider Cathedral):所需黄金降为9000;所需木材降为11;所需矿石降为12;所需水晶降为12;瀛洲 - Sanctuary
Unique Building Tier 2: Gold cost decreased to 2000 instead of 2500. Wood cost doesn`t change. Ore cost decreased to 2 instead of 5. Crystal cost decreased to 2 instead of 5.
2级特殊建筑(挑战者宝塔,永流水神社):所需黄金降为2000;所需木材不变;所需矿石降为2;所需水晶降为2;
Unique Building Tier 3: Gold cost decreased to 4000 instead of 5000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost decreased to 8 instead of 10.
3级特殊建筑(决斗大师宝塔,天水神社):所需黄金降为4000;所需木材不变;所需矿石不变;所需水晶降为8;
Advanced Marketplace: Gold cost decreased to 2500 instead of 3000. Wood cost doesn`t change. Ore cost decreased to 2 instead of 5. Crystal cost decreased to 2 instead of 5.
高级市场:所需黄金降为2500;所需木材不变;所需矿石降为2;所需水晶降为2;
Pearl Sanctuary: Gold cost increased to 2750 instead of 2000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost doesn`t change.
珍珠圣所:所需黄金升为2750;所需木材不变;所需矿石不变;所需水晶不变;
Blessed Pond: Gold cost decreased to 2250 instead of 3000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost doesn`t change.
佑福池塘:所需黄金降为2250;所需木材不变;所需矿石不变;所需水晶不变;
Sacred Source: Gold cost decreased to 3250 instead of 4000. Wood cost decreased to 4 instead of 6. Ore cost decreased to 5 instead of 8. Crystal cost decreased to 4 instead of 6.
神圣水源:所需黄金降为3250;所需木材降为4;所需矿石降为5;所需水晶降为4;
Sanctified Source: Gold cost decreased to 3000 instead of 5000. Wood cost increased to 3 instead of 0. Ore cost decreased to 3 instead of 10. Crystal cost decreased to 6 instead of 8.
圣洁水源:所需黄金降为3000;所需木材升为3;所需矿石降为3;所需水晶降为6;
Frost Shrine: Gold cost increased to 3500 instead of 2500. Wood cost decreased to 0 instead of 4. Ore cost increased to 7 instead of 5. Crystal cost decreased to 5 instead of 9.
永冬神社:所需黄金升为3500;所需木材降为0;所需矿石升为7;所需水晶降为5;
Frost Miya: Gold cost decreased to 2500 instead of 3000. Wood cost decreased to 2 instead of 5. Ore cost decreased to 3 instead of 7. Crystal cost decreased to 2 instead of 5.
冰冻宫殿:所需黄金降为2500;所需木材降为2;所需矿石降为3;所需水晶降为2;
Sunken Arena: Gold cost decreased to 4250 instead of 5000. Wood cost doesn`t change. Ore cost decreased to 8 instead of 11. Crystal cost decreased to 3 instead of 5.
水下竞技场:所需黄金降为4250;所需木材不变;所需矿石降为8;所需水晶降为3;
Sunken Dojo: Gold cost decreased to 3500 instead of 5000. Wood cost doesn`t change. Ore cost decreased to 6 instead of 8. Crystal cost decreased to 5 instead of 7.
水下道场:所需黄金降为3500;所需木材不变;所需矿石降为6;所需水晶降为5;
Misty Mountain: Gold cost decreased to 11000 instead of 12500. Wood cost decreased to 13 instead of 25. Ore cost decreased to 13 instead of 25. Crystal cost decreased to 13 instead of 15.
迷雾山脉:所需黄金降为11000;所需木材降为13;所需矿石降为13;所需水晶降为13;
Cloudy Mountain: Gold cost decreased to 9000 instead of 17500. Wood cost decreased to 12 instead of 15. Ore cost decreased to 12 instead of 15. Crystal cost decreased to 12 instead of 25.
云雾山脉:所需黄金降为9000;所需木材降为12;所需矿石降为12;所需水晶降为12;据点 - Stronghold
Unique Building Tier 2: Gold cost decreased to 2000 instead of 2500. Wood cost decreased to 2 instead of 5 Ore cost doesn`t change. Crystal cost decreased to 2 instead of 5.
2级特殊建筑(碎颅图腾,掠夺大厅):所需黄金降为2000;所需木材降为2;所需矿石不变;所需水晶降为2;
Unique Building Tier 3: Gold cost decreased to 4000 instead of 5000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost decreased to 8 instead of 10.
3级特殊建筑(破墙者,战路小屋):所需黄金降为4000;所需木材不变;所需矿石不变;所需水晶降为8;
Advanced Marketplace: Gold cost decreased to 2500 instead of 5000. Wood cost decreased to 2 instead of 5. Ore cost doesn`t change. Crystal cost decreased to 2 instead of 5.
高级市场:所需黄金降为2500;所需木材降为2;所需矿石不变;所需水晶降为2;
Dream Lodge: Gold cost increased to 3500 instead of 3000. Wood cost decreased to 8 instead of 12. Ore cost doesn`t change. Crystal cost decreased to 3 instead of 5.
梦境小屋:所需黄金升为3500;所需木材降为8;所需矿石不变;所需水晶降为3;
Vision Lodge: Gold cost decreased to 3000 instead of 3500. Wood cost decreased to 5 instead of 7. Ore cost decreased to 4 instead of 5. Crystal cost decreased to 5 instead of 8.
幻境小屋:所需黄金降为3000;所需木材降为5;所需矿石降为4;所需水晶降为5;
Centaur Camp: Gold cost decreased to 4000 instead of 6000. Wood cost decreased to 5 instead of 8 Ore cost doesn`t change. Crystal cost decreased to 6 instead of 8.
人马营地:所需黄金降为4000;所需木材降为5;所需矿石不变;所需水晶降为6;
Centaur Outpost: Gold cost decreased to 3000 instead of 4000. Wood cost decreased to 6 instead of 10. Ore cost doesn`t change. Crystal cost decreased to 4 instead of 7.
人马哨站:所需黄金降为3000;所需木材降为6;所需矿石不变;所需水晶降为4;
Hut of Rage: Gold cost decreased to 3500 instead of 4500. Wood cost decreased to 4 instead of 7. Ore cost decreased to 6 instead of 10. Crystal cost decreased to 3 instead of 5.
愤怒小屋:所需黄金降为3500;所需木材降为4;所需矿石降为6;所需水晶降为3;
Chamber of Rage: Gold cost decreased to 3000 instead of 3500. Wood cost decreased to 4 instead of 5. Ore cost decreased to 4 instead of 5. Crystal cost decreased to 4 instead of 7.
愤怒之室:所需黄金降为3000;所需木材降为4;所需矿石降为4;所需水晶降为4;
Cyclops Mound: Gold cost decreased to 11000 instead of 17500. Wood cost decreased to 12 instead of 30. Ore cost decreased to 14 instead of 15. Crystal cost decreased to 13 instead of 15.
独眼土丘:所需黄金降为11000;所需木材降为12;所需矿石降为14;所需水晶降为13;
Cyclops Hill: Gold cost decreased to 9000 instead of 12500. Wood cost decreased to 12 instead of 30. Ore cost decreased to 14 instead of 15. Crystal cost decreased to 13 instead of 15.
独眼山丘:所需黄金降为9000;所需木材降为12;所需矿石降为14;所需水晶降为13;公共建筑 - All Factions
Marketplace: Gold cost increased to 2500 instead of 2000.
市场:所需黄金升为2500;
Basic Fortification: Gold cost increased to 2500 instead of 2000. Wood cost doesn`t change. Ore cost doesn`t change. Crystal cost doesn`t change.
基础城防:所需黄金升为2500;所需木材不变;所需矿石不变;所需水晶不变;
Superior Fortification: Gold cost decreased to 7500 instead of 10000. Wood cost decreased to 15 instead of 20. Ore cost decreased to 15 instead of 20. Crystal cost doesn`t change.
超级城防:所需黄金降为7500;所需木材降为15;所需矿石降为15;所需水晶不变;
Basic Town Portal: Gold cost increased to 3500 instead of 2500. Wood cost doesn`t change. Ore cost doesn`t change Crystal cost doesn`t change.
基础城镇时空门:所需黄金升为3500;所需木材不变;所需矿石不变;所需水晶不变;
Advanced Town Portal: Gold cost increased to 7000 instead of 5000. Wood cost increased to 10 instead of 0. Ore cost increased to 10 instead of 0. Crystal cost doesn`t change.
高级城镇时空门:所需黄金升为7000;所需木材升为10;所需矿石升为10;所需水晶不变;
Tear of Asha: Gold cost doesn`t change. Wood cost decreased to 15 instead of 20. Ore cost decreased to 15 instead of 20. Crystal cost decreased to 15 instead of 20.
亚莎之泪建筑:所需黄金不变;所需木材降为15;所需矿石降为15;所需水晶降为15;城镇兵种转换消耗 - Town Dwelling conversion cost
Core basic dwelling: Gold cost increased to 500 instead of 250. Wood cost increased to 1 instead of 0. Ore cost doesn`t change. Crystal cost decreased to 0 instead of 1.
核心基础兵营:所需黄金升为500;所需木材升为1;所需矿石不变;所需水晶降为0;
Core Upgrade Dwelling: Gold cost increased to 500 instead of 440. Wood cost increased to 1 instead of 0. Ore cost doesn`t change. Crystal cost doesn`t change.
核心高级兵营:所需黄金升为500;所需木材升为1;所需矿石不变;所需水晶不变;
Elite basic Dwelling: Gold cost increased to 1000 instead of 500. Wood cost increased to 1 instead of 0. Ore cost doesn`t change. Crystal cost doesn`t change.
精英基础兵营:所需黄金升为1000;所需木材升为1;所需矿石不变;所需水晶不变;
Elite Upgrade Dwelling: Gold cost decreased to 1000 instead of 1500. Wood cost decreased to 1 instead of 2. Ore cost decreased to 1 instead of 6. Crystal cost doesn`t change.
精英高级兵营:所需黄金降为1000;所需木材降为1;所需矿石降为1;所需水晶不变;
Champion basic Dwelling: Gold cost decreased to 2000 instead of 2750. Wood cost decreased to 3 instead of 5. Ore cost increased to 3 instead of 0. Crystal cost decreased to 3 instead of 4.
冠军基础兵营:所需黄金降为2000;所需木材降为3;所需矿石升为3;所需水晶降为3;
Champion Upgrade Dwelling: Gold cost increased to 2000 instead of 750. Wood cost increased to 3 instead of 1. Ore cost increased to 3 instead of 1. Crystal cost increased to 3 instead of 1.
冠军高级兵营;:所需黄金升为2000;所需木材升为3;所需矿石升为3;所需水晶升为3;野外兵营产量加成 - External Dwellings Production
Haven: Sentinel +3/week instead of +6/week. Crossbowman +2/week instead of +5/week. Sister +2/week instead of +4/week.
圣堂 - 哨卫:降为+3每周;劲弩手:降为+2每周;女祭司:降为+2每周;
Necropolis: Skeletons +3/week instead of +6/week. Ghoul +2/week instead of +4/week. Ghost +2/week instead of +4/week.
墓园 - 骷髅兵:降为+3每周;食尸鬼:降为+2每周;幽魂:降为+2每周;
Inferno: Maniacs +3/week instead of +5/week. Hellhound +2/week instead of +4/week. Succubus +2/week instead of +5/week.
地狱 - 疯魔:降为+3每周;犬魔:降为+2每周;艳魔:降为+2每周;
Sanctuary: Shark Warrior +3/week instead of +5/week. Pearl Priestess +2/week instead of +4/week. Kappa +2/week instead of +5/week.
瀛洲 - 鲛卫:降为+3每周;珍珠巫女:降为+2每周;河童:降为+2每周;
Stronghold: Goblins +3/week instead of +6/week. Crusher +2/week instead of +3/week. Harpy +2/week instead of +5/week.
据点 - 地精:降为+3每周;碎击兵:降为+2每周;鸢女:降为+2每周;
External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:
野外精英兵营提供2单位每周,除了以下生物:
Haven: Sun Rider +1/week instead of +3/week. Radiant Glory +1/week instead of +3/week. Griffin +2/week instead of +2/week.
圣堂 - 烈日枪骑军:降为+1每周;光灵:降为+1每周;狮鹫:降为+2每周;
Necropolis: Lich +1/week instead of +3/week. Vampire +2/week instead of +5/week. Lamasu +1/week instead of +4/week.
墓园 - 尸巫:降为+1每周;吸血鬼:降为+2每周;拉玛苏:降为+1每周;
Inferno: Juggernaut +1/week instead of +2/week. Breeder +2/week instead of +3/week. Tormentor +1/week instead of +2/week.
地狱 - 悍魔:降为+1每周;巢魔:降为+2每周;笞魔:降为+1每周;
Sanctuary: Spring Spirit +1/week instead of +4/week. Kenshi +1/week instead of +2/week. Snow Maiden +2/week instead of +3/week.
瀛洲 - 泉灵:降为+1每周;剑师:降为+1每周;雪女:降为+2每周;
Stronghold: Jaguar Warrior +1/week instead of +3/week. Centaur +1/week instead of +2/week. Dreamwalker +2/week instead of +4/week.
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