急求v-rayx264 demo blu ray1.50 .sp2,有的话发qq29289441

求大神指点!本来安装的是V-RAY.adv.1.50,在但是按完以后选择渲染器时出现的是V-RAY.DEMO.1.50!_百度知道
求大神指点!本来安装的是V-RAY.adv.1.50,在但是按完以后选择渲染器时出现的是V-RAY.DEMO.1.50!
想装在3DMAX2009英文版上,这俩有什么区别吗!!!急救!
提问者采纳
不能按照v-ray默认设置安装!要将它安装在3Dmax2010根目录下(3Dmax 2010安装的地方)。这下你再去3dmax2010版本里面渲染器找找看。&
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出门在外也不愁求V-ray demo 1.50 SP2(For 3ds Max9)_百度知道
求V-ray demo 1.50 SP2(For 3ds Max9)
要32位系统的,必须是可以下载的(废话),必须是DEMO的……不要给我某些论坛那些让我自己找,一点就下的地址— —
提问者采纳
这个我也用过,能下,能装,但就有些小问题,用在8版上就没有问题。也符合你的要求,建筑议你看看有没有更高版 本的。还是给你吧,怕你不信
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- Your source for all things V-RayVray demo 1.50.sp2(For Max9.0)_百度知道
Vray demo 1.50.sp2(For Max9.0)
求Vray demo 1.50.sp2(For Max9.0)下载地址,要能用的……网上说有很多啊,可是我都找不到……不要给我某些论坛的地址让我找……最好是直接能下的
不知道你搞明白没有 Vray
1.50.sp2 是MAX2009用的 没有MAX9.0的版本
这个是Vray 1.5 R5 For 3ds Max 9.0的下载地址·|~如果需要 Vray
1.50.sp2 for MAX2009 告诉我我发给你 ~~
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Fixed issue where duplicating a material with only zeros for a number, like
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Refraction glossiness &affect alpha& should work as expected.
TexCellular should now work when used as a displacement.
Fixed issue that prevented sun position from updating in RT when not using
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Lens effects now work with DR.
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Fixed issue where saving an image to the render history would sometimes crash.
Fixed issue where missing bitmap texture could make geometry render as
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Fixed issue where material previews can restart RT.
Modified how our UI calculates its minimum size, this should help it display
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Fixed issue where saving a png from an RT render would be black.
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Fixed issue where RT was not updating properly when changing &Override focal
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Fixed issue where environment repeat was not working as expected.
Fixed issue where reflection exit color was being used even if &Enable exit
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Fixed issue where less buckets are used when &Use Local Machine& uncheck.
Fixed issue related to a gray out in the Sun UI.
Fixed issue where &SaveRenderWindowAs& was failing for us when unicode (not
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Fixed the issue where the Material ID and Node ID render channels were affected
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Fixed issue where render out of VFB boundaries.
Fixed the issue where RT updates objects when material is renamed.
Fixed issue where reflection maps were affecting other layers even if
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Fixed issue that caused FOV overrides to be capped at 180 degrees if physical
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Fixed issue where incorrect tooltip was displayed for file browser controls.
Fixed issue where exporting selection to multiple vrmesh files was generating
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Fixed issue that caused RT to refresh when saving or autosaving a 3dm.
Fixed some freeze with RT.
Fixed anti-aliasing issue with material ID.
Fixed issue that prevent to change the sun size using the light properties.
Fixed issue where Rhino was losing its focus after a dome light creation.
Fixed bug with mapping in DomeLight and HDRL.
Fixed issue where an object without toon material get toon lines if they are
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Fixed the issue where enabling bump mapping without supplying a map affect the
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Fixed the issue where batch render tool pauses until response is made when the
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Optimize file saving with color correction curves.
Fixed the issue where flipping a surface while RT is running crash Rhino.
Fixed issue where old scenes could lose their options in certain situations.
Fixed issue where emissive layer color was not being properly gamma corrected in
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Fixed issue with Save All Channels crashing.
Fixed the issue where duplicate light by dragging it, produce a blank Texture
Fixed issue where texture editor drops behind Rhino when closing other modal
Fixing issue that caused toon materials to crash or stall RT renders.
Fixed, Purge unused material deleting sub materials.
Fixed issue that could cause DR renders to hang when attempting to cancel,
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Fixed issue that causes RT in Viewport to change output settings.
Fixed issue where DR nodes would occasionally hang during animations - this fix
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Using ctrl+a to select all VFB Channels in our UI should now work as expected.
HDRLS Environment Mode is working now.
Fixed the issue that prevent rhino material to render properly.
Fixed issue where changing viewport mode during in-viewport RT render would fail
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Fixed issue that caused RT to refresh when selecting materials, or updating
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Fixed issue that caused black renders if the image filter was disabled, this
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Fixed issue where V-Ray material have missing textures if they were in a
Fixed issue where material preview would crash during a product or rt render.
Fixed issue where custom render channels were showing up incorrectly in our
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Fixed issue where the V-Ray channel had the wrong color mapping.
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