eui界面分享享 有喜欢这个界面的吗 超酷

APP页面(1)
colorful(1)
购物APP(1)
图标制作(2)
设计达人(1)
iPhonePSD(1)
ps海报教程(1)
色彩搭配技巧(1)
国外模板(1)
HTML5模板(1)
友情链接:
Copyright (C) 2015 by 中国 o 湖南 o CYHD-创意互动 All Rights Reserved.
精品文章分享、精品APP界面欣赏、优秀资源免费下载
创意互动为公益设计网站,致力于免费收集整理高端业界资源的垂直站点,方便设计师设计思考与参考,资源版权归原作者所有,如有版权侵权情况,请联系删除处理!超酷电脑界面【人人网 - 分享】
超酷电脑界面
分享这个视频的人喜欢
分享这个视频的人也爱看
早起吃虫啦
隔壁家的美眉,请把你的鞋子洗洗晒晒吧
早起的鸟儿有虫吃
别丢下我不管
千金不换~?
热门视频推荐
热门日志推荐
同类视频推荐
北京千橡网景科技发展有限公司:
文网文[号··京公网安备号·甲测资字
文化部监督电子邮箱:wlwh@··
文明办网文明上网举报电话: 举报邮箱:&&&&&&&&&&&&
请输入手机号,完成注册
请输入验证码
密码必须由6-20个字符组成
下载人人客户端
品评校花校草,体验校园广场更多频道内容在这里查看
爱奇艺用户将能永久保存播放记录
过滤短视频
暂无长视频(电视剧、纪录片、动漫、综艺、电影)播放记录,
按住视频可进行拖动
&正在加载...
收藏成功,可进入
查看所有收藏列表
当前浏览器仅支持手动复制代码
视频地址:
flash地址:
html代码:
通用代码:
通用代码可同时支持电脑和移动设备的分享播放
用爱奇艺APP或微信扫一扫,在手机上继续观看
当前播放时间:
一键下载至手机
限爱奇艺安卓6.0以上版本
使用微信扫一扫,扫描左侧二维码,下载爱奇艺移动APP
其他安装方式:手机浏览器输入短链接http://71.am/udn
下载安装包到本机:
设备搜寻中...
请确保您要连接的设备(仅限安卓)登录了同一爱奇艺账号 且安装并开启不低于V6.0以上版本的爱奇艺客户端
连接失败!
请确保您要连接的设备(仅限安卓)登录了同一爱奇艺账号 且安装并开启不低于V6.0以上版本的爱奇艺客户端
部安卓(Android)设备,请点击进行选择
请您在手机端下载爱奇艺移动APP(仅支持安卓客户端)
使用微信扫一扫,下载爱奇艺移动APP
其他安装方式:手机浏览器输入短链接http://71.am/udn
下载安装包到本机:
爱奇艺云推送
请您在手机端登录爱奇艺移动APP(仅支持安卓客户端)
使用微信扫一扫,下载爱奇艺移动APP
180秒后更新
打开爱奇艺移动APP,点击“我的-扫一扫”,扫描左侧二维码进行登录
没有安装爱奇艺视频最新客户端?
正在检测客户端...
您尚未安装客户端,正在为您下载...安装完成后点击按钮即可下载
, 可在设置中重新打开噢!
30秒后自动关闭
王者荣耀 新版本的界面超酷炫有木有 ">王者荣耀 新版本的界面超酷炫有木有
请选择打赏金额:
播放量数据:快去看看谁在和你一起看视频吧~
更多数据:
您使用浏览器不支持直接复制的功能,建议您使用Ctrl+C或右键全选进行地址复制
安装爱奇艺视频客户端,
马上开始为您下载本片
5秒后自动消失
&li data-elem="tabtitle" data-seq="{{seq}}"& &a href="javascript:void(0);"& &span>{{start}}-{{end}}&/span& &/a& &/li&
&li data-downloadSelect-elem="item" data-downloadSelect-selected="false" data-downloadSelect-tvid="{{tvid}}"& &a href="javascript:void(0);"&{{pd}}&/a&
选择您要下载的《
色情低俗内容
血腥暴力内容
广告或欺诈内容
侵犯了我的权力
还可以输入
您使用浏览器不支持直接复制的功能,建议您使用Ctrl+C或右键全选进行地址复制[界面分享] 经典回归-暗黑3风格界面分享6.2.3版本+法师超酷炫施法UI整合版
经过一周时间调整完善(更新编程是个大坑)基本上没什么问题了。先上图:(先说明,这个UI并非本人原创,都是取材各大神的素材修改完善的,无意沽名钓誉)本次更新及界面部分插件说明:暗黑3风格(OUF_Diablo for)模块现在可以在游戏内作调整,核心框体可以移动。简化了球体颜色、材质的选择的办法(旧版本超复杂)。小地图终极美化(取材老V大神的vMiniMap小地图终极美化:[color=firebrick][url]/read.php?tid=8064400&_ff=200&_fp=3[/url])[/color]法师超酷炫施法模块(取材H大神[开袋即食] [界面分享] 法师炫酷WeakAuras特效[12.29更新地狱火WA字符串]:[color=red][url]/read.php?tid=8815849&_ff=200&_fp=2[/url])[/color]备份WTF、Interface和Cache文件夹,并删除..下载界面包,解压至/World of Warcraft目录内,打开WTF,将文件夹名修改成自己对应的文件夹名,包括战网ID、服务器名和角色名...战网ID需在原WTF文件夹内查看...[size=150%][color=red][b][url]/s/1sjU5x1N[/url][/b][/color][/size]如果你只想要暗黑3风格的单独模块,自己去组合摸索的话(天使恶魔、球体、目标系列、施法条系列):下载地址:[size=120%][color=firebrick][b][url]/s/1kUgS61p[/url][/b][/color][/size]空闲状态:[img]./mon_/200_e4e.jpg[/img]环形动作条(每次必推荐,可以在主界面节省动作条排布)[img]./mon_/200_c.jpg[/img]玩家-目标-焦点,施法条状态:[img]./mon_/200_eee.jpg[/img]视频:(视频里球体上面是焦点(左)和焦点的目标(右))[flash]/v/Qt7McvwhJBw/&rpid=&resourceId=_05_99/v.swf[/flash]
设置图解部分,直接在这里提供:暗黑3风格模块基本不用设置,基本都设置好了;球体风格可以自行选择;如果有其他问题再讨论~(如果你增加三排动作条)动作条嵌入材质框的办法很简单,直接在EUI动作条里改变按钮大小和按钮间隔来贴合暗黑动作条的材质框,EUI的动作条框体是可以自由移动的。[size=130%][color=firebrick][b]游戏内调整暗黑3模块的核心框体:输入/omf
进行拖动,大小位置都可以改变,施法条除外~[/b][/color][/size]施法条的移动:请在Config.lua文件内搜索如下内容(具体路径:Interface\AddOns\oUF_Diablo\config.lua)------------------------------------------ frame movement------------------------------------------setting this to false will use the default frame positions, true allows movingcfg.framesUserplaced =]true --setting this to true will lock the frames in place, false unlocks themcfg.framesLocked = [color=red][b]true [/b][/color][color=red]把true改为false并保存文件,重新进入游戏,施法时快速按住Alt+Shift+鼠标左键拖动施法条,定位好后重新修改为true并保存文件,重载界面[/color][size=130%][color=firebrick][b]言归正传,以下是进入游戏后的几个简单的设置,跟着图解做就OK了:[/b][/color][/size][img]./mon_/200_569366daacdf2.jpg[/img][img]./mon_/200_d665.jpg[/img][img]./mon_/200_c3.jpg[/img][img]./mon_/200_f3af6.jpg[/img][img]./mon_/200_83.jpg[/img][img]./mon_/200_687.jpg[/img][img]./mon_/200_ed.jpg[/img]最后一步:[img]./mon_/200_b.jpg[/img][img]./mon_/200_dee.jpg[/img]
暗黑3模块文本说明:[size=130%][color=firebrick][b](想自定义调整框体大小,球体大小,动作条排数(材质提供三排)等一些常规设置改动,请在这里找你想要的内容)[/b][/color][/size]团队框体,小队框体我都默认关闭了,虽然好看但是太占画面空间了,打副本很难受。目标的BUFF和DEBUFF我也关闭了(倒计时数字太大了还不好调小),用的是STFU的显示。球体内的数字大小我已经调整好了,如果还有想改变下面那个具体数字的请在这里rActionBarStyler\core\petbar.lua去改成这样:[color=red]RegisterStateDriver(frame, &visibility&, &[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists] [@pet,exists] hide&)[/color][color=indigo][b]以下是设置大全(将不断添加内容,有问题提出来,我会及时在这里更新红字部分给予解答)[/b][/color]路径:Interface\AddOns\oUF_Diablo\[color=firebrick]config.lua 所有的框体设置[/color] ---------------------------------------------
oUF_Diablo
---------------------------------------------
A Diablo themed unitframe layout for oUF 1.6.x
zork - 2012
---------------------------------------------
--get the addon namespace
local addon, ns = ...
--object container
local cfg = {}
ns.cfg = cfg
---------------------------------------------
-- // CONFIG // --
---------------------------------------------
----------------------------------------
-- colorswitcher define your color for healthbars here
[color=red](当前生命值与缺失生命值颜色对比系统,无需改动)[/color]
----------------------------------------
--color is in RGB (red (r), green (g), blue (b), alpha (a)), values are from 0 (dark color) to 1 (bright color). 1,1,1 = white / 0,0,0 = black / 1,0,0 = red etc
cfg.colorswitcher = {
= { r = 1, g = 0, b = 0, a = 0.9, },
-- the bright color
= { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
-- the dark color
classcolored
-& override the bright color with the unit specific color (class, faction, happiness, threat), if false uses the predefined color
useBrightForeground = true,
-& use bright color in foreground and dark color in background
-& use dark color in foreground and bright color in background
threatColored
-- true/false -& enable threat coloring of the health plate for raidframes
--frames have a new highlight that fades on hp loss, if that is still not enough you can adjust a multiplier here
cfg.highlightMultiplier = 0 --range 0-1
----------------------------------------
[color=red](框体的大小位置设置)[/color]
----------------------------------------
cfg.units = {
[color=red](玩家配置(自己)包括2个球,之间的动作条,两边的恶魔天使等)[/color]
player = {
show = true,
size = 140,
[color=red](改变这个数值可以调整两个球体的大小)[/color]
scale = 0.98,
[color=red](改变这个数值可以改变天使、球体、动作条背景材质的整体大小)[/color]
pos = { a1 = &BOTTOM&, a2 = &BOTTOM&, af = &UIParent&, x = -260, y = -9 },
health = {
frequentUpdates = false,
smooth = true,
frequentUpdates = true,
smooth = true,
[color=red](显示阵营)[/color]
show = [color=red]true,
(改成false则关闭显示阵营)[/color]
pos = { a1 = &CENTER&, a2 = &CENTER&, x = -95, y = 42 }, --position in relation to self object
combat = {
[color=red](进战斗,的X图标)[/color]
show = [color=red]true,
(改成false则关闭进战斗显示)[/color]
pos = { a1 = &CENTER&, a2 = &CENTER&, x = 0, y = 86 }, --position in relation to self object
resting = {
[color=red](城镇中ZZZ图标)[/color]
show = true,
[color=red](改成false则关闭城镇中ZZZ图标显示)[/color]
pos = { a1 = &CENTER&, a2 = &CENTER&, x = -72, y = 60 }, --position in relation to self object
castbar = {
[color=red]玩家的施法条[/color]
show = true,
hideDefault = true, --if you hide the oUF_Diablo castbar, should the Blizzard castbar be shown?
latency = true,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_2&,
scale = 1/0.85, --divide 1 by current unit scale if you want to prevent scaling of the castbar based on unit scale
bar = { r = 1, g = 0.9, b = 0, a = 1, },
bg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
pos = { a1 = &BOTTOM&, a2 = &BOTTOM&, af = &UIParent&, x = 0, y = 170 },
demonicfury = { --class bar WARLOCK / DEMONOLOGY
[color=red](恶魔术士能量条)[/color]
show = true,
scale = 0.7,
bar = { r = 114/255, g = 192/255, b = 48/255, },
= { r = 50/255, g = 40/255, b = 40/255, },
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &MultiBarBottomRightButton12&, x = 0, y = 10 },
= { --fade the bar in/out in combat/out of combat
= {time = 0.4, alpha = 1},
= {time = 0.3, alpha = 0.2},
soulshards = { --class bar WARLOCK / AFFLICTION
[color=red](恐惧术士能量条)[/color]
show = true,
scale = 0.40,
color = {r = 200/255, g = 0/255, b = 255/255, },
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &MultiBarBottomRightButton12&, x = 0, y = 10 },
= { --fade the bar in/out in combat/out of combat
= {time = 0.4, alpha = 1},
= {time = 0.3, alpha = 0.2},
burningembers = { --class bar WARLOCK / DESTRUCTION
[color=red] (毁灭术士能量条)[/color]
show = true,
scale = 0.40,
color = {r = 255/255, g = 133/255, b = 0/255, },
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &MultiBarBottomRightButton12&, x = 0, y = 10 },
= { --fade the bar in/out in combat/out of combat
= {time = 0.4, alpha = 1},
= {time = 0.3, alpha = 0.2},
holypower = { --class bar PALADIN
[color=red](圣骑士能量条)[/color]
show = true,
scale = 0.40,
color = {r = 200/255, g = 135/255, b = 190/255, },
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &MultiBarBottomRightButton12&, x = 0, y = 10 },
= { --fade the bar in/out in combat/out of combat
= {time = 0.4, alpha = 1},
= {time = 0.3, alpha = 0.2},
shadoworbs = { --class bar SHADOW PRIEST
[color=red](暗影牧师能量条)[/color]
show = true,
scale = 0.40,
color = {r = 150/255, g = 60/255, b = 230/255, },
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &MultiBarBottomRightButton12&, x = 0, y = 10 },
= { --fade the bar in/out in combat/out of combat
= {time = 0.4, alpha = 1},
= {time = 0.3, alpha = 0.2},
harmony = { --class bar MONK
[color=red](武僧能量条)[/color]
show = true,
scale = 0.40,
color = {r = 41/255, g = 209/255, b = 157/255, },
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &MultiBarBottomRightButton12&, x = 0, y = 10 },
= { --fade the bar in/out in combat/out of combat
= {time = 0.4, alpha = 1},
= {time = 0.3, alpha = 0.2},
eclipse = { --class bar DRUID
[color=red](德鲁伊能量条)[/color]
show = true,
scale = 0.7,
solar = { r = 255/255, g = 255/255, b = 0/255, },
lunar = { r = 0/255, g = 255/255, b = 255/255, },
= { r = 50/255, g = 40/255, b = 40/255, },
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &MultiBarBottomRightButton12&, x = 0, y = 10 },
= { --fade the bar in/out in combat/out of combat
= {time = 0.4, alpha = 1},
= {time = 0.3, alpha = 0.2},
runes = { --class bar DK
[color=red](死亡骑士能量条)[/color]
show = true,
scale = 0.40,
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &MultiBarBottomRightButton12&, x = 0, y = 10 },
= { --fade the bar in/out in combat/out of combat
= {time = 0.4, alpha = 1},
= {time = 0.3, alpha = 0.2},
altpower = {
show = true,
scale = 0.5,
color = {r = 1, g = 0, b = 1, },
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
pos = { a1 = &CENTER&, a2 = &CENTER&, af = &UIParent&, x = 470, y = 235 },
pos = { a1 = &CENTER&, a2 = &CENTER&, af = &UIParent&, x = 0, y = -10 },
vengeance = {
[color=red](能量特效显示模块,不要动它)[/color]
show = false,
scale = 0.7,
color = {r = 1, g = 0, b = 0, },
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar5&,
pos = { a1 = &CENTER&, a2 = &CENTER&, af = &UIParent&, x = 0, y = 0 },
expbar = { --experience
[color=red](经验条,在动作条最下面)[/color]
show = true,
pos = { a1 = &BOTTOM&, a2 = &BOTTOM&, af = &UIParent&, x = 0, y = 10 },
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
scale = 1,
color = {r = 0.8, g = 0, b = 0.8, },
rested = {
color = {r = 1, g = 0.7, b = 0, },
repbar = { --reputation
[color=red] (声望条)[/color]
show = true,
pos = { a1 = &BOTTOM&, a2 = &BOTTOM&, af = &UIParent&, x = 0, y = 10 },
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
scale = 1,
[color=red](动作条)[/color]
actionbarbackground = {
[color=red](动作条背景)[/color]
show = true,
pos = { a1 = &BOTTOM&, a2 = &BOTTOM&, af = &UIParent&, x = 1, y = 0 },
scale = 1,
style = [color=red]2[/color], --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed,
[color=red](改变红色的2可以增加或减少动作条排数1-3排)[/color]
[color=red](右边天使材质)[/color]
show = true,
pos = { a1 = &BOTTOM&, a2 = &BOTTOM&, af = &UIParent&, x = 284, y = 0 },
scale = 1,
[color=red](左边恶魔材质)[/color]
show = true,
pos = { a1 = &BOTTOM&, a2 = &BOTTOM&, af = &UIParent&, x = -291, y = 0 },
scale = 1,
bottomline = {
[color=red] (底边材质)[/color]
show = true,
pos = { a1 = &BOTTOM&, a2 = &BOTTOM&, af = &UIParent&, x = 0, y = -5 },
scale = 1,
portrait = {
[color=red]( 玩家头像,不建议开启)[/color]
pos = { a1 = &CENTER&, a2 = &CENTER&, af = &UIParent&, x = -100, y = 0 },
size = 150,
show = false,
use3D = true,
[color=red]
(目标)[/color]
target = {
show = true,
scale = 1.3,
pos = { a1 = &CENTER&, a2 = &CENTER&, af = &UIParent&, x = 0, y = -150 },
health = {
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_3&,
tag = &[diablo:ppval]&,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
tag = &[diablo:hpval]&, --more tags see oUF/elements/tags.lua | example: &[curpp] / [perpp]%& or &[diablo:ppval]&
[color=red](目标的buff debuff)[/color]
show = [color=red]false,
(这里使用false或 true文字将开启或关闭目标的BUFF和debuff的显示)[/color]
size = 22,
onlyShowPlayerBuffs = false,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
desaturateDebuffs = true,
pos = { a1 = &BOTTOMLEFT&, a2 = &TOPRIGHT&, x = 5, y = -28 },
initialAnchor = &BOTTOMLEFT&,
growthx = &RIGHT&,
growthy = &UP&,
debuffs = {
pos = { a1 = &TOPLEFT&, a2 = &BOTTOMRIGHT&, x = 5, y = 28 },
initialAnchor = &TOPLEFT&,
growthx = &RIGHT&,
growthy = &DOWN&,
castbar = {
[color=red] (目标施法条)[/color]
show = true,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_2&,
scale = 1/1.35, --divide 1 by current unit scale if you want to prevent scaling of the castbar based on unit scale
bar = { r = 1, g = 0.9, b = 0, a = 1, },
bg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
shieldbar = { r = 0.6, g = 0.6, b = 0.6, a = 1, }, --the castbar color while target casting a shielded spell
shieldbg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
--the castbar background color while target casting a shielded spell
},--&&pos = { a1 = &BOTTOM&, a2 = &TOP&, af = &oUF_DiabloTargetFrame&, x = 0, y = 8 },
pos = { a1 = &CENTER&, a2 = &CENTER&, af = &UIParent&, x = 0, y = -120 },
combobar = {
[color=red](连击点数)[/color]
show = true,
scale = 0.35,
color = {r = 0.9, g = 0.59, b = 0, },
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &MultiBarBottomRightButton12&, x = 0, y = 10 },
portrait = {
[color=red](目标头像,不建议开启)[/color]
pos = { a1 = &BOTTOMRIGHT&, a2 = &TOPRIGHT&, af = &oUF_DiabloTargetFrame&, x = 0, y = 0 },
size = 100,
show = false,
use3D = true,
healprediction = {
show = false,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 0, a = 1 },
= {r = 0, g = 1, b = 0, a = 0.7 },
maxoverflow = 1.05,
totalabsorb = {
show = true,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 1, a = 1 },
maxoverflow = 1.05,
--TARGETTARGET
[color=red]
(目标的目标)[/color]
targettarget = {
show = true,
scale = 1.2,
pos = { a1 = &RIGHT&, a2 = &LEFT&, af = &oUF_DiabloTargetFrame&, x = 0, y = 0 },
show = [color=red]false,
(这里使用false或 true文字将开启或关闭目标的目标的BUFF和debuff的显示)[/color]
size = 22,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
health = {
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3&,
tag = &[perhp]%&,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar5&,
healprediction = {
show = false,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 0, a = 1 },
= {r = 0, g = 1, b = 0, a = 0.7 },
maxoverflow = 1.00,
[color=red](宠物的血条头像)[/color]
show = [color=red]true, (这里在true和false之间选择开启或关闭宠物血条框架)[/color]
scale = 1.2,
pos = { a1 = &LEFT&, a2 = &LEFT&, af = &UIParent&, x = 10, y = -90 },
aurawatch = {
show = true,
size = 21,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
showBuffs = true,
health = {
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3&,
tag = &[perhp]%&,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar5&,
altpower = {
show = true,
scale = 0.5,
color = {r = 1, g = 0, b = 1, },
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
pos = { a1 = &CENTER&, a2 = &CENTER&, af = &UIParent&, x = 0, y = 0 },
portrait = {
show = false,
use3D = false,
castbar = {
show =[color=red] true, (这里使用false或 true文字将开启或关闭焦点施法条)[/color]
hideDefault = true, --if you hide the oUF_Diablo castbar, should the Blizzard castbar be shown?
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_2&,
scale = 1/1.75, --divide 1 by current unit scale if you want to prevent scaling of the castbar based on unit scale
bar = { r = 1, g = 0.9, b = 0, a = 1, },
bg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
pos = { a1 = &BOTTOM&, a2 = &TOP&, af = &oUF_DiabloPetFrame&, x = 0, y = 8 },
totalabsorb = {
show = true,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 1, a = 1 },
maxoverflow = 1.05,
[color=red]
( 焦点)[/color]
show = true,
scale = 1.2,
pos = { a1 = &LEFT&, a2 = &LEFT&, af = &UIParent&, x = 10, y = 42 },
aurawatch = {
show = false,
size = 21,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
showBuffs = true,
onlyShowPlayerBuffs = false,
showBuffType = false,
health = {
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3&,
tag = &[perhp]%&,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar5&,
portrait = {
show = false,
use3D = false,
castbar = {
[color=red] (焦点的施法条)[/color]
show = true,
[color=red](这里使用 true或false则开启或关闭焦点施法条)[/color]
hideDefault = false, --if you hide the oUF_Diablo castbar, should the Blizzard castbar be shown?
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar256_2&,
scale = 1/1.65, --divide 1 by current unit scale if you want to prevent scaling of the castbar based on unit scale
bar = { r = 1, g = 0.9, b = 0, a = 1, },
bg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
shieldbar = { r = 0.6, g = 0.6, b = 0.6, a = 1, }, --the castbar color while target casting a shielded spell
shieldbg = { r = 0.1, g = 0.1, b = 0.1, a = 0.7, },
--the castbar background color while target casting a shielded spell
pos = { a1 = &BOTTOM&, a2 = &TOP&, af = &oUF_DiabloFocusFrame&, x = 0, y = 8 },
healprediction = {
show = false,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 0, a = 1 },
= {r = 0, g = 1, b = 0, a = 0.7 },
maxoverflow = 1.05,
totalabsorb = {
show = true,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 1, a = 1 },
maxoverflow = 1.05,
--PETTARGET
[color=red](宠物目标)[/color]
pettarget = {
show = [color=red]true, (这里在true和false之间选择开启或关闭宠物目标血条框架)[/color]
scale = 1.1,
pos = { a1 = &LEFT&, a2 = &RIGHT&, af = &oUF_DiabloPetFrame&, x = 10, y = 0 },
show = true,
size = 21,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
health = {
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3&,
tag = &[perhp]%&,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar5&,
portrait = {
show = false,
use3D = false,
--FOCUSTARGET
[color=red](焦点目标)[/color]
focustarget = {
show = [color=red]true, (这里使用 true或false则开启或关闭焦点目标)[/color]
scale = 1.1,
pos = { a1 = &LEFT&, a2 = &RIGHT&, af = &oUF_DiabloFocusFrame&, x = 10, y = 0 },
show = false,
size = 21,
onlyShowPlayerDebuffs = true,
showDebuffType = true,
health = {
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3&,
tag = &[perhp]%&,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar5&,
portrait = {
show = false,
use3D = false,
--PARTY [color=red] (队伍框体)[/color]
show = [color=firebrick]true, (这里换成false则关闭队伍框体)[/color]
notinrange = 0.5,
scale = 1.1,
pos = { a1 = &TOPLEFT&, a2 = &TOPLEFT&, af = &UIParent&, x = 5, y = -73 },
aurawatch = {
show = true,
size = 22,
onlyShowPlayerDebuffs = false,
showDebuffType = false,
health = {
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3&,
tag = &[perhp]%&,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar5&,
portrait = {
show = false,
use3D = false,
attributes = {
visibility
= &custom [group:party,nogroup:raid]hide&,
--show this header in party
showPlayer
--make this true to show player in party
--make this true to show while solo (only works if solo is in visiblity aswell
--make this true to show headerin party
--show in raid
healprediction = {
show = false,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 0, a = 1 },
= {r = 0, g = 1, b = 0, a = 0.7 },
maxoverflow = 1.05,
totalabsorb = {
show = true,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 1, a = 1 },
maxoverflow = 1.05,
[color=red](团队框体,不建议开启太占地方)[/color]
[color=red]false, (这里换成true则开启团队框体)[/color]
special = {
chains = true, --should the raidframe include the chain textures?
notinrange = 0.5,
scale = 1.2,
pos = { a1 = &TOPLEFT&, a2 = &TOPLEFT&, af = &UIParent&, x = 8, y = -15 },
health = {
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3&,
tag = &[perhp]%&,
--tag for the second line
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar5&,
aurawatch = {
--put every single spellid here that you want to be tracked, be it buff or debuff doesn't matter
--maximum number of icons displayed at a time = 1
--this is for important boss mechanics only, this is not for tracking healing HOTs etc
whitelist = {
--6673,--test1, battle shout
--72968,--test2
--93805,--test3
--CATACLYSM RAIDS
--maloriak
92980, --ice bomb
77786, --red phase consuming flames
--chimaeron
89084 , --skull icon chimaeron &10k life
disableCooldown = true,
showBuffType
showDebuffType
pos = { a1 = &CENTER&, x = 0, y = -9},
attributes = {
visibility1
= &custom [@raid11,exists][group:raid] hide&, --use &party,raid& to show this in party aswell
visibility2
= &custom [@raid26,exists] [@raid11,exists] hide&, --special display for raid & 20 players (lower scale)
visibility3
= &custom [@raid26,exists] hide&, --special display for raid & 30 players (lower scale)
showPlayer
--make this true to show player in party
--make this true to show while solo (only works if solo is in visiblity aswell
--make this true to show raid in party
--show in raid
maxColumns
unitsPerColumn
columnSpacing
columnAnchorPoint
healprediction = {
show = false,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 0, a = 1 },
= {r = 0, g = 1, b = 0, a = 0.7 },
maxoverflow = 1.05,
totalabsorb = {
show = true,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar&,
= {r = 0, g = 1, b = 1, a = 1 },
maxoverflow = 1.05,
--BOSSFRAMES
show = true,
scale = 1,
pos = { a1 = &TOPRIGHT&, a2 = &TOPLEFT&, af = &MultiBarRightButton1&, x = -39, y = 0 },
show = true,
size = 20,
onlyShowPlayerBuffs = true,
onlyShowPlayerDebuffs = true,
showDebuffType = false,
pos = { a1 = &RIGHT&, a2 = &LEFT&, x = -20, y = 0 },
initialAnchor = &LEFT&,
growthx = &LEFT&,
growthy = &UP&,
debuffs = {
pos = { a1 = &RIGHT&, a2 = &LEFT&, x = -20, y = 0 },
initialAnchor = &LEFT&,
growthx = &LEFT&,
growthy = &UP&,
health = {
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar128_3&,
tag = &[diablo:bosshp]%&,
texture = &Interface\\AddOns\\oUF_Diablo\\media\\statusbar5&,
tag = &[diablo:bosspp]&,
----------------------------------------
-- frame movement
----------------------------------------
--setting this to false will use the default frame positions, true allows moving
cfg.framesUserplaced = true
--setting this to true will lock the frames in place, false unlocks them
cfg.framesLocked = [b][color=red]true (这里改成false,然后在游戏里/RL后可以对各施法条进行移动:施法时快速按住Alt+Shift+鼠标左键拖动施法条,定位好后重新修改为true并保存文件,重载界面)[/color][/b]
----------------------------------------
-- player specific data
----------------------------------------
--player stuff
cfg.playername
= UnitName(&player&)
cfg.playerclass = select(2,UnitClass(&player&))
cfg.playercolor = RAID_CLASS_COLORS[cfg.playerclass]
----------------------------------------
----------------------------------------
cfg.powercolors = PowerBarColor
cfg.powercolors[&MANA&] = { r = 0, g = 0.4, b = 1 }
--fix the oUF mana color
oUF.colors.power[&MANA&] = {0, 0.4, 1}
cfg.font = STANDARD_TEXT_FONT
--backdrop
cfg.backdrop = {
bgFile = &Interface\\Tooltips\\UI-Tooltip-Background&,
edgeFile = &Interface\\Tooltips\\UI-Tooltip-Border&,
tile = true,
tileSize = 16,
edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 },
坐等出 占座
坐等放包。。。楼主好人!
为啥底子要用EUI?
环形动作条设置图解:[img]./mon_/200_a78.jpg[/img][img]./mon_/200_cb.jpg[/img][img]./mon_/200_f8b0.jpg[/img][img]./mon_/200_b.jpg[/img]
[b]Reply to [pid=96400,1]Reply[/pid] Post by [uid=]丨駌灬鴦丨[/uid] ( 17:36)[/b]大脚魔盒蘑菇灯整合插件我都用过,EUI熟悉后感觉还是最好的,其二,在自定义UI方面EUI几乎全面兼容各单体插件(上述几个整合插件除外),自定义很高~
小地图没有动画齿轮 动作条水晶特效,雪球也是水晶特效.感觉跟原版差太多了 不伦不类的有点
妈呀 终于回归了!!!
1.12添加暗黑风格单独模块插件包~
楼主,我建了个法师小号,为什么WA没显示呢?
[b]Reply to [pid=96400,1]Reply[/pid] Post by [uid=3611230]蜜蜜的橘子[/uid] ( 11:18)[/b]至少到10级吧,三系专精载入的.......
谢谢楼主分享,我是笔记本动作条显得太小了,请问怎么不动改变血球和天使恶魔大小的情况下改变动作条大小[s:6]
[b]Reply to [pid=96400,1]Reply[/pid] Post by [uid=]BEBDFC[/uid] ( 22:57)[/b]小地图我没用原版的材质,第一地图太小,第二那个齿轮我不喜欢,你要是偏爱那种风格,我也提供了原版单独模块包,去下载好了。水晶材质动画效果都可以自己去调,个人喜好不同我不会把自己的强加于人,因此都是可以调整的,动作条水晶只是皮肤,你不喜欢可以换一个~另外别在这里讲什么攻击性的言辞,做这个UI是无偿让大家分享的,你这人有点奇怪好像我在强行卖给你不称心的商品...关于原版风格,还是作一下说明,暗黑3的模块除了整合包里一部分我直接改写了编程,单独模块是从国外原版下载的6.2.3的,所以,你要是还觉得不伦不类的话只能去找旧版本自己动手修改了~最后,我还是希望大家能够相互尊重相互友善些~
[b]Reply to [pid=96400,1]Reply[/pid] Post by [uid=]言古[/uid] ( 15:22)[/b]2楼红字部分已经做了更新解答,你的问题在里面都可以解决~
请问血球的星云效果怎么调出来
[b]Reply to [pid=96400,1]Reply[/pid] Post by [uid=978707]匪常强[/uid] ( 16:23)[/b]1楼的第六张图和第七张图就是设置调整球体效果的呀,而且图片里选择的就是星云呀~(提问发帖前拜托先看一下图解...我的神啊~)
发帖1天多才这么几个人回复,确实烂点,以前有个比楼主牛B的人家1天破百啊,你还是找找你的原因吧,就那个几个lua破语句不值得显摆。真的
[b]Reply to [pid=96400,1]Reply[/pid] Post by [uid=]xw3786[/uid] ( 19:48)[/b]我有点不理解了,分享个界面怎么成显摆炫耀了?主楼我就特别作了说明素材都取材自各大神,你为什么会认为我出这个帖子是显摆?之前看了暗黑3风格的界面很喜欢,但是楼主都不更新了,我也没想到挖出来研究就算了,看了好多跟帖的都在苦求更新,这才萌发了把这个界面整理出来更新一下给大家个福利也是好的呀,不是吗?所以上周我花了大量的时间去摸索,发帖都凌晨1点多了~现在你这位大神倒好,跑过来教做人?对您这个行为我感到很难理解就顺便搜了一下您出过几个大作品,让您对别人的劳动总不屑一顾呢,然后呢,我一下子就理解你为什么会这样了~你是一个惯性喷子~到哪里都要指点江山,教别人做人,劝一句:一个胸怀宽广的人走到哪里都会受人欢迎,没有人会喜欢那个走到哪里像刺猬一样的人~回帖少真的代表界面差劲吗?或许是问题少呢~[img]./mon_/200_9b.png[/img][color=red][b]这个界面本人从未想过要在这里炫耀显摆,只是给之前喜欢过这个风格的朋友一个重温的机会,所以在我的整合版之外我特别添加了原版单独的下载包,只希望需要的朋友来获取,如果不喜欢甚至反感的,那么很遗憾了,只能麻烦您跳过此页~[/b][/color]

我要回帖

更多关于 魔兽世界eui界面分享 的文章

 

随机推荐