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> C4D新插件HDR灯光实时渲染工作室版HDR Light Studio – CINEMA 4D Live
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插件预览:
C4D新插件HDR灯光实时渲染工作室版 HDR Light Studio – CINEMA 4D Live
HDR Light Studio允许您轻松地创建和编辑实时HDRI照明。通过 CINEMA 4D Live Connection实时连接——当你在HDR Light Studio开发定制HDRI图,你会看到其照明效果实时发展互动渲染。使用LightPaint特性来点击你的3 d模型在CINEMA 4D视窗位置灯光效果。这种“click to light点击灯光”进程将大大加快您的照明过程精确和最终完美的结果。支持渲染器 Cinema 4D’s Advanced Render, V-Ray 和 Maxwell Render等等
HDR Light Studio lets you easily create and edit HDRI lighting in real-time. Through the CINEMA 4D Live Connection – as you develop your custom HDRI map in HDR Light Studio, you see its lighting effect evolve in real-time in your Interactive Render. Use the LightPaint feature to click on your 3D model in the CINEMA 4D viewport to position the lighting effects. This ‘click to light’ process will dramatically speed up your lighting process with precise and perfect final results.
Lightmap HDR Light Studio v4.3软件,插件及教程下载:
教程包括:
HDR Light Studio – CINEMA 4D Live Plug-in Launch Video(插件介绍预告)
HDR Light Studio / CINEMA 4D – CINEMA 4D Renderer Workflow(C4D渲染器使用流程)
HDR Light Studio / CINEMA 4D – V-Ray for C4D Renderer Workflow(C4D V-Ray渲染器使用流程)
HDR Light Studio / CINEMA 4D – Octane Render Workflow(C4D Octane Render渲染器使用流程)
HDR Light Studio / CINEMA 4D – Maxwell Render Workflow(C4DMaxwell Render渲染器使用流程)
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NAB 2015 Rewind系列教程之:名片夹建模及多边形建模流程 NAB 2015 Rewind - Nick Campbell and Chris Schmidt: AskGSG Live
01.57.05.jpg (487.51 KB, 下载次数: 1)
02:00 上传
In a special presentation of their weekly AskGSG live stream, Nick Campbell and Chris Schmidt
answer a viewer question about rendering products that are entirely black.
02:04& & & & Lighting & Rendering Black Products
07:29& & & & Theory of Lighting Dark Objects
10:02& & & & Modeling a Business Card Holder
17:12& & & & Bump (Layered Noise)
24:26& & & & Reflectance and Specular
39:54& & & & Mirror Box (Reflection Depth)
01.59.37.jpg (243.33 KB, 下载次数: 0)
02:00 上传
To tackle this question, Chris models a business card holder and stack of business cards, demonstrating Cinema 4D's polygonal modeling workflow. Next, he shows some tricks for setting up bump on the materials using layered procedural noise. Nick takes over and shows how he would approach the reflectance, specularity and lighting.
Next, Nick and Chris show off an approach to achieve an abstract render based on a photograph from the inside of a mirror box. You'll see how to use the Atom Array generator as well as reflection depth render setting.
Watch AskGSG every Wednesday at 11am Pacific, 1pm Central.
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收藏了。谢谢楼主分享
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