怎样ue4中文视频教程下载UE4的turesky

UE4不能生成_ue4吧_百度贴吧
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UE4不能生成
这是怎么一回事?求大神解决LogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset'LogSavePackage: Total save time: 3.325067msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uassetLogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasse目2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset'LogSavePackage: Total save time: 2.468940msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uassetLogCook:Display: Cooking /Engine/EditorMaterials/Cross_Mat -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cross_Mat.uassetLogSavePackage: Save=2.845508msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cross_Mat.uasset'Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Tick_Mat.uassetLogSavePackage: Save=3.225617msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Tick_Mat.uasset'LogSavePackage: Total save time: 3.722165msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Tick_Mat.uassetLogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uassetLogSavePackage: Save=2.836306msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset'LogSavePackage: Total save time: 3.296755msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uassetLogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cascade/CASC_None.uassetjects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uassetLogCook:Display: Cooking /Engine/EngineSounds/Master -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uassetLogSavePackage: Save=0.774728msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset'LogSavePackage: Total save time: 2.575822msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uassetLogCook:Display: Cooking /Engine/EngineResources/AICON-Green -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uassetLogSavePackage: Save=1.433372msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset'LogSavePackage: Total save time: 3.976282msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uassetLogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uassetLogSavePackage: Save=15.343447msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset'LogSavePackage: Total save time: 16.110387msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uassetLogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uassetLogSavePackage: Save=16.589949msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset'LogSavePackage: Total save time: 17.401841msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uassetLogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uassetLogSavePackage: Save=1.078037msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset'LogSavePackage: Total save time: 5.514763msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uassetLogCook:Display: Cooking /Engine/EditorResources/S_KHinge -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_KHinge.uassetLogSavePackage: Save=1.124046msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_KHinge.uasset'LogSavePackage: Total save time: 2.874881msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_KHinge.uassetLogCook:Display: Cooking /Engine/EngineMaterials/PaperNormal -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PaperNormal.uassetLogSavePackage: Save=1.550519msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PaperNormal.uasset'LogSavePackage: Total save time: 5.287550msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PaperNormal.uassetLogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uassetLogSavePackage: Save=2.253048msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset'LogSavePackage: Total save time: 3.081217msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uassetLogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uassetLogSavePackage: Save=3.177130msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset'LogSavePackage: Total save time: 3.600419msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uassetLogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uassetLogSavePackage: Save=1.024595msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset'LogSavePackage: Total save time: 2.797376msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uassetLogCook:Display: Cooking /Engine/EngineFonts/Roboto -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uassetLogSavePackage: Save=58.794426msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset'LogSavePackage: Total save time: 59.218064msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uassetLogCook:Display: Cooking /Engine/EditorResources/Bkgnd -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bkgnd.uassetLogSavePackage: Save=1.028842msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bkgnd.uasset'LogSavePackage: Total save time: 3.354799msLogSavePackage:Display: Finished SavePackage C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bkgnd.uassetLogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog -& C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uassetLogSavePackage: Save=1.311977msLogSavePackage: Async saving from memory to 'C:/Users/36946/Documents/Unreal Projects/我的项目2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uasset'LogSavePackage: Total save time: 1.994688msLogPlayLevel:
在 BuildCookRun.SetupParams()LogPlayLevel:
在 BuildCookRun.ExecuteBuild()LogPlayLevel:
在 BuildCommand.Execute()LogPlayLevel:
在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)LogPlayLevel:
在 AutomationTool.Automation.Process(String[] CommandLine)LogPlayLevel:
在 AutomationTool.Program.MainProc(Object Param)LogPlayLevel:
在 AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)LogPlayLevel:
在 AutomationTool.Program.Main()LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_UnknownLogPlayLevel: Domain_ProcessExitLogPlayLevel: copying UAT log files...LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.541010LogPlayLevel: BUILD FAILEDPackagingResults:Error: 错误 Launch failed! Unknown ErrorLogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-MVT91NNLogPlayLevel: PlayLevel: No blueprints needed recompilingLogPackageDependencyInfo:Display:
Package Info not found for ../../../我的项目2/Content/StarterContent/Architecture/Floor_400x400!LogPackageDependencyInfo:Display:
Package Info not found for ../../../我的项目2/Content/StarterContent/Materials/M_Basic_Floor!CookResults:Warning: 警告 Unable to find package for cooking /Temp/Untitled_1LogCook:Warning: Unable to find package for cooking /Temp/Untitled_1LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2208_0///###### old //STATGROUP_Threads//FLauncherTask///Thread_18ec_0///######LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_22e0_0///###### old //STATGROUP_Threads//LauncherWorker///Thread_4e0_0///######LogChunkManifestGenerator:Display: Saving asset registry.LogChunkManifestGenerator:Display: Generated asset registry num assets 280, size is 137.81kbLogChunkManifestGenerator:Display: Done saving asset registry.LogCook:Display: Cook by the book total time in tick 0.000022s total time 1.338218LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_404_0///###### old //STATGROUP_Threads//FLauncherTask///Thread_18ec_0///######LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000050LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a78_0///###### old //STATGROUP_Threads//FLauncherTask///Thread_18ec_0///######LogPlayLevel: Running AutomationTool...LogPlayLevel: Program.Main: CWD=D:\UE4\Epic Games\4.10\Engine\Binaries\DotNETLogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/36946/Documents/Unreal Projects/我的项目2/我的项目2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Temp/Untitled_1 -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Temp/Untitled_1 -Messaging -device=WindowsNoEditor@DESKTOP-MVT91NN -addcmdline=-SessionId=E56BE4CF44B96907BEDC11BBD27F49CA -SessionOwner=36946 -SessionName='Play On Device'
-run -nokillLogPlayLevel: Automation.Process: IsBuildMachine=FalseLogPlayLevel: Automation.Process: ShouldKillProcesses=FalseLogPlayLevel: Automation.Process: Setting up command environment.LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/UE4/Epic Games/4.10/Engine/Programs/AutomationTool/SavedLogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/UE4/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs)LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=TrueLogPlayLevel: WindowsHostPlatform.SetFrameworkVars: pilerVisualStudio2015LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=H:\工作软件\vs2015\Common7\ToolsLogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via H:\工作软件\vs2015\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability.LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folderLogPlayLevel: Automation.Process: Compiling scripts.LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLsLogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\36946\Documents\Unreal Projects\我的项目2\我的项目2.uprojectLogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILEDLogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:LogPlayLevel: Program.Main: ERROR: Exception in UnrealBuildTool: Trying to parse key/value pair that doesn't belong to any section in C:\Users\36946\Documents\Unreal Projects\我的项目2\Config\DefaultEngine.ini, line 1: ???LogPlayLevel: Stacktrace:
在 UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename)LogPlayLevel:
在 UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory)LogPlayLevel:
在 AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)LogPlayLevel:
在 AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)LogPlayLevel:
在 AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)LogPlayLevel:
在 AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable`1 StageNonMonolithic, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable`1 GeneratePatch, String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, String Provision, String Certificate)LogPlayLevel:
在 BuildCookRun.SetupParams()LogPlayLevel:
在 BuildCookRun.ExecuteBuild()LogPlayLevel:
在 BuildCommand.Execute()LogPlayLevel:
在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)LogPlayLevel:
在 AutomationTool.Automation.Process(String[] CommandLine)LogPlayLevel:
在 AutomationTool.Program.MainProc(Object Param)LogPlayLevel:
在 AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)LogPlayLevel:
在 AutomationTool.Program.Main()LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_UnknownLogPlayLevel: Domain_ProcessExitLogPlayLevel: copying UAT log files...LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.271418LogPlayLevel: BUILD FAILEDPackagingResults:Error: 错误 Launch failed! Unknown Error
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