合肥哪家水煮鱼好吃网吧更新游戏最快?哪里能玩到战地3?

舒兰哪个网吧电脑系统是w7的能玩战地3的啊?_舒兰吧_百度贴吧
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舒兰哪个网吧电脑系统是w7的能玩战地3的啊?收藏
舒兰哪个网吧电脑系统是w7的能玩战地3的啊?
一般好像都是XP
我去,你这要求也太高了,还战地3。。。
在等几年国产系统就问世了
舒兰网吧要用瘟七得赔死
基地网络刚修完,说是w7的
登录百度帐号推荐应用
为兴趣而生,贴吧更懂你。或在网吧能玩战地3吗 正版的在网吧是不是可以一起上游戏 还用账号吗_百度知道
在网吧能玩战地3吗 正版的在网吧是不是可以一起上游戏 还用账号吗
提问者采纳
网吧的一般都是单机阉割版,很早的老版本了,且无橘子,根本连不了机的
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其他2条回答
金牌网吧是可以玩,但是不能联机,只能单人剧情
你有正版号吧 有就上啊
等待您来回答
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出门在外也不愁& 战地3开始更新了!1.5GB!
查看: 3953|回复: 29
蛋蛋游侠元老版主圣魔王 撒旦★★◆
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17:15:45 上传
傻蛋,去撸吧!
总评分:&金钱 + 20&
& &这游戏是泰坦陨落求你们别再问我了
UID5857787主题阅读权限100帖子精华2积分2337金钱7892 荣誉109 人气289 在线时间5088 小时评议1
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沙花~{:0000:}{:0000:}{:0000:}好久没玩了~
& && && && && && && && && && && && &一直在纠结,从未被超越:
如果你热爱PC游戏,如果你想为大家解答问题;
如果你有一腔热情,如果你喜爱游侠NetShow:
别再犹豫,加入我们吧。
联系方式:
QQ:7243680找:cccmuyu333和Relax@
姿姿驼~(@^_^@)~游侠资深版主『射击游戏区』游侠攻略组【攻略】
UID2043578主题阅读权限150帖子精华4积分8227金钱6717 荣誉70 人气735 在线时间22792 小时评议0
帖子精华4积分8227金钱6717 荣誉70 人气735 评议0
傻蛋,想我了咩{:18:}
射击区招募新版主~有意向的可以PM我~
UID6071903主题阅读权限20帖子精华0积分153金钱779 荣誉0 人气0 在线时间551 小时评议0
Lv.2游侠会员, 积分 153, 距离下一级还需 47 积分
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等下载,官方的太慢
南无法海胜慧游戏神通如来!南无法海胜慧游戏神通如来!南无法海胜慧游戏神通如来!]南无法海胜慧游戏神通如来!]南无法海胜慧游戏神通如来!
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游侠星恒汉化组【翻译】蜀漢相·假節鉞·愛梓喵的亞瑟
UID1317923主题阅读权限70帖子精华1积分7472金钱8676 荣誉109 人气1019 在线时间18381 小时评议0
Lv.7游侠白金会员, 积分 7472, 距离下一级还需 7528 积分
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这签名图....略蛋疼.........{:2:}
蛋蛋游侠元老版主圣魔王 撒旦★★◆
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chen8880 发表于
有没有更新内容列表?
太多了..你网上搜下
& &这游戏是泰坦陨落求你们别再问我了
UID2146183主题阅读权限40帖子精华0积分788金钱4148 荣誉4 人气21 在线时间4973 小时评议0
Lv.4游侠高级会员, 积分 788, 距离下一级还需 212 积分
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终于更了吗。。这下坦克可以一炮打下来直升机了吧~
FigpLCQnIyQ5cyw0NCY4ICEgbmBlY2QOPHt4EgV7Ai1/ERUIBBEVHA==
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Lv.6游侠黄金会员, 积分 2804, 距离下一级还需 3196 积分
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高清材质吗
还是新地图
蛋蛋游侠元老版主圣魔王 撒旦★★◆
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诸葛炎明 发表于
这签名图....略蛋疼.........
{:0000:} 我觉得很恶搞
& &这游戏是泰坦陨落求你们别再问我了
姿姿驼~(@^_^@)~游侠资深版主『射击游戏区』游侠攻略组【攻略】
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诸葛炎明 发表于
这签名图....略蛋疼.........
明酱,你不爱我了咩{:20:}
射击区招募新版主~有意向的可以PM我~
蛋蛋游侠元老版主圣魔王 撒旦★★◆
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zhouli520 发表于
明酱,你不爱我了咩
{:6:} 明酱弃你而去了
& &这游戏是泰坦陨落求你们别再问我了
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小萨能玩4年。。{:00:}
游侠星恒汉化组【翻译】蜀漢相·假節鉞·愛梓喵的亞瑟
UID1317923主题阅读权限70帖子精华1积分7472金钱8676 荣誉109 人气1019 在线时间18381 小时评议0
Lv.7游侠白金会员, 积分 7472, 距离下一级还需 7528 积分
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最初那几个月,疯狂的玩,有段时间每天6小时以上.
现在实在受不了了.....
蛋蛋游侠元老版主圣魔王 撒旦★★◆
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诸葛炎明 发表于
最初那几个月,疯狂的玩,有段时间每天6小时以上.
现在实在受不了了.....
为什么受不了
& &这游戏是泰坦陨落求你们别再问我了
游侠星恒汉化组【翻译】蜀漢相·假節鉞·愛梓喵的亞瑟
UID1317923主题阅读权限70帖子精华1积分7472金钱8676 荣誉109 人气1019 在线时间18381 小时评议0
Lv.7游侠白金会员, 积分 7472, 距离下一级还需 7528 积分
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satan023 发表于
为什么受不了
啥都有个度.玩游戏,听音乐都这样.
一段时间内疯狂的重复某件事情.
就算再怎么喜欢都会腻......我得休息个把月,才能重拾热情.........{:00:}
话说其实我已经休息2个月了,这两个月玩战地3的时间加起来还没去年随便某一天玩的时间多
小杨游侠资深版主游侠攻略组【攻略】游侠FIFA工作组【视频制作】魔幻法师 法皇 孤独隐者倾尽一生 君临天下牧师★★★★★◆
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又开始射基了么{:2:}
太阳下的凤凰城
红黑色的圣西罗
小杨的优酷空间:
UID32542主题阅读权限20帖子精华0积分8542金钱4313 荣誉1 人气62 在线时间13589 小时评议0
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蛋蛋游侠元老版主圣魔王 撒旦★★◆
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GENERAL GAMEPLAY FIXES
-Players should no longer take fall damage from short falls.
玩家将不再受到短距离的坠落伤害。
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
玩家从匍匐状态站起的速度稍微加快,使匍匐状态的玩家更容易逃离手雷和其他威胁。
-Fixed some situations that would unintentionally make a player unrevivable.
修复一些玩家无法被救活的情况。
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
减少复活时了黑屏淡化的时间 因为复活时数据的读取,黑屏淡化仍旧必要。但是大幅缩短
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
重生保护从原来的1秒增加到2秒。保护会在玩家移动或者射击时立即取消。
-Spawn protection will no longer be canceled by the player looking around.
保护不会因为玩家移动视野而取消。
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
增加玩家瞄准在从移动状态之后的射击精度恢复速度以达到更好的响应体验。然而在完全开镜之前开枪仍会造成精度下降。
-Increased the inaccuracy and recoil added when a player is fully suppressed.
当玩家为大程度的压制,不精准度提升并且增幅后坐力。
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
霰弹枪的鹿弹和箭形弹在中远距离的压制效果减少。
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
霰弹枪的鹿弹和箭形弹的伤害程度被调整以与其他武器平均。
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
.44 和 .357 马格南 和 88式狙击的5.8DAP88 子弹的压制效果增加。
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
试图蹲下(比如说匍匐)将会正确的阻止跑步。
-Increased the effectiveness of Suppression Resist Specialization.
增小队防压制的效果
-Parachutes now respond to turn and throttle inputs more quickly.
降落伞开伞反映速度更快
-Switching from primary weapons to sidearms and back now takes less time.
主武器换到副武器的时间减少
-Increased the effectiveness of explosive resistance.
增加抗爆技能的效果
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
调整支架放置的设置,玩家将不在将支架放置的位置将不会高于下颚。
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
在诸如岩石和载具的斜坡上,支架的放置将更稳定。
-Fixed several issues with vaulting objects, especially for thin railings.
修复了关于拱形的物体,特别是细的栏杆。(这个不太懂,大概是这个意思)
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
在匕首无法一击毙命的时候,击倒一个敌人需要两次匕首的划击
-CRAM weapons on Carriers now count towards stationary weapon awards.
在运输舰上的CRAM 武器现在算作固定武器。
VEHICLE FIXES-
The A10 properly gives Jet score again.
A10正确的贡献固定翼的分数。
-Unguided ** rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
非制导坦克炮弹和RPGs 将立即摧毁战斗机,武直,侦查直升机
-Increased the damage the MBT’s primary weapon does to the front and side armor of other main battle **s.
Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
增加主战坦克主炮的对坦克前装甲和侧装甲威力。这意味着少一击对于前装甲(我的理解是2炮),或者是对于侧装甲不错的一击(角度90)就能使敌人坦克瘫痪。
Slightly reduced the repair speed of the repair tool.
减少焊枪的维修速度。
-Increased the damage done by TOW weapons to armored vehicles.
增加tow对于有装甲载具的威力。
-Increased the rate of fire and minimum damage of the Coax HMG.
增加Coax 重机枪(?)迷你炮的射速。
-Increased the damage mounted gunner .50cal HMGs do at long range.
增加车载.50重机枪远距离的杀伤力。
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
略微增加焊枪对于敌军士兵和载具的杀伤。
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
修复了锁定两个临近目标的问题。锁定将不会再多个目标之间快速的跳动。这个适用于所有的锁定武器和激光指示。
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
增加标枪导弹和空对地导弹对于被镭射标记目标的杀伤力。
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
标枪导弹对于未标记的目标对于主战坦克的侧装甲和后装甲会造成更多的杀伤。
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
略微减少了对于被镭射标记目标的锁定时间。
-Laser Guided missiles can now be distracted by Flares.
镭射制导的导弹现在能用热焰弹使之失去跟踪。
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
增加战斗机对地导弹的对于被标记目标的锁定距离。
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
减少战斗机对地导弹锁定的时间,使之更适合攻击地面目标。
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
减少对空导弹锁定战斗机的时间,使之更适合对付空中目标。
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
热焰弹将不会停止敌人的锁定,它只会干扰导弹。
-Flares now more reliably distract missiles, especially for Helicopters.
热焰弹将更可靠地干扰导弹,特别对于直升机。(我的理解是“不是直升机的导弹,而是直升机的热焰弹干扰导弹更有效”)
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
战斗机和武直的热焰弹的重新装填调整到11秒,除了枪手仍旧保留在20秒。
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
对空导弹将更难躲避,这无意的行为会造成对付有经验驾驶员的失衡。(理解了,但是换成中文好难表达)
-AA Missiles should no longer kill the pilot instead of the vehicle.
对空导弹将不再会杀死飞行员而是载具本身。
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
AA导弹将不会再击中目标之前或者热焰弹/ECM迷雾前引爆。
-Reduced the damage AA missiles do to jets to 45%.
减少对空导弹对于战斗机的损伤到45%
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
修复了苏-35发射对空导弹速度低于其他载具的问题。
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
毒刺和IGLA将锁定更迅速并且一击可以瘫痪攻击性飞行器,但是射程(我的理解是包括锁定射程)大幅减少。这使得毒刺累对空导弹在区域性的近程防控更有效而不是统治整个空域。
增加直升机的对空导弹的锁定速度以减少直升机狗斗的繁琐的性质并提高直升机对于战斗机的防御能力。
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
略微减少了战斗机机炮对于空中载具的伤害,现在只比游戏刚发售是稍高
-Increased RPG and SMAW damage against aircraft.
增加RPG和SMAW对于载具的伤害
-Guided Rockets will now only track ground targets, as originally intended.
导向导弹将只会跟踪地面目标,正如最初的设想一样
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
减少武直枪手对于装甲载具的直接伤害
-Helicopter guns should now suppress correctly.
直升机机炮正确的提供压制效果
-Improved the accuracy of the Attack Helicopter’s Rocket Pods, both guided and unguided.
增加武直导向和非导向火箭弹的精度。
-Slightly increased the damage of Attack Helicopter’s Rocket Pods vs Infantry and other Helicopters.
略微增加武直火箭弹对于步兵和其他直升机的伤害
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
对于TV弹额外的修复使之不至于摧毁发射它的载具
-The Mi28 has received upgrades to its climbing and yawing abilities.
mi28的爬升和转向力得到提升
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
修复了Mi28导向导弹不正确的跟从准星指向
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
增加mi28机炮的精度使之和AH1相当
-Increased the direct hit damage of the APFSDS rounds for the IFVs.
增加步兵车APFSDS(穿甲弹)直接命中的威力。
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
减少步兵车导向导弹锁定的时间使之作为一个解锁更有价值。
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.
迷你炮和直升机枪手能更快地摧毁精致的车辆
-Increased the power of explosions from cars and other explosive static objects.
增加载具和其他静态物件爆炸的威力。
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
爆炸的车辆和静态物件的击杀正确的算作引发爆炸玩家的击杀
-Adjusted the F35′s Center of Mass and Hover Engine for more stable, level flight in all flight modes.
调整F35的重心并且垂直引擎将更稳定,使得保持飞机水平在各种飞行模式
-Updated the F35 weapon systems to be consistent with the other Jets.
提升F35的武器系统使之匹敌其他战斗机
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
F35现在只在低水平高度尝试进入垂直状态,然而它将保持悬停状态直到恢复向前状态,即使他到达高的高度。
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
F35和苏35安装了正确的弹射座椅以阻止玩家弹射时被载具误杀。
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
将威克岛的kornets换成TOW发射器,并且移动AAV的重生点到一个更水平的位置
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
修正了高速空中载具撞击物件后不受伤害的错误
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
玩家将不被判为自杀和TK当他们坠毁他们的载具(死已经算是足够的惩罚)
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
MAV将不再摧毁撞向它的载具,而换做MAV被摧毁
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
战斗机和直升机的相撞将会正确的导致双方的死亡
-You can now spot with the EOD bot.
你能用EOD机器人报点
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
增加防空炮的基础精度并且加入连射候的精度下降要素。
-Reduced the damage AA guns (both mobile and stationary) do to infantry.
减少防空炮(固定和aa车)对于步兵的伤害
-The carrier based CRAM stations are now properly tracked as stationary weapons.
舰载CRAM正确的被视为固定武器
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
CRAM和Pantsir 固定防空炮默认安装对空雷达
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
增加载具受伤害后的的声效回应,使玩家更清楚的意识到他们的载具承受了多少伤害。
-The A10′s extinguisher should now function properly.
A10的减火装置正常的工作了。
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
被瘫痪的载具的倒车速度得到提升,这将帮助被瘫痪载具的驾驶员逃离并找掩护
-The T90′s crosshair now more accurately represents the trajectory of the main gun.
T90的准星将准确的显示主炮的弹道
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
精细瞄准将应用于控制jeep炮塔,运输载具,快艇和装甲车机枪口的士兵。
-The AAV now has zoom and a 3P camera when using the turret.
AAV加入炮塔的第三人称视角和精细瞄准。
-Tweaked the AAV’s turret controls to be more useful when the vehicle is moving.
调成AAC炮塔的控制使之在运动状态中更有效
-The Z11w now properly functions with Below Radar.
Z11地感雷达正确的工作
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
地感雷达将阻止步兵的对空武器的锁定
-Added Horns to all Jeeps.
所有的jeep都加入了喇叭。
-**s can no longer drive into the water and cross the Wake Island lagoon completely submerged.
坦克将不再能在威克岛潜入水中。
-Fixed the 7x scope not zooming to the full 7x on all weapons.
修复了所有武器上7倍镜没有放大完整7倍
-Corrected the M39′s laser sight so it points at the point of impact and aligns with scopes when zoomed.
修复了M39的镭射准具使得他的镭射点在作用点(point of inpact,子弹打得位置吧)和放大后的准镜对齐。
-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.
修复了G3A3六倍镜下准星不齐的问题
-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.
修复了PKA和PKA-S准镜在M416有交换放大程度的问题
-The L96 Straight Pull bolt now functions properly.
L96的拉栓现在正常工作了
-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.
L96的机瞄被调整以显示清晰的瞄准图像并且修正了前准具的使用。
-The L96 now properly shows scope glint when using the 8x, and 12x scopes.
L96现在在使用8X和12X的情况下显示正常的反光。
-Tweaked IRNV to be more consistent across all levels.
调整了夜视镜各级一致(没理解:))
-Fixed a rendering issue with IRNV view when taking damage.
修复了夜视镜下受伤害使得渲染问题。
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
调整了夜视镜开镜时间和可视度对与所有武器一致(有些比别的快)
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule
修正了QBU-88和L96 IRNV 镜使用正确的标线
-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.
当AR和卡宾枪使用支架时,精度的增量和后座力的减量明显的提升
-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.
支架现在提供相似的精度和后座增益不管是否瞄准。之前只有轻机枪有次福利。这特别的提升了狙击手的射击速度,并且允许ar和卡宾实行有效的非瞄准火力压制。 -Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod’s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.
增加了支架的放置速度。允许使用者在短很多的时间下瞄准武器。根据武器和放置动画差异,速度增幅在40%-50%.
HEAVY BARREL
-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
垂直后坐力负面增量(惩罚)被减少,数值从至一个统一数值的提升改至根据单一武器 特定的数值提升。
-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.
一个对于盲**度的较小的负面增量被加入以表现附件增加了额外的重量,同样集中于中远距离的精准度。“具体的惩罚量取决于武器具体的值 -Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.
几把低速子弹的枪在安装后重型枪管后子弹速度增加,受影响的枪有: A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, QBZ-95B.
-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.
重枪管同时也配备了对应的子弹,这增加了最大射程。最小和最大伤害值没有变化。装备重枪管的武器在中程更有效。
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.
重枪管的瞄准精度加成被提升。这与原先的目的一样,增加了重型枪管对于短射的有益影响
IRNV FIXES
-Tweaked IRNV to be more consistent across all levels.
调整了夜视镜各级一致(同上,没理解:))
-Fixed a rendering issue with IRNV view when taking damage.
修复了夜视镜下受伤害使得渲染问题。
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.
-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
水平的摆动的减少量 从一个全面的水平(所有枪都一致)改变为根据武器具体数值减少。对于大多数的枪意味着很小的变化,而对高水平后坐力的枪而言更有效。像FAMAS,F2000,AEK971影响最大,而AK-74,m16和M416几乎没有变化。(wowowowow!!!!)
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.
一个小的长句距离瞄准精度的负面影响被加入。握把和消音或者重型枪管的组合消弱这个影响。
LASER SIGHT
-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
激光准具的盲射加成被提高,一些自防武器调整了蹲和匍匐状态的基础数据以防止盲射比瞄射在激光准具的作用下更精准。
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.
同样,数据增量取决于武器而不是统一的增量,一些枪的增量大于其他的。但总体较之不加激光准具是增强。
SUPPRESSOR
-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
消音器将不再减少武器的最大伤害值。而是减少最小和最大射程,使之更加完美的使用与近战和潜伏。在子弹自坠和速度(降低)已经消弱的前提下,这个改动使的消音器在长程更加有效,并且略微消弱中程的威力。 -The Suppressor’s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor’s bonus for all weapons.
消音的后坐力加成仍旧是统一的减少10%,这个对于所有武器而言都不如消焰器的加成作用。
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
盲射的惩罚从原来的统一值变换到跟单个枪支的设定有关。整体而言,这个负面影响整体增高,但并不是对于所有武器而言。特别的来讲,链式供弹的轻机枪和栓式的狙击枪,由于他们的盲射负面影响已经到了最大值,消音器没有任何盲射的负面影响,
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.
降低瞄准精度从原来的50%到25%,有消音器和握把的武器将和没有任何挂件的武器相当。当负面影响恶化盲**度和射程的同时,优化了隐身并降低了后坐力。
FLASH SUPPRESSOR
-The Flash Suppressor no longer reduces accuracy for Automatic Fire.
消焰器将不再减少自动开火的精度。
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
消焰器如今同时具有后座补偿的作用,根据具体武器数值减少相应的垂直后坐力。这个数值要比消音器高。
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.
为了表现增加的挂件的重量,一个小的盲**度负面影响被加入。具体惩罚量根据各武器数值而定。
-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
较少C4和Claymore的报点显示时间从30到15秒
-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.
调整EOD的控制,使之控制可瞄准能力提升。
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
重生点,迫击炮,mav,EOD,地感,激光应该更容易放置
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV it will be destroyed in the process.
MAV撞人仍将可能,但是将牺牲mav,不多解释了 -The MAV now properly shows up in the Kill Feed. Previously it simply displayed “KILLED.”
MAV将显示MAV击杀,而不是击杀。
-The MAV can no longer be used as an elevator.
MAV将不能被作为电梯。
-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.
将MAV运动感应的频率和范围调整为与地感雷达相当。
-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.
玩家将不再在放置SOFLAM,MAV和EOD后自动进入的控制画面。
-Players may now use their knife to destroy enemy equipment.
玩家可以用到破坏敌人装备
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
C4在玩家重生后将不再能被引爆,在5秒内被救活的玩家仍旧可以引爆C4
-The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
玩家现在有最大数量的地雷,地雷在玩家死后不消失。超过最大6个雷将一处前一个。(这个得体会下,是移除的 a previous,是the first?还是随机,还是就是前一个?)
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.
在玩家死后,步兵雷存活5秒,每个玩家最多放置两个。
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
(WOWOWOWO!!!) jeep车可以引爆步兵雷,这个可以用作瘫痪jeep或者杀死jeep的乘客。但是它将不会对重装甲载具造成伤害。
-Ammobags now stay until the user redeploys them like Medkits.
弹药箱将像医疗想一样,指导用户放置另一个才消失。(Yeah!!!)
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.
弹药箱供弹更快,但是爆炸物会更慢,特别是40mm grenades(ANTI NOOBtube!!)
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
略微减少 RPG,SMAW和榴弹的对步兵的爆炸半径
-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.
减少 RPG的载弹量 从 5 到4, 像要更多爆炸物的玩家可以使用爆炸物技能。
-Slightly increased the heal rate of the Medical Crate.
稍微提升医疗包的医治速度。
-The MAV now will also descend by pressing the Crouch Toggle key. (PC)
mav可以用下蹲键下降,(下蹲键PC)
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
迫击炮将不能再相对于另一方的非作战区域放置,例如大本营和其他受保护重生点。
-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.
调整 迫击炮 推出时人员的面对方向,以使其方向与推出方向一致。
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.
地雷,步兵雷,C4和其他放置的物件将只在队友报点的情况下显示。
Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun
几款武器的后坐力和精准度被调整以平和这些武器的机能并增加每把枪独特的感觉(枪的个性,呵呵) -Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
ASVAL的附加弹夹,将在200击杀候解锁
-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
减少SKS的后坐力并增加它在近距离的最大伤害
-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
修复Pecheng瞄准射击的最大精准度使之与其他的轻机枪相当
-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
半自动和自动霰弹枪的FRAG子弹将略微减少喷溅伤害
-The M26 MASS frag and slug rounds are now the more effective pump action versions.
M26 MASS frag和鹿弹将调整为高效的泵动式版本
-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
安装于下挂轨道的M26 mass 和 M320 将受益于镭射准具
-Fixed the bolt action timer on the L96 that would cause an animation glitch.
修复造成动画延迟(glitch一次我英文理解的程度太深,毕竟学这个的,很难翻对)L96栓动的计时器
-9x39mm rounds no longer benefit from the Sniper headshot bonus.
9x39mm弹药将不再受益于狙击手的爆头加成
-Increased the damage of the 9x39mm rounds at long range.
增加9x39mm弹药的长距离杀伤
-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
修复AKS74u 的最大射程杀伤力,它曾经错误的高于其他卡宾枪
-Increased the damage of the .357 and .44 magnum rounds at max range.
增加.357和.44马格林手枪的最大射程杀伤力
-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
所有的半自动栓式武器,包括散弹枪的slug弹,现在在15m外达到最大杀伤力
-Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
半自动武器将不会**扰当玩家按射击键的速度高于枪的射速。一些半自动的武器调整了射速以适应这个变化
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
栓动的狙击枪子弹被调整成近距离一枪击杀如果你击中了上胸位置。
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
半自动的狙击枪,突击步枪,轻机枪,和散弹枪slugs弹的远距离的杀伤力将更稳定。在最大射程击中腿部将直接击杀而不需要更多的命中
-The spread for Flechette rounds has been reduced slightly on all shotguns.
箭行弹的散布将在所有的霰弹枪上降低
-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
M1014,DAO-12,S12k的鹿弹散布将被降低。这些武器有对于USAS12有精度优势但没有870那么精准
-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
放大细瞄时,霰弹枪装载鹿弹和箭形弹将造成霰弹的缩紧。(我理解成散布减小)
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
减少快速刀人尝试的延迟,与之想比,拔刀攻击仍旧明显的更快。
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
修正装在frag弹药的usas和MK3a1的射速。除此之外,所有其他的霰弹枪装备frag弹药的射速降低。
-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
修正mk3a1霰弹枪装备frag和slug时的精度bug。
-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
装备slugs的霰弹枪当枪在细瞄并且弹夹空的状态下将不再自动装填。这将允许玩家在重新装填前看slug的着弹。
-Fixed 12g FRAG rounds not breaking glass at long range.
修复了12g FRAG 子弹远距离击不碎玻璃
-Players can now earn the shotgun Ribbon using the M26 MASS.
玩家可以通过m26 MASS的击杀获得霰弹枪勋带
-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
俄军步枪的下挂榴弹发射器将正确的显示GP30击杀
-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
修正AEK971 40mm 霰弹子弹 显示成 FRAG击杀
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.
修复了40mm烟雾榴弹在引爆之前穿透士兵和不可破坏物体
以下是枪的调整
-M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
没有变化,m27是m416的重型版, 这给予他全能的表现,虽然移动性能较差。
-RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27′s higher rate of fire.
减少初始后坐力和垂直后坐力。这把枪比较之同类型m27是个更稳定的火力平台,虽然较m27而言射速较低。
-M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
增加了初始后坐力。M294是最快的链式轻机枪,这给予了它优越的压制和破坏能力。使整体影响很少的情况下,初始后坐力使他更难掌控。
-Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
88式,略微增加了初始后坐力,减少了枪口的偏移。88式在中口径轻机枪中射速最慢的,但是他的可操控性弥补了射速。
-PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
减少了后坐力弹增加了初始后座力,增加了最大距离的伤害。Pecheneg有着最大的垂直后坐力,高威力弹药(?我这么理解的 a hard hitting round )和很小的枪口偏移,这些要素使他在持续火力下很出色。
-M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
& &这游戏是泰坦陨落求你们别再问我了
蛋蛋游侠元老版主圣魔王 撒旦★★◆
UID2070906主题阅读权限100帖子精华6积分41047金钱44723 荣誉138 人气3325 在线时间16700 小时评议10
帖子精华6积分41047金钱44723 荣誉138 人气3325 评议10
870: No change. The 870 is a popular and highly effective weapon.
无变化,870 是一个很受欢迎的高效武器
-DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
总颗粒量从12减少到9。DAO-12的高弹容量,低速装填使他成为一个全能的霰弹枪。
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
射速从最大200提升到210,总颗粒量从12减少到9。M1014和usas12,870比起来表现并不出色,他现在应该得益于更高的射速而更适应近距离战斗。
-S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.
增加扩充弹夹容量从原来的8发到10发。总颗粒量从12减少到9。S12K 更大的弹匣容量但较慢的射速使他以m1014匹敌。而DAO-12有着更高的弹容量但是更慢的装填速度。
-MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
分别增加普通弹夹容量到8和扩充容量到12。总颗粒量从12减少到9。较之usas12,Mk3A1有较低的射速。给他更多的容量使他能与usas相互对抗。
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
增加初始后坐力,总颗粒量从12减少到9。于其他霰弹枪相比USAS12 有着很高的射速,这个后坐力的改动更好的平衡了它这方面的优势,同样颗粒量的减少平衡了它的威力输出。
M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
无变化,很精良的卡宾枪(well-rounded?圆润吗?),有着很好的射速和易于控制的后坐力
-M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
增加了垂直后坐力,减少水平后坐力。只有 爆炸开火模式的m4应该给人带来不同于自动版兄弟(wow!)给人的感觉。降低的水平后坐力强调了它在你3连发开火时更好的控制。
-AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
减少了初始的后坐力和垂直后坐力。AKS74u 的低射速是为了配合他的惊人的可控性。这整体提升了连续开火时的控制应该能够帮助这只卡宾枪脱颖而出,当他打出第一枪(不好翻,请意会,still the kick)的感觉赋予了他的特性。
-SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
减少了初始后坐力和垂直后坐力。SG553是一把低射速高控制力的卡宾枪。他的初始后坐力的改动凸显了了它的与众不同。
-A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on
full auto.
没有变化,A91高射速和源于犊牛式设计的高盲**准度弥补了它全自动状态下的不足的操控能力。
-G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid- range.
减少了初始后坐力。G36C是一款精良的卡宾枪,有着中等的射速和中等的后座力。2发爆炸开火模式使他更能接近于中距战斗。
-SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
增加最大射程的伤害。SCAR-h发射比其他卡宾枪更重的子弹,这点给予他远距离的制止力,但在近距离战斗中牺牲了射速。
-G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
减少了后坐力和枪口偏移,后座力的恢复时间现在更接近于其他的卡宾枪。HK53是一把有很多初始震动的短型卡宾枪,他有稳定的后坐力部分和中等的射速。于G36相比,这个变化给他更多的特性。
-QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.
减少了枪口的摇摆,后座力的恢复时间现在更接近于其他的卡宾枪。一把如A91一样的犊牛式卡宾,QBZ-95B在移动状态中稳定,并且较低的射速使他在较长距离射击时更可控。内置(原代)的握把现在正确的体现了这把武器的状态。
-AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
减少初始后坐力和垂直后坐力。AK74M牺牲了射速以换求可控的自动射击,初始的后坐力曾经负面影响了他的可控性。
-M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
没有变化,M16(A3和A4)提供了精良稳定的高射速和较为容易控制的射击平台
-M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
减少了垂直的后座力,减少了水平后座力。只有爆炸开火模式的m16A4现在应当(跟m4一样啊)该给人带来不同于自动版兄弟给人的感觉。降低的水平后坐力强调了它在你3连发开火时更好的控制。
-M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
没有变化,m416是一把中距离的冲锋枪,融合了中等的后坐力和射速。
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role.
增加了初始后座力(OMG!!)略微减少了瞄准的精度。AEK有着很高的射速,并且高的枪口偏移使他难以控制.(BS!)较低的初始反冲力使得玩家得以在武器弱点显露之前击杀,同时减弱的精度强调了它近战的角色。
-F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
减少了垂直的后坐力,略微增加了细微瞄准的精准度。作为犊牛式步枪,f2000在运动和盲射时有着加成的精度,同时他的高射速大程度(satruation?)牺牲了他的可控性。之前的变化是一个过度反应,这个才是正确的改进。
-AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
减少垂直后坐力。AN94的2发连射惊人地精准,但是却得忍受连发模式的低射速。介于此劣势,连发模式的后坐力的后坐力被消弱以弥补使之更吸引人。
-G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
增加全射程的伤害,减少垂直后座。G3A3的大后座力和重子弹被低射速和小弹夹抵消(what?这不全是劣势吗LOL)。G3A3曾经明显地在各射程上处于劣势。
-KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
没有变化,KH2002锁定在爆炸开火模式,配合着高射速和大的枪口偏移,此武器更适合中距精准射击。
-L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
增加了精准度,减少了枪口偏移。L85由于他的低射速而不同于其他的犊牛式冲锋枪,他的精度和可控性曾经过低而无法弥补他的低射速。
-FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.
FAMAS结合了极端的射速和后坐力使他除了近战以外非常难用。由于升级限制,famas在三个平台上有着不同的数据。如今,FAMAS在所有平台上被统一并且纠正了其原本25发的弹夹。
-PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
减小了初始的后座力,PP2000与PDWs相比射速较低,这需要可控力来平衡。
-UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
减小全自动时的精度损失,UMP45攻击力强并且后座可控,借此付出了很大的初始后坐力。
-MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
没有变化,mp7有很低的后座力和高的枪口偏移使他的长射优于P90
-AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
增加了垂直后座力,减少了第一发的后座力,减少了移动时的精度。AS VAL 射的长距离,好精度,高伤害弹道适合固定时的短射或者点射。 保留盲射也很棒的特色,但仍旧损失精度在运动瞄准的情况下射击。
-PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
减少初始后座力,PDW-R有很高的后座并适合短射,曾经加上的初始后坐力使他的短射被消弱。
-P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
减少了初始后做了,P90适合奔跑中连射以控制枪口偏移,初始的后坐力使连射没有那么有效。
-PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.
轻微减低了初始的后坐力,增加了基础的杀伤力。PP19 的高初始后坐力曾经过分的削弱了他的短射作为一个低伤害高弹量的武器。
& &这游戏是泰坦陨落求你们别再问我了
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