如何动态设置graphics settingsSettings

SAPPHIRE Technology
SAPPHIRE Radeon(TM) GRAPHICS CARD
蓝宝石R9 390X 8G D5 Tri-X OC
蓝宝石R9 390X 8G D5 Tri-X OC显卡采用28nm GCN架构, Grenada XT核心,具有2816个流处理器,官方出场超频至1060Mhz,搭配512位宽,8GB DDR5 显存,频率高达6000Mhz.散热方案采用了顶级的Tri-X三风扇散热系统, 搭配业内首创的10mm热管散热器,带来令人惊讶的散热效果,使产品性能和效能达到了前所未有的极致,满足了高端玩家对于性能和使用体验的极致追求. HDMI、DVI、3*DP的输出接口组合,能彻底满足组建多屏游戏娱乐平台用户的需求.
显卡采用的最新一体化加固设计和风扇智能停转技术,不仅大大增强了显卡的耐用度,而且使节能和静音达到一个新的平衡点.
&AMD Liquid VR 技术简介
LiquidVR& 是 AMD 积极投身研发的一项技术,通过创建和维持&临场感&,尽可能地实现虚拟现实环境的舒适度和真实感。所谓的&临场感&是一种身临其境的意识状态,仿佛在虚拟世界中的情境、对象或人物角色看起来都是&真实存在&的。通过与生态系统中的重要技术合作伙伴开展密切合作,LiquidVR& 利用 AMD 的 GPU 软件和硬件子系统来应对获得临场感时常会遇到的一般问题和障碍,例如将用户肢体运动和画面更新之间的延迟降到 10 毫秒以下。这项技术是解决您在虚拟环境中转动头部时可能会出现的不适感(如运动眩晕症)的关键一步,尽管这种不适感只有短暂的几毫秒,但对显示新画面来说却太长了。
AMD显示变频技术(Freesync)
为了电竞,更为每个人.让游戏不再卡顿和撕裂
AMD显示变频技术(Freesync)通过显卡与显示器的实时通讯,动态的让显示屏的刷新率与显卡图形输出的刷新率同步,从而避免了游戏画面的撕裂与卡顿。
DirectX& 12
DirectX 12是一款借鉴了电视游戏机的高效图形渲染工作原理的显卡API,微软通过对广大游戏开发商深层次的硬件授权,使得游戏本身能与底层的硬件直接沟通,从而缩短延迟,获得最佳的运算效率,使AMD Radeon 系列显卡相比传统的DX11 API能有性能的大幅提升。简而言之,DX12 API的使用能让游戏速度更流畅,延迟更低,画面更精致且让显卡更省电。对玩家而言选择AMD 游戏显卡将是畅玩DX12游戏的最佳选择。
AMD Eyefinity宽域技术
用于游戏、办公效率和娱乐的多显示器技术
我们带领你超越传统 PC 显示器的界限。AMD 宽域技术通过放大你的平面区域扩大了台式电脑计算的传统限制。使用多个显示器,让游戏变得更加逼真,工作站变得更加有效,从而让你变得更有效率(根据一项研究可增加平均 42%的更多办公效率)。 带领你的游戏进入到真实和专注的新层次。大多数现代游戏在 3 个屏幕上可以获得卓越的体验,只有 AMD Radeon& 显卡可以向你提供跨越 5 个屏幕的能力从而获得令人膛目的游戏体验。也可运作多达 6 个屏幕的其他组合和配置。1营造你的梦想显示器。
双BIOS技术
显卡产品支持传统BIOS与UEFI BIOS切换。显卡出厂默认设置为传统BIOS,当按下UEFI BIOS按钮时,即可轻松实现UEFI BIOS的切换
Windows 8 以上操作系统支持显卡的UEFI 固件,可实现电脑的安全启动,使用UEFI BIOS的电脑相比传统BIOS电脑能实现快速开机与快速唤醒,这是为什么我们要为显卡配置UEFI BIOS的切换功能。
16K 小时固态电容
优质的固态电容有着非常好的可靠性与耐久度。蓝宝石16K小时固态电容使用高分子聚合物,比传统电容有着更好的超频性与更长的使用寿命。当环境温度下降20度时,电容使用寿命将得到10%的增长,当环境温度升高20度时,寿命也仅下降10%。
双滚珠轴承
蓝宝石显卡采用双滚珠轴承设计,通过滚珠的加入可大大提升风扇旋转时的耐久度和静音表现。同时高效的扇叶设计能让风扇在低转时也能产生强大的风流
10mm直径热管
蓝宝石独有的10mm直径热管导热效率相比8mm热管提升53%。单根10mm热管即可解90W的热量。TRI-X 三风扇散热系统配备一根10mm,两根8mm和两根6mm共五根热管。整个散热系统可以解高达300W的从GPU释出的热量
电子元件辅助散热片
通过在PCB表面的主要电子元件上覆盖铝制散热片的方式,可以快速的从显存、MOS管等的元件中吸取工作时产生的废热并经由散热鳍片与风扇排出显卡;辅助散热片能让显卡温度下降两摄氏度。
智能风扇启停技术二代
智能风扇启停技术将自动的根据显卡的负载状况控制多只风扇停止或转动。在待机看网页等轻负载时停止风扇旋转,在玩游戏时让风扇启动保证显卡稳定运行
2816个 GPU绘图处理器28 nm
制程技术 Graphics Core Next (GCN)
1055 MHz&核心时脉
PCI-Express 3.0
512 bit 显存带宽GDDR5 显存类型8192 MB 显存容量
Legacy BIOSUEFI BIOS
最多5个输出屏幕
DVI-D1 x HDMI3 x DisplayPort
像素 DisplayPort 分辨率 像素 双通道 DVI 分辨率 像素 单通道 DVI 分辨率 2160P
HDMI 分辨率
OpenGL(R) 4.5OpenCL 2.0DirectX(R) 12
Shader Model
AMD CrossFire XDMAAMD PowerTuneAMD ZeroCore Power TechnologyFreeSync TechnologyAMD EyefinityQuad HD Display (4K*2K Support)Video Codec Engine (VCE)AMD HD3D TechnologyComponent Heat Spreader16K Hours CapacitorIntelligent Fan Control10mm Heat PipeDual BIOSAMD Liquid VR TechnologyAMD Virtual Super Resolution(VSR)AMD TrueAudio TechnologyUniversal Video Decoder (UVD)
Tri-X fans
双滚珠轴承
2.2个占用插槽308 X 127 X 42.3 尺寸 /公厘mm
Windows 10 Windows 8/8.1 Windows 7 
750瓦以上电源供应器提供单卡使用2 x 8-pin AUX 电源接头4 x 8-pin AUX 电源接头提供给
CrossFireX(TM) 系统配置.系统电源需有2个8-pin的 PCIe(R) 电源连接线,且每条提供28A以上的电源供应安装软件计算机上需有CD-ROM 或 DVD-ROM支持4屏幕输出时,其中一个须为DisplayPort输出接口
Specifications provided here are for guidance
only. Please check with your regional distributor or dealer for latest
specifications.
Colors of PCB or other components may differ
from those illustrated.
SAPPHIRE reserves the right to update or revise
specifications without prior notice.
All trademarks and logos are acknowledged as the
property of their respective holders.
选择您所使用的操作系统:
Windows XP - 64 Bit
Windows XP - 32 Bit
Windows Vista - 64 Bit
Windows Vista - 32 Bit
Windows Server -bit
Windows Server 2012 64-bit
Windows Server 2008 R2 - 64 Bit
Windows 2000
Windows 7 - 64 Bit
Windows 7 - 32 Bit
Windows 8.1 - 64 Bit
Windows 8.1 - 32 Bit
Windows 8 - 64 Bit
Windows 8 - 32 Bit
Windows 10 - 32 Bit
Windows 10 - 64 Bit
AMD官方Radeon显卡驱动软件
AMD官方最新Radeon显卡驱动程序-自动安装版
推荐Windows使用者下载,安装官方释出的最新版软件,提供最佳的显示支持与游戏支持修正下载到要更新的系统上并直接运行Radeon(TM) Software Crimson Edition Graphics Driver Installer for Windows 32/64 bitA Web-based installer that automatically downloads and installs the minimum required AMD driver components for your system. An Internet connection is required.
Windows XP
Windows Vista
Windows 8/8.1
Windows 10
显卡驱动软件
non-whql-64bit-radeon-software-crimson-16.4.2-win10-win8.1-win7-apr20
<td width="13%" align="center" bgcolor="#.150.2401.0
non-whql-64bit-radeon-software-crimson-16.4.2-win10-win8.1-win7-apr20
Ver: 16.4.2(16.150.2401.0)
File Size:
Windows 7 (64-bit)
Windows 8.1 (64-bit)
Windows 10 (64-bit)
Catalyst 15.10 Beta Driver for Windows 10 , 8.1 , 7 64-Bit
AMD Catalyst& 15.10 Beta for Windows&
This article provides information on the latest posting of the AMD Catalyst& Software Suite, AMD Catalyst& 15.10 Beta Driver.
This particular software suite updates the AMD Catalyst& Display Driver and the AMD Catalyst& Control Center. This unified driver has been updated, and is designed to provide enhanced performance and reliability.
Package Contents
The AMD Catalyst& Software Suite, AMD Catalyst& 15.10 Beta Driver contains the following:
AMD Catalyst& Display Driver version 15.201.
Installing The AMD Catalyst& Software Driver For detailed instructions on how to correctly uninstall or install the AMD Catalyst& Software Suite, please refer to the following instructional resources:
This driver is not intended for use on AMD products running in Apple Boot Camp platforms. Users of these platforms should contact their manufacturer for driver support.
When installing the AMD Catalyst& Driver for Windows&, the user must be logged on as Administrator, or have Administrator rights to complete the installation of the AMD Catalyst Driver.
The AMD Catalyst& 15.10 Beta Software Suite requires Windows 7 Service Pack 1 to be installed.
The AMD Catalyst& 15.10 Beta Software Suite requires Microsoft .NET Framework 4.5 to be installed. Microsoft .NET Framework 4.5 is included in all AMD Catalyst& driver packages.
AMD Eyefinity technology is designed to give gamers access to high display resolutions. As pixel count grows, the graphics "horsepower" required to drive the displays at a reasonable frame rate can increase dramatically. Depending on the game and system configuration, users may notice texture corruption and reduced frame rates when running games in multi-monitor Eyefinity modes.
File Size:
Windows 7 (64-bit)
Windows 8.1 (64-bit)
amd-catalyst-15.7-with-dotnet45-win8.1-64bit
V15.200.1046.0
amd-catalyst-15.7-with-dotnet45-win8.1-64bit
Windows& 10 Technical Preview Support
Virtual Super Resolution (VSR)
Frame Rate Target Control& (FRTC)
Performance Optimizations versus AMD Catalyst& Omega
AMD FreeSync& and AMD CrossFire& Support
AMD CrossFire& Profile Enhancements games
File Size:
Windows 8.1 (64-bit)
TriXX OC Utility
TriXX is regularly updated to provide support for new releases of graphics cards and GPU families as well as enhancements to the tool.
New features:
New look and interface
Now supports over-volting on Radeon R300 series
Now supports HBM memory overclock on FURY cards
Now supports over-volt on FURY cards
Minimise TriXX to task bar
File Size:
Windows 7 (32-bit)
Windows 7 (64-bit)
Windows 8.1 (32-bit)
Windows 8.1 (64-bit)
Windows 10 (32-bit)
Windows 10 (64-bit)
TriXX OC Utility
SAPPHIRE TriXX is the optimal overclocking utility for your AMD RADEON& R200 , R300 and FURY series. The features include
Performance Tune Memory and GPU Clock Speeds
Over and Under Voltage adjustment
Save configurations
Graphical H/W Monitor
H/W log file
Feedback option
File Size:
Windows 7 (32-bit)
Windows 7 (64-bit)
Windows 8.1 (32-bit)
Windows 8.1 (64-bit)
产品有质量问题?
安装上遇到麻烦了嗎?GTA V PC Graphics Settings Detailed – Supports NVIDIA TXAA, NVIDIA PCSS and AMD CHS - 推酷
GTA V PC Graphics Settings Detailed – Supports NVIDIA TXAA, NVIDIA PCSS and AMD CHS
Presentation
Performance
The graphics options for GTA V&PC version have been detailed by
showcasing support for a wide array of configuration settings which will be used to optimize performance for both AMD and NVIDIA powered GPUs. Furthermore, the graphics settings for GTA V&PC version have been revealed just a day after the game went on pre-load on Steam andtoppedthe charts as the best selling game (Pre-Order).
Image Credits:
GTA V&PC Graphics Settings Analyzed – Support For NVIDIA and AMD Graphics Features
While you would usually find me covering technical articles, a game as grand as Grand Theft Auto&V&does deserve at least one post from a hardware guy like myself. Here I am summing up an article which I thought was an interesting read from the guys over at PCGamer who have just got their copy of the game up and running to show us a brief look at the graphics options which will be featured in the PC version of GTA V. Well, there are quite a lot of options in the game as expected and from the system requirements provided officially by Rockstar, the game doesn’t seemed to be much intensive however what I have come to know over the course is that system requirements published by game developers are just worth a look at and don’t mean much since much of the requirements depend on proper system optimizations, driver support and how well or stable the PC configuration of an individual performs.
Starting with the graphics settings, first of all is the traditional video memory utilization bar which shows how much memory is being used by the game. There are no system configurations revealed for the PC that was ran however it seems like the total video memory available at hand is 6 GB which points out to a GTX Titan / Titan Black (I may be wrong on this). The game consumes 4 GB of VRAM at 4K () resolution but that is at very much expected from the title. The DirectX version could be configured to either DirectX 9/10/11. Unlike previous claims, GTA V&PC version doesn’t support Mantle API and would not make use of DirectX 12 either since that API is still a few months away from launch in the first title which is considered to be Fable Legends. Other monitor options include Aspect Ratio adjustment, Refresh Rate Adjustment and the number of monitors to output the game (2 in the case of PCGamer).
The more juicy bits are at the bottom with the game supporting three tiers of Aliasing options, FXAA being the common and fastest method, MSAA being the more performance expensive but provides better image quality and then we have NVIDIA’s TXAA option which is less taxing than MSAA and provides results similar to SMAA 8x. Far below, there is an option to enable VSync but those with GSync or Freesync monitors will be getting proper support through driver updates.
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There are several sliders at the bottom to which can be adjusted to decrease or increases population density and distance scaling. Textures, Shader Quality, Shadow Quality, Reflection Quality, Reflection MSAA, Water Quality, Particles Quality, Grass Quality and Post FX options are available to hand and PC users will spend a well worth time just adjusting the game to there needs which is what makes the PC, PC. Lastly, three options are avaialble to users for adjusting soft shadows, leave them to either soft or enable NVIDIA’s PCSS&(Percentage-Closer Soft Shadows )& or AMD (Contact Hardening Shadows) soft shadows effects. Following is a list of all the options available to users as compiled by PCGamer:
Video memory slider:shows you how much video memory is being used in MB.
Ignore suggested limits option:game detects your setup automatically, but you can push your system further if you like.
Options for screen type, aspect ratio and refresh rate.
DirectX Version Output monitor: 1-3
Anti-aliasing:FXAA, MSAA and Nvidia TXAA supported.
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling.
Texture quality:normal to very high.
Shader quality:normal to very high.
Shadow quality:normal to very high.
Reflection quality : normal to very high.
Reflection MSAA
Water quality:normal to very high.
Particles quality:normal to very high.
Grass quality:normal to very high.
Soft shadows options : softer, softest, AMD CHS, Nvidia PCSS
Post FX options:up to ultra.
Motion blur strength:scaling bar.
In-game depth of field effects:on/off.
Anisotropic filtering:up to x16 .
Ambient occlusionoptions.
Tesellationoptions.
Advanced graphics
Long shadows:on/off.
High resolution shadows : on/off.
High detail streaming while flying:on/off.
Extended distance scaling bar.
Extended shadow distance bar.
Benchmark testing.
Even with months of delay after the GTA V current generation console versions, it seems like Rockstar have actually put real effort in making GTA V&PC version the best version of the game of all platforms. While the delay certainly had us PC gamers left a bit saddened, it seems like team at Rockstar might actually make up their reputation amongst the PC audience.
GTA V&PC – 60 FPS Trailer:
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与原文不一致Designing for Print - Setting Up Crops and Bleed
Designing for Print &#8211; Setting Up Crops and Bleed
This post was originally published in 2008
The tips and techniques explained may be outdated.
A design destined for print requires setting up to certain specifications to ensure that the work is printed correctly by industrial lithographic or digital print firms. This often starts with the initial document upon which the design is to be created by adding the correct bleed area and crop marks. Let&#8217;s take a look at what crops and bleed actually are, why they are required and how to set them up in your favourite Adobe package.
Baffling Bleed
Let&#8217;s start with the term bleed, this is the area of artwork that is extended beyond the actual dimensions of the document. It is used to avoid strips of white paper showing on the edges of your print should the batch be misaligned when cut to size.
Any objects in your artwork that touch the edges of the document require bleed, for instance a background colour or image should spread to cover the entire bleed area as should any objects that creep in from the side of the page.
In the UK at least, bleed of 3mm is commonly required. This 3mm accounts for each of the four sides of the page, therefore you should add 6mm to the width and height of the document, for example:
A4 Paper = 210mm x 297mm
210mm + 6mm = 216mm
297mm + 6mm = 303mm
Total Document Size = 216mm x 303mm
In addition to bleed, you should also add a margin to the edges of the document to avoid having your objects look as if they are about to fall of the page or even worse actually get cropped off when the document is trimmed! The amount of margin is personal preference, but 3mm, 5mm or 10mm is usually used depending on the size of the overall design.
Setting Bleed in Photoshop
When creating your document, simply make the calculations to the artwork size as above and enter them into the Width and Height boxes.
It is always useful to place in some guides to remind you where the trimmed document size lies, I usually do this by heading to Select & All, then Select & Transform Selection.
Right click on the W and H options and change the measurements to MM, then enter the normal document size.
Drag guides to the borders of the new selection.
Let&#8217;s not forget to add our margin, in this case we&#8217;ll say 5mm per side. Use the same technique to create guides another 10mm smaller (5mm x 2).
Setting Bleed in Illustrator
In Photoshop we altered the overall size of the document to accommodate bleed, however in Illustrator try and keep the document correct to the desired finish size.
Remember any objects spanning to the edge of the artboard will require bleed, run these out an extra 3mm per side. Using a temporary rectangle or margins at the overall bleed size can help align the objects.
Drag margins and snap them to the artboard. Right click on the artboard and unlock the guides, select each guide in turn and press the Enter key to move it. Enter your desired margin figures into the X and Y boxes to move the guides into position.
Setting Bleed in InDesign
With InDesign being primarily a desktop publishing application it has the most options for setting up a document for print. Under the New Document menu you will notice individual options for Page Size, Margin and Bleed, simply enter in your figures and let InDesign setup the document for you!
Confusing Crops
Crop marks are the little lines that sit around the edge of the document showing where the area of bleed ends and the proper document area begins, they work alongside bleed to tell the print worker where the paper needs trimming.
Crop marks are usually hairline or 0.25pt in thickness and are set in .
Setting Crops in Illustrator
There are a couple of ways to set crop marks in Illustrator, the first is to go to Object Crop Area & Make. This will create a set of uneditable crop marks directly around the document edges.
A second method is to create a rectangle the size of the document, then go to Filter & Create & Crop Marks.
This will create a set of editable crop marks according to the area specified. A benefit of this method is that they crops can then be shortened if needed, Illustrator tends to produce huge crop marks that can sometimes be a little overkill for designs such as small business cards. Editing the points to shorten the crops down to say 3 or 5mm is sometimes a little more efficient.
Another advantage of this type of crop is that multiple areas can be created, particularly useful if you are laying out a sheet of multiple designs.
Setting Crops in InDesign
InDesign automatically adds crops when exporting the document to PDF, under the Marks and Bleed settings simply check the printers marks required in the dialog box.
What Happened to Photoshop?
While I&#39;m sure crop marks could be manually drawn in Photoshop, it probably isn&#39;t worth it considering the time it would take to simply import into Illustrator or InDesign and create the print file accordingly!
Want to learn a little more about designing for print, be sure to check out a previous post:
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如何动态设置GraphicsSettings
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除非你的显卡是TC卡 不然没办法 另外 卡不一定是显存不够,显卡本身太低了不不一定 珐穿粹费诔渡达杀惮辑就像GT220你拿来玩显卡危机给你2G的显卡你都玩不动
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