魔兽4.2补丁没 gs了?????????...

魔兽世界GS定义为装备等级吗?它是如何计算出来的?不用插件如何得到GS?
GS 是插件根据装备的等级,实用价值(就是各种属性的收益情况)计算的,不如大脚之类的。
最初这个数字是根据每件装备的实际价值给予评分数值,数值越高说明装备越好。
后来慢慢的,GS开始简单化,基本是用装备等级计算的,比如WLK时代。
到了现在的CTM时代基本没人用GS了,因为WOW 本身有了一个装备等级的评价系统,人物界面右侧,和血量什么的在一起,在最上头。
现在下副本都是喊“带装等”,级装备等级。
其他答案(共2个回答)
一般 白色无价值等....
GS装备评分,是一款用数字来量化玩家装备级别的插件,(现在集成在了大脚中[ 大脚下载 ],你可以通过人物界面右下角看见),它按照一定的公式(主要是物品等级)计算...
侵略 3/3 级
 使你的邪恶攻击和剔骨技能的伤害提高 6%
一定要加,战斗贼就靠邪恶攻击吃饭的
耐久没什么太大的用处,双武器专精最好加了,尤其你有好的副手时
黑翼之曹的副本
也是死亡之翼的儿子老耐的底盘
魔杖是远程攻击的
不费魔法,一般比如说怪剩的血不多了,你攒个魔法打不如丢两下魔杖解决问题,比如副本中的牧师,也可以丢啊,因为几乎没有仇恨,当有战士或其他什么职业...
伤害一般是一个较小的数值到一个较大的数值(如23-26)
速度是两次攻击之间的时间间隔(如2.80)
武器每秒伤害是平均伤害(最小值+最大值/2,如23-26的...
答: 冲卡是充值战网点数的,点冲入时间输入卡号密码后也是进的战网点数,继续确认就把点数转成时间了。
冲时间消耗的是战网点数,多一个中间步骤而已。
答: 你想一想你的同学和你都是学生,谁不想看电视、玩电脑?谁不想娱乐……可是他们就能为了自己心中的理想克制这些欲望而勤奋练习,不断说服自己而安心预习、学习和复习,认真...
答: 打开插件,里面有一个设置按键的功能,把左右键同时按人物前进这个选项打上勾,就行了.
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相关问答:123456789101112131415魔兽世界国服恶魔术士SS,GS将近5600,但目前两凯旋饰品,在没钱的情况下该怎样搞稍微像样一点的饰品?_百度知道
魔兽世界国服恶魔术士SS,GS将近5600,但目前两凯旋饰品,在没钱的情况下该怎样搞稍微像样一点的饰品?
矿坑232的冰晶比凯旋的饰品好么?
我有更好的答案
个人觉得普通试炼的饰品都比矿坑232的冰晶好,而且要是你不缺命中的话就不要带牌子换245的命中饰品,带个245的128智力饰品+深渊符文吧,有钱买个王者的统治,现在应该不贵,而且10ICC H老3的望远镜入手也很容易
如果Lz你命中够370。那就换掉加命中那个饰品,如果不够,就换掉加智力那个,永冻冰晶的性价比很不错
冰晶没有那个好 你注意看冰晶的属性 它是在造成爆击以后会减少伤害加成的 当然在没钱的情况下还是建议去找个工会跟着活动可以用分换SP稳定就是主力 只要稳定 终有一天你能拿到你想要的SP
命中无法达到17,可每次打icc,暗牧和平衡德都不知道怎么加命中buff,请问这两职业是怎么加那百分之3的buff
冰晶是痛苦术用的
60牌子冰霜饰品 矿坑的不错。但是你要ROLL的到。。或者组亲友去吧
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我们会通过消息、邮箱等方式尽快将举报结果通知您。《魔兽世界:德拉诺之王》正式上线补丁说明
  魔兽世界:德拉诺之王
  更新于:11月20日
  《德拉诺之王》现已正式上线!所有玩家现在可以体验到最新的游戏内容了。
  这是旧部落的新篇章,是由钢铁而非魔血铸就。兽人氏族的伟大联盟,钢铁部落使用可怕的战争机器,令脚下的德拉诺世界瑟瑟发抖。艾泽拉斯将是他们的下一个目标。随后,还将有无数世界等着他们去征服。在这个关键时刻,你必须对兽人的蛮荒家园、坚韧的德莱尼的第二故乡——德拉诺发动绝地反击。你将与历史上的传奇英雄成为盟友,在异世界建立堡垒。带领一个世界的大军对抗另一个世界……守护艾泽拉斯的未来吧。
站概述,一站式深入了解全新游戏系统。
文档:包含的大量在前夕版本中加入的改动信息。
全新世界:德拉诺
德拉诺现已开放!玩家角色现在可以跨过诅咒之地的黑暗之门,与钢铁部落交战了。
德拉诺是一片岩浆与金属交织,岩石与蒸汽共存的土地。城市中巨大的熔炉冒出的烟尘遮蔽了双月,巨大的车轮碾碎大地。邪恶的刃牙虎人、背生双翼的鸦人、浑身是刺的戈隆以及更多非凡的生物统治着世界的边缘,享用着遇难者的遗体。
通过地区预览了解更多关于德拉诺的信息:
建造强大的要塞:你在异世界的坚固堡垒。征服危机四伏的土地,建筑不朽的胜利纪念碑。
个性化定制:形形色色、各有用途的建筑,包括农场、兽栏、军械库、工坊等等。
招募强大的追随者管理你的基地,在你下线时可派遣他们帮你扫荡地下城、完成任务以及制造物品。
在游戏指南中了解更多关于的信息,或者访问我们的。
全新地下城
在靠近北部的某座活火山里,血槌食人魔野蛮地开发着一个矿井。据说开掘这些矿井的真正目的是发掘一件具有无穷力量的古代圣物。
适合等级:90-92级
坐落于北部海岸的,在钢铁部落海军力量中有着举足轻重的地位。巨型战舰和火炮正在这座巨港中整装待发。地面部队随时可以涌上陆地,击溃所有敢于反抗钢铁部落的敌人。
适合等级:92-94级
是德莱尼的神圣陵墓,死者的灵魂将在这座圣光的殿堂中安息。急于为其恶魔主子卖命的古尔丹和他的暗影议会已将这座圣地视为囊中之物了。
适合等级:94-97级
在的群山之巅,高耸入云的上坐落着鲁克玛信徒的宝座。掌握了先祖的埃匹希斯技术的鸦人们聚集在一起,准备将高度凝聚的太阳能量倾泻到他们的敌人头上。
适合等级:97-99级
是钢铁部落这架战争机器的交通枢纽,源源不断地将军队和生产出的物资送往遍布德拉诺的战斗前线。车站得名于“恐轨”号列车,这辆巨型火车已经装上了一座足以轰开沙塔斯城护盾的巨型轨道炮,即将离站……
适合等级:100级
影月氏族的传统墓地。堕落的酋长耐奥祖为了追求力量,牺牲了整个氏族的灵魂。如今,先祖的灵魂被惊扰、折磨,并被用来为一个黑暗的仪式提供能量。如果耐奥祖得逞的话,整个德拉诺都将被虚空所吞噬。
适合等级:100级
肯瑞托在德拉诺各地建立了岗哨,并用魔法将其与艾泽拉斯相连接,作为援军的补给线。不幸的是,在有一处靠近的战略要地却位于木精的圣地,内。岗哨很快就被攻陷,但它仍然能够通往暴风城的郊外……
适合等级:100级
黑石塔的上层已经成为了铁军先锋的大本营。钢铁部落准备将黑石塔作为其全面入侵艾泽拉斯的桥头堡,为此他们制定了一个可怕的计划:在黑石山的中心架设一座足以毁灭世界的武器。
适合等级:100级
在《德拉诺之王》开放后直升90级的角色将在开始他们的冒险。每个角色都将获得本职业的基本法术和技能,并在你熟悉新英雄、反抗钢铁部落、关闭黑暗之门的过程中解锁新的职业技能和机制。
德拉诺的任务日志和世界地图将显示主线任务和支线任务的位置。别忘了,沿途还是会有一些惊喜,系统不会列出所有游戏内容——我们可不想让任务日志破坏了所有的游戏乐趣!
德拉诺的某些区域会有奖励目标,其进度将显示在世界地图上。完成这些奖励目标可获得额外的金币和经验。
德拉诺的任务奖励将有较低的几率超出你的预期。除了优秀品质(绿色)的奖励外,你还将有机会获得精良品质(蓝色)甚至史诗品质(紫色!)的物品。
角色和职业改动
等级上限提升至100。
角色现在可获得德拉诺特技,在从92级到98级的升级过程中,玩家每两级都可以获得这种永久性的技能奖励。
关于角色和职业改动的全部细节,请参见文档。
猎人增加了3种可驯服的宠物类型。
双头飞龙(特殊)
玩家可以在德拉诺各地找到并驯服新的战斗宠物了。
一批驯宠宗师已经在这片蛮荒的世界中驯养好了战斗宠物,随时准备迎接最老练的宠物训练师发起的挑战。
团队副本、地下城与场景战役
不低于91级的角色可以在锦绣谷的闻道之座与游学者福云、游学者辛恒或游学者韩恩对话,单独加入《熊猫人之谜》的随机团队副本和场景战役队列了。
决战奥格瑞玛
加尔鲁什&地狱咆哮
加尔鲁什&地狱咆哮不再掉落传家宝武器。
库卡隆战蝎现在是史诗难度的稀有掉落了。
加入《德拉诺之王》的随机英雄地下城队列,现在要玩家必须以特定角色在该地下城中获得过不低于白银级的评价。
试炼场不再按比例降低角色物品等级。怪物实力会根据角色的物品等级进行相应调整了。
新的挑战模式赛季正式开放。赶快争分夺秒完成地下城,争取一系列全新奖励、成就和头衔吧。
PvP第16赛季将暂定于日开放!
现在,当角色进入PvP区域(竞技场、战场和阿什兰)或与其他玩家进行PvP战斗时,《德拉诺之王》的PvP装备将激活第二个物品等级。通过这种物品等级的转变,角色的相对生命值将保持不变。
战场和竞技场
移除了战场的战斗的召唤机制,以新的奖励机制代替。100级的玩家将根据战场比赛的最终积分获得不同保险箱。游戏中共有青铜、白银和黄金三种保险箱,提供的奖励也会越来越好。
100级玩家参与竞技场练习赛时,获胜队伍现在能获得钢铁保险箱,有几率开出荣誉点数或荣誉装备。
现在,角色将可以发现新的配方和图纸,使用德拉诺发现的材料制造强大的新装备和物品了。
开放助推机制,可以帮助角色加快专业技能的升级速度。
郭雅夫人将她的黑市拍卖行开到了德拉诺。
德拉诺发现的大部分物品都有一定几率具有第三属性,提供的加成包括:
闪避:降低范围攻击的伤害。
永不磨损:使物品不会损失耐久度。
吸血:将造成的伤害或治疗按一定比例转化为自己的生命值。
移动速度:略微提高角色的移动速度。
搏击俱乐部
搏击俱乐部重新开业,面向想要挑战自我的100级角色。除了熟悉的老面孔外,我们还为大家准备了新的惊喜哟。
魔兽7.0重点资料:丨 |
魔兽7.0其他资讯:&|&&| &| &| &|
地图练级: &|&&| &| &| &| &| &|
新5人本: &|&&|&&|&&|&&|&&|&&|&&|
新团队本: &|&&|&&|
新专题: &|&&|&&|&&|&&|&&|
新声望攻略:
| &|&&|&&|&&|&&|&&|&&|
德拉诺之王系列动画:
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打开微信,点击底部的“发现”,使用“扫一扫”即可将网页分享至朋友圈。Updated: 08-31-17 04:23 AM
Compatibility:Shadows of Argus (7.3.0)Tomb of Sargeras (7.2.0)
Updated:08-31-17 04:23 AM
Created:10-29-14 03:51 AM
Downloads:239,606
Favorites:138
GnomeSequencer&
Version: 7.3.0.1by:
This is a small addon that allows you create a sequence of macros to be executed at the push of a button.
Like a /castsequence macro, it cycles through a series of commands when the button is pushed. However, unlike castsequence, it uses macro text for the commands instead of spells, and it advances every time the button is pushed instead of stopping when it can't cast something.
This means if a spell is on cooldown and you push the button it will continue to the next item in the list with each press until it reaches the end and starts over.
When you first install the addon you will need to rename &ExampleSequences.lua& to &Sequences.lua& and open the file in a text editor to add your own sequences.
The Sequences file contains a couple examples to get you started with writing your own sequences, I'll post its entirety here.
local _, Sequences = ... -- Don't touch this&------ Rename this file to Sequences.lua before you get started, it uses a different file name so as not to overwrite your existing file with a future update.-- Every entry in the Sequences table defines a single sequence of macros which behave similarly to /castsequence.-- Sequence names must be unique and contain no more than 16 characters.-- To use a macro sequence, create a blank macro in-game with the same name you picked for the sequence here and it will overwrite it.----&------ Here's a large demonstration sequence documenting the format:Sequences[&GnomeExample1&] = {& & -- StepFunction optionally defines how the step is incremented when pressing the button.& & -- This example increments the step in the following order: 1 12 123 1234 etc. until it reaches the end and starts over& & -- DO NOT DEFINE A STEP FUNCTION UNLESS YOU THINK YOU KNOW WHAT YOU'RE DOING& & StepFunction = [[& & & & limit = limit or 1& & & & if step == limit then& & & & & & limit = limit % #macros + 1& & & & & & step = 1& & & & else& & & & & & step = step % #macros + 1& & & & end& & ]],& & & & -- PreMacro is optional macro text that you want executed before every single button press.& & -- This is if you want to add something like /startattack or /stopcasting before all of the macros in the sequence.& & PreMacro = [[/run print(&-- PreMacro Script --&)/startattack& & & & ]],& & & & -- PostMacro is optional macro text that you want executed after every single button press.& & -- I don't know what you would need this for, but it's here anyway.& & PostMacro = [[/run print(&-- PostMacro Script --&)& & ]],& & & & -- Macro 1& & [[/run print(&Executing macro 1!&)/cast SpellName1& & ]],& & & & -- Macro 2& & [[/run print(&Executing macro 2!&)/cast SpellName2& & ]],& & & & -- Macro 3& & [[/run print(&Executing macro 3!&)/cast SpellName3& & ]],}&------ Here is a short example which is what most sequences will look likeSequences[&GnomeExample2&] = {& & -- Macro 1& & [[/run print(&Executing macro 1!&)/cast SpellName1& & ]],& & & & -- Macro 2& & [[/run print(&Executing macro 2!&)/cast SpellName2& & ]],& & & & -- Macro 3& & [[/run print(&Executing macro 3!&)/cast SpellName3& & ]],}
If you like one of my addons, feel free to support the cause!
7.2.0.3 - Attempt to avoid a potential infinite loop caused by changing the macro icon
7.2.0.2 - Attempt to set macro icon more aggressively
7.2.0.1 - Fix for icons clearing when zoning (it's unclear what's causing this)
r5 - toc bump for 6.1
r4 - Added a custom error handler and changed how macros are edited to improve support with other macro addons.
r3 - Resolved a minor infinite loop involving UnregisterEvent('UPDATE_MACROS') not taking effect until the next frame.
r2 - Added custom step functionality, pre and post macro text, and made the sequences file (hopefully) easier to understand and edit.
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A Pyroguard Emberseer
Forum posts: 1032
File comments: 185
Uploads: 25
Re: Pauses, slow downs, and complete stops
Originally Posted by t0lkien
GSE is great, but I'm experiencing slow response on my sequences. It will pause, delay between casts, and require represses of my bind key irregularly. Many times my character will be just standing there, and even re-initiating the sequence with a keypress won't get it to begin casting again, until I've pressed several times (by which time the mob is often dead).
GSE is a fork of my addon by somebody else, I can't help you with it.
This is the original GnomeSequencer addon.
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
Pauses, slow downs, and complete stops
GSE is great, but I'm experiencing slow response on my sequences. It will pause, delay between casts, and require represses of my bind key irregularly. Many times my character will be just standing there, and even re-initiating the sequence with a keypress won't get it to begin casting again, until I've pressed several times (by which time the mob is often dead).
In contrast, if I immediately hit my normal bind keys, response is instant (I often have to resort to doing this to &break& the frustrating delays).
I'm using a slightly modified version of a druid macro from WoWLazyMacros which I've pasted below, in combination with a keypress loop on my mouse (which repeats the key bound to the macro on continuous loop while I hold down a button):
Sequences['DarkBoom7.3-ST'] = {
-- This Sequence was exported from GSE 2.2.02.
Author=&Darkmanz&,
SpecID=102,
Talents = &2???213&,
Help = [[Version: s1.7.30 Talents: any Starsurgespec single target]],
Default=1,
Icon='Spell_Nature_StarFall',
MacroVersions = {
Combat=true,
Trinket1=true,
Trinket2=true,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = &Sequential&,
LoopLimit=8,
KeyPress={
&/use [stance:0/3/5] Moonkin Form&,
&/use [stance:1, notalent:3/2] Moonkin Form&,
&/use [stance:2, notalent:3/1] Moonkin Form&,
&/targetenemy [noharm][dead]&,
&/castsequence [stance:4, talent:6/3] reset=combat Blessing of the Ancients, null&,
&/cast [combat] Celestial Alignment&,
&/cast [combat] Berserking&,
&/castsequence [nomod] reset=combat Sunfire, Moonfire, null&,
&/castsequence [nomod,combat] reset=target Moonfire, null&,
PreMacro={
&/cast Sunfire&,
&/cast [mod:alt] Starsurge&,
&/cast [mod:ctrl] Regrowth&,
&/cast [mod:shift,@cursor] Starfall&,
&/castsequence [nomod] reset=combat Solar Wrath, Solar Wrath, Lunar Strike&,
&/cast [nomod] New Moon&,
PostMacro={
KeyRelease={
Last edited by t0lkien : 12-12-17 at .
A Kobold Labourer
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Re: Re: Re: Re: 7.2.5 seems to have broken the addon
Originally Posted by Maarc
Originally Posted by semlar
Originally Posted by MysticalNyte
Change the first line ## Interface: 70200 to ## Interface 70205
They don't appear to have changed the version number with 7.2.5 (they normally only change it for major versions), so this shouldn't have fixed anything.
It's possible just restarting the game fixed whatever the problem was.
There still seems to be a problem with GnomeSequencer, I have unloaded all other AddOns ... to make sure there were no conflicts and then tested the macros I've been using previously successfully. GnomeSequencer works fine for a few moments the freezes WoW completely requiring it to be closed and restarted.
Is there anything I can do to help you narrow down the cause of this problem?
The copy of GSE downloaded from Curse Indicates ## Interface: 70250. This appears to be the current version. Should the # Interface: 70205 be changed to be the same OR vice Versa OR does it not matter. Currently I can't load the addon at all. It says it is &out of date&. Where did you get ##Interface 70205 from?
A Kobold Labourer
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Re: Re: Re: 7.2.5 seems to have broken the addon
Originally Posted by semlar
Originally Posted by MysticalNyte
Change the first line ## Interface: 70200 to ## Interface 70205
They don't appear to have changed the version number with 7.2.5 (they normally only change it for major versions), so this shouldn't have fixed anything.
It's possible just restarting the game fixed whatever the problem was.
There still seems to be a problem with GnomeSequencer, I have unloaded all other AddOns ... to make sure there were no conflicts and then tested the macros I've been using previously successfully. GnomeSequencer works fine for a few moments the freezes WoW completely requiring it to be closed and restarted.
Is there anything I can do to help you narrow down the cause of this problem?
A Kobold Labourer
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Re: Re: Re: 7.2.5 seems to have broken the addon
Originally Posted by semlar
Originally Posted by MysticalNyte
Change the first line ## Interface: 70200 to ## Interface 70205
They don't appear to have changed the version number with 7.2.5 (they normally only change it for major versions), so this shouldn't have fixed anything.
It's possible just restarting the game fixed whatever the problem was.
Well, I restarted (technically, servers went down), but it still didn't work. Made this change, and it went back to working exactly as before.
A Pyroguard Emberseer
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Uploads: 25
Re: Re: 7.2.5 seems to have broken the addon
Originally Posted by MysticalNyte
Change the first line ## Interface: 70200 to ## Interface 70205
They don't appear to have changed the version number with 7.2.5 (they normally only change it for major versions), so this shouldn't have fixed anything.
It's possible just restarting the game fixed whatever the problem was.
A Kobold Labourer
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File comments: 3
Uploads: 0
Re: Re: 7.2.5 seems to have broken the addon
Originally Posted by MysticalNyte
Originally Posted by Dalvand
Great work on the addon, it is easily my favorite in the game. However, 7.2.5 seems to have broken it completely, as in macros simply do not fire off. Would it possible for you to have a look? I know GSE still works, but I prefer yours if possible.
Go into your GS Folder.
Then go to the file &GnomeSequencer.toc& and right click and open it up in notepad, notepad+, etc.
Change the first line ## Interface: 70200 to ## Interface 70205.
Then click the save button!
This was posted on page six here and I remembered it as my wife still uses this addon and it just worked for her. I just changed it to work for the current patch 7.2.5.
Worked perfect! Thanks for the quick help.
A Murloc Raider
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Re: 7.2.5 seems to have broken the addon
Originally Posted by Dalvand
Great work on the addon, it is easily my favorite in the game. However, 7.2.5 seems to have broken it completely, as in macros simply do not fire off. Would it possible for you to have a look? I know GSE still works, but I prefer yours if possible.
Go into your GS Folder.
Then go to the file &GnomeSequencer.toc& and right click and open it up in notepad, notepad+, etc.
Change the first line ## Interface: 70200 to ## Interface 70205.
Then click the save button!
This was posted on page six here and I remembered it as my wife still uses this addon and it just worked for her. I just changed it to work for the current patch 7.2.5.
__________________
Last edited by MysticalNyte : 06-13-17 at .
A Kobold Labourer
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7.2.5 seems to have broken the addon
Great work on the addon, it is easily my favorite in the game. However, 7.2.5 seems to have broken it completely, as in macros simply do not fire off. Would it possible for you to have a look? I know GSE still works, but I prefer yours if possible.
A Kobold Labourer
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Originally Posted by semlar
Originally Posted by MadCowScurge
IS Cast @cursor going to be supported by GS any time soon?
You can use any modifiers you want, all it does is execute whatever macros you put into it.
If you're using Gnome Sequencer Enhanced, that's a separate addon by a different author.
My bad had to set it up better.. grate work on the add on, with all the cd's I have to keep track of saves space when you can step it with another spell..
A Pyroguard Emberseer
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File comments: 185
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Originally Posted by MadCowScurge
IS Cast @cursor going to be supported by GS any time soon?
You can use any modifiers you want, all it does is execute whatever macros you put into it.
If you're using Gnome Sequencer Enhanced, that's a separate addon by a different author.
A Kobold Labourer
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IS Cast @cursor going to be supported by GS any time soon?
A Wyrmkin Dreamwalker
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Originally Posted by semlar
It would help to figure out what was causing it, I couldn't reproduce the error so I just made my best guess about what the issue was.
PM'd you a dropbox link of the file
A Pyroguard Emberseer
Forum posts: 1032
File comments: 185
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Originally Posted by ceylina
Originally Posted by semlar
Originally Posted by ceylina
7.2.0.2 has an error
[C]: in function `SetMacroItem'
GnomeSequencer\Core.lua:61: in function `UpdateIcon'
GnomeSequencer\Core.lua:147: in function &GnomeSequencer\Core.lua:138&
That happens over and over
Can you post your sequence file?
You fixed it in 7.2.0.3
It would help to figure out what was causing it, I couldn't reproduce the error so I just made my best guess about what the issue was.
A Wyrmkin Dreamwalker
Forum posts: 50
File comments: 93
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Originally Posted by semlar
Originally Posted by ceylina
7.2.0.2 has an error
[C]: in function `SetMacroItem'
GnomeSequencer\Core.lua:61: in function `UpdateIcon'
GnomeSequencer\Core.lua:147: in function &GnomeSequencer\Core.lua:138&
That happens over and over
Can you post your sequence file?
You fixed it in 7.2.0.3
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